SurfaceView绘制触摸轨迹闪烁的解决方法二

这里利用一个Path对象保存所有的触摸轨迹:

package com.tobacco.touchdraw;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.SurfaceHolder.Callback;
import android.view.View.OnTouchListener;

public class LSurfaceView extends SurfaceView implements Callback,OnTouchListener,Runnable{
 private SurfaceHolder sfh;
 private Canvas canvas;
 private Paint paint;
 //private float lastX,lastY;
 private Path path1;
 //private Path path2;
 private boolean flag;

 public LSurfaceView(Context context) {
  super(context);
  sfh=this.getHolder();
  sfh.addCallback(this);
  paint=new Paint();
  paint.setColor(Color.RED);
  paint.setAntiAlias(true);
  paint.setStrokeWidth(4);
  paint.setStyle(Paint.Style.STROKE);
  paint.setStrokeCap(Paint.Cap.ROUND);
  path1=new Path();
  //path2=new Path();
 }
 public void myDraw(MotionEvent e){
  int action=e.getAction();
  switch(action){
  case MotionEvent.ACTION_DOWN:
   path1.moveTo(e.getX(),e.getY());
   //lastX=e.getX();
   //lastY=e.getY();
   break;
  case MotionEvent.ACTION_MOVE:
   path1.lineTo(e.getX(),e.getY());
   //lastX=e.getX();
   //lastY=e.getY();
   break;
  case MotionEvent.ACTION_UP:
   //path.quadTo(lastX,lastY,e.getX(),e.getY());
   //path2=new Path(path1);
   //path1.close();
   break;
  }
  
  
 }

 @Override
 public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
  
  
 }

 @Override
 public void surfaceCreated(SurfaceHolder holder) {
  flag=true;
  setOnTouchListener(this);
  new Thread(this).start();
  
 }

 @Override
 public void surfaceDestroyed(SurfaceHolder holder) {
  flag=false;
 }

 @Override
 public boolean onTouch(View v, MotionEvent event) {
  myDraw(event);
  return true;
 }
 @Override
 public void run() {
  while(flag){
   long start=System.currentTimeMillis();
   canvas=sfh.lockCanvas();
   if(canvas!=null){
    canvas.drawPath(path1,paint);
    //canvas.drawPath(path2,paint);
    sfh.unlockCanvasAndPost(canvas);
   }
   long end=System.currentTimeMillis();
   try{
    if(end-start<30){
     Thread.sleep(30-(end-start));
    }
   }
   catch(Exception e){
   }
  }
  
 }

}

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