初学注意事项

#include "GameBoard.h"

class GameBoardView : public cocos2d::CCLayer
{
public:
GameBoard* gameBoard;
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
void initWithGameBoard(GameBoard* gameBoard);
    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);


    // implement the "static node()" method manually
    CREATE_FUNC(GameBoardView);  //漏写此句子,导到编译调试出错

};


#include "GameBoardController.h"
#include "GameBoardView.h"
#include "GameBoard.h"
using namespace cocos2d;
bool GameBoardController::init()
{
bool isInit=false;
do 
{
CC_BREAK_IF(!CCNode::init());  //忘记使用!导致程序调试出错 

/*

Assert failed: Argument must be non-nil
Assertion failed!


Program: C:\Windows\system32\libcocos2d.dll
File: d:\program files (x86)\microsoft visual st...\ccnode.cpp
Line: 627


Expression: child != 0


For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts

*/
GameBoard* gameBoard=new GameBoard();
gameBoard->initWithRows(5,5);
GameBoardView *pLayer = GameBoardView::create();
pLayer->initWithGameBoard(gameBoard);
this->addChild(pLayer);
isInit=true;
CCLog("Control:view is create");
} while (0);
return isInit;
}

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