未写完的六子棋小游戏2(实现了移动棋子)

在这里插入图片描述```java
import java.awt.*;

public class MyChess {
public int x = 4, y = 4, q = 4, p = 4;
public int flag = 0;
int[][] chessmap=new int[4][4];
int[][] chessnumber=new int[4][4];

public int getX() {
    return x;
}

public int getY() {
    return y;
}

public void setX(int x) {
    this.x = x;
}

public void setY(int y) {
    this.y = y;
}


public MyChess() {

}

public MyChess(int x, int y, int q, int p, int flag, int[][] chessmap) {
    this.x = x;
    this.y = y;
    this.q = q;
    this.p = p;
    this.flag = flag;
    this.chessmap = chessmap;
}

public void paint(Graphics g) {
    g.setColor(Color.WHITE);
    if (flag == 0) {
        for (int i = 0; i < 4; i++) {
            for (int j = 0; j < 4; j++) {
                chessnumber[i][j]=j*4+i;
                if ((i >= 1 && i <= 2) && (j >= 1 && j <= 2)) {
                    chessmap[i][j]=0;
                    continue;
                } else if (j <= 1) {
                    chessmap[i][j]=1;
                    g.setColor(Color.WHITE);
                    g.fillOval(i * 120 + 28 - 15, j * 120 + 70 - 15, 30, 30);
                    g.setColor(Color.BLACK);
                    g.drawOval(i * 120 + 28 - 15, j * 120 + 70 - 15, 30, 30);
                } else {
                    chessmap[i][j]=2;
                    g.setColor(Color.BLACK);
                    g.fillOval(i * 120 + 28 - 15, j * 120 + 70 - 15, 30, 30);
                }
            }
        }
        flag++;
    }
    else {
        for (int i = 0; i < 4; i++) {
            for (int j = 0; j <4; j++) {
                if(chessmap[i][j]==1){
                    g.setColor(Color.WHITE);
                    g.fillOval(i * 120 + 28 - 15, j * 120 + 70 - 15, 30, 30);
                    g.setColor(Color.BLACK);
                    g.drawOval(i * 120 + 28 - 15, j * 120 + 70 - 15, 30, 30);
                }
                else if(chessmap[i][j]==2){
                    g.setColor(Color.BLACK);
                    g.fillOval(i * 120 + 28 - 15, j * 120 + 70 - 15, 30, 30);
                }
            }
        }

    }


}

}

Mychess类

```java
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

public class SixChessFrame extends JFrame implements MouseListener {
    int width= Toolkit.getDefaultToolkit().getScreenSize().width;
    int height=Toolkit.getDefaultToolkit().getScreenSize().height;
    int x=0;int y=0;
    MyChess my=new MyChess();
    int x1,x2,y1,y2;
    public int[][] map=new int[4][4];
    boolean isBlack=true;
    MyChess sixChess=null;

    BufferedImage bgImage=null;
    public FiveChessFrame(){
        this.setTitle("六子棋");
        this.setSize(500,500);
        this.setLocation((width-500)/2,(height-500)/2);
        this.setResizable(false);//大小不可变
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.addMouseListener(this);
        this.setVisible(true);
    }
    public void paint(Graphics g){
        try {
        bgImage= ImageIO.read(new File("E:/nn.jpg"));
        } catch (IOException e) {
        e.printStackTrace();
        }
        g.drawImage(bgImage,0,0,this);
        g.setFont(new Font("黑体",Font.BOLD,20));
        g.drawString("游戏信息",20,50);
        g.drawString("黑方时间",30,470);
        g.drawString("白方时间",260,470);
        g.drawLine(28,70,388,70);
        g.drawLine(28,430,388,430);
        g.drawLine(28,190,388,190);
        g.drawLine(28,310,388,310);
        g.drawLine(28,70,28,430);
        g.drawLine(148,70,148,430);
        g.drawLine(268,70,268,430);
        g.drawLine(388,70,388,430);

        my.paint(g);

    }
    public void kill(){
        //吃子
    }
    public boolean isWin(){
        return true;//判断获胜方
    }
    @Override
    public void mouseClicked(MouseEvent e) {

    }

    @Override
    public void mousePressed(MouseEvent e) {

        if((e.getX()-28)%120>=60){
            x2=(e.getX()-28)/120+1;
        }
        if((e.getY()-70)%120>=60){
            y2=(e.getY()-70)/120+1;

        }
        if((e.getX()-28)%120<60){
            x2=(e.getX()-28)/120;
        }
        if((e.getY()-70)%120<60){
            y2=(e.getY()-70)/120;
        }
        my.x=x2;
        my.y=y2;
        my.chessmap[x2][y2]=0;


    }

    @Override
    public void mouseReleased(MouseEvent e) {
        if((e.getX()-28)%120>=60){
            x1=(e.getX()-28)/120+1;
        }
        if((e.getY()-70)%120>=60){
            y1=(e.getY()-70)/120+1;
        }
        if((e.getX()-28)%120<60){
            x1=(e.getX()-28)/120;
        }
        if((e.getY()-70)%120<60){
            y1=(e.getY()-70)/120;
        }
        my.p=x1;
        my.q=y1;
        if(my.chessnumber[x2][y2]>=0&&my.chessnumber[x2][y2]<=7) {
            my.chessmap[x1][y1] = 1;
            my.chessnumber[x1][y1]=my.chessnumber[x2][y2];
            System.out.println(my.chessnumber[x2][y2]);
        }else{
            my.chessmap[x1][y1] = 2;
            my.chessnumber[x1][y1]=my.chessnumber[x2][y2];
        }
        this.repaint();



    }

    @Override
    public void mouseEntered(MouseEvent e) {

    }

    @Override
    public void mouseExited(MouseEvent e) {

    }
}

SixChessFrame类

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