使用微软支持的OpenGL库,画图形,指定旋转角度,实现指北针的效果。需要搭配微软的Sensor的类来实现。
编译器:VS2010
具体代码内容如下,需要自己将代码调通,没有上传整个项目:
http://git.oschina.net/tody_guo/OpenGLCompass
/***********************************************************************************************
Open source now...
Function: Compass Desktop App via sensors
Author: Modified by Tody Guo
Date: 2016/05/03
Source: Micrsoft sensor samples and GCC OpenGL samples...
GPL: v2.0
************************************************************************************************/
#include "stdafx.h"
#include "winCompass.h"
#include "CSensorEvents.h"
#include "CSensorManagerEvents.h"
#include <Windows.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#pragma comment(lib, "Sensorsapi.lib")
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
/**************************
* Function Declarations
*
**************************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
int getSensors(int sType);
CSensorManagerEvents* m_pSensorManagerEvents;
#define MAX_CHAR 128
HWND hWnd;
HDC hDC;
HGLRC hRC;
int getSensors(int sType)
{
m_pSensorManagerEvents = new CSensorManagerEvents();
if (SUCCEEDED(m_pSensorManagerEvents->Initialize()))
return 0;
else
return 1;
}
void drawString(const char* str) {
static int isFirstCall = 1;
static GLuint lists;
if( isFirstCall ) {
isFirstCall = 0;
lists = glGenLists(MAX_CHAR);
wglUseFontBitmaps(wglGetCurrentDC(), 0, MAX_CHAR, lists);
}
for(; *str!='\0'; ++str)
glCallList(lists + *str);
}
void glPrint(char *str, HDC hDC)
{
glColor3f(1.0f, 0.0f, 0.0f);
glRasterPos2f(0.0f, 0.0f);
drawString(str);
SwapBuffers(hDC);
}
void DrawGraphics(float angle)
{
/* OpenGL animation code goes here */
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
glRotatef (angle, 0.0f, 0.0f, 1.0f);
//glPrint("Test", hDC);
glBegin (GL_TRIANGLES);
glColor3f (1.0f, 0.0f, 0.1f); glVertex2f (0.0f, 0.9f);glVertex2f (-0.3f, 0.0f); glVertex2f (0.3f, 0.0f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (0.0f, -0.9f);glVertex2f (-0.3f, 0.0f); glVertex2f (0.3f, 0.0f);
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
}
/**************************
* WinMain *
**************************/
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int iCmdShow)
{
WNDCLASS wc;
MSG msg;
BOOL bQuit = FALSE;
/* register window class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = TEXT("GLCOMPASS");
RegisterClass (&wc);
/* create main window */
hWnd = CreateWindow (
TEXT("GLCOMPASS"), TEXT("OpenGL Compass"), WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE, 0, 0, 400, 400,
NULL, NULL, hInstance, NULL);
/* enable OpenGL for the window */
EnableOpenGL (hWnd, &hDC, &hRC);
getSensors(0);
while (!bQuit){
//DrawGraphics(360);
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)){
if (msg.message == WM_QUIT){
bQuit = TRUE;
}
else{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
}
DisableOpenGL (hWnd, hDC, hRC);
DestroyWindow (hWnd);
return msg.wParam;
}
/********************
* Window Procedure *
********************/
LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message){
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam){
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
/*******************
* Enable OpenGL *
*******************/
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC (hWnd);
/* set the pixel format for the DC */
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
/******************
* Disable OpenGL *
******************/
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}