程序思想:
用一个字符数组来定义一个三子棋的棋盘,然后对棋盘进行初始化,初始化为
空格;然后布置程序的框架:
1.初始化棋盘
2.打印出棋盘,第一次显示为空棋盘
3.提示玩家落子,并检查游戏是否结束(玩家落子可能导致游戏直接结束)
4.让电脑随机落子,并检查游戏是否结束
5.循环执行第二步
三子棋小游戏源码:
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//定义棋盘
char g_broad[ROW][COL];
void Init(char broad[ROW][COL])
{
for (int row = 0; row < ROW; ++row)
{
for (int col = 0; col < COL; ++col)
{
broad[row][col] = ' ';
}
}
}
void Print(char broad[ROW][COL])
{
for (int row = 0; row < ROW; ++row)
{
printf("| %c | %c | %c |\n", broad[row][0],
broad[row][1], broad[row][2]);
if (row != ROW - 1)
{
printf(" ---|---|---\n");
}
}
}
void PlayerMove(char broad[ROW][COL])
{
printf("玩家落子!\n");
while (1)
{
int row = 0;
int col = 0;
printf("请玩家输入一组坐标(row col):");
scanf("%d %d", &row, &col);
if (row < 0 || row >= ROW || col < 0 || col >= COL)
{
printf("您输入的坐标非法,请重新输入一组坐标(row col):");
continue;
}
if (broad[row][col] != ' ')
{
printf("该位置已经有子,请重新输入一组坐标(row col):");
continue;
}
broad[row][col] = 'x';
break;
}
}
void ComputerMove(char broad[ROW][COL])
{
printf("电脑落子!\n");
while (1)
{
int row = rand() % ROW;
int col = rand() % COL;
if (broad[row][col] != ' ')
{
//该位置已经有子,重新产生随机数
continue;
}
broad[row][col] = 'o';
break;
}
}
int IsFull(char broad[ROW][COL])
{
for (int row = 0; row < ROW; ++row)
{
for (int col = 0; col < COL; ++col)
{
if (broad[row][col] == ' ')
{
return 0;
}
}
}
return 1;
}
char CheckWinner(char broad[ROW][COL])
{
//检查所有行
for (int row = 0; row < ROW; ++row)
{
if (broad[row][0] == broad[row][1]
&& broad[row][0] == broad[row][2]
&& broad[row][0] != ' ')
{
return broad[row][0];
}
}
//检查所有列
for (int col = 0; col < COL; ++col)
{
if (broad[0][col] == broad[1][col]
&& broad[0][col] == broad[2][col]
&& broad[0][col] != ' ')
{
return broad[0][col];
}
}
//检查对角线
if (broad[0][0] == broad[1][1]
&& broad[0][0] == broad[2][2]
&& broad[0][0] != ' ')
{
return broad[0][0];
}
if (broad[2][0] == broad[1][1]
&& broad[2][0] == broad[0][2]
&& broad[2][0] != ' ')
{
return broad[0][2];
}
//判定是否和棋
if (IsFull(broad))
{
return 'q';
}
return ' ';
}
int main()
{
//随机种子在程序启动产生
srand((unsigned int)time(NULL));
//1.对棋盘进行初始化
Init(g_broad);
char winner = ' ';
while (1)
{
//2.打印棋盘(第一次打印是一个空的棋盘)
Print(g_broad);
//3.玩家落子,检测游戏是否结束
PlayerMove(g_broad);
//winner => x 玩家胜利; o 电脑胜利; q 和棋; ' ' 胜负未分
winner = CheckWinner(g_broad);
if (winner != ' ')
{
break;
}
//4.电脑落子,检测游戏是否结束
ComputerMove(g_broad);
winner = CheckWinner(g_broad);
if (winner != ' ')
{
break;
}
//5.循环执行第二步
}
if (winner == 'x')
{
printf("玩家胜利!\n");
}
else if (winner == 'o')
{
printf("电脑胜利!\n");
}
else if (winner == 'q')
{
printf("和棋!\n");
}
else
{
printf("程序出错了!\n");
}
system("pause");
return 0;
}
当然此时的源码也不是完美的,可以根据情况逐个添加一些功能函数,例如菜单之类的代码。