mac os音频采集功能

mac下采集麦克风音频:

//调用mac os下的AudioUnit和CoreAudio两个音频库
#include <AudioUnit/AudioUnit.h>
#include <CoreAudio/CoreAudio.h>

#include <CoreFoundation/CFString.h>
#include <unistd.h>
#include <errno.h>

#define SCOPE_OUTPUT kAudioUnitScope_Output
#define SCOPE_INPUT  kAudioUnitScope_Input
#define SCOPE_GLOBAL kAudioUnitScope_Global

#define BUS_OUTPUT 0
#define BUS_INPUT  1

#define MAX_DEVICES 20


// 音频采集/播放核心结构体
struct coreaudio_data {
	char               *device_name;// 音频设备名
	char               *device_uid;// 音频设备uid
	AudioUnit           unit;
	AudioDeviceID       device_id;
	AudioBufferList    *buf_list; // 音频Buffer
	bool                au_initialized;
	bool                active;
	bool                default_device;
	bool                input;
	bool                no_devices;

	uint32_t            sample_rate;// 音频采样率
	enum audio_format   format;// 音频格式
	enum speaker_layout speakers;// 声道类型

	pthread_t           reconnect_thread; // 重连线程
	os_event_t          *exit_event;
	volatile bool       reconnecting;// 重连状态
	unsigned long       retry_time;// 重试次数

	obs_source_t        *source;
};

// 获取默认输出设备的device_uid
static bool get_default_output_device(struct coreaudio_data *ca)
{
	struct device_list list;

	memset(&list, 0, sizeof(struct device_list));
	coreaudio_enum_devices(&list, false);

	if (!list.items.num)
		return false;

	bfree(ca->device_uid);
	ca->device_uid = bstrdup(list.items.array[0].value.array);

	device_list_free(&list);
	return true;
}

// 通过uid找到device_id
static bool find_device_id_by_uid(struct coreaudio_data *ca)
{
	UInt32      size      = sizeof(AudioDeviceID);
	CFStringRef cf_uid    = NULL;
	CFStringRef qual      = NULL;
	UInt32      qual_size = 0;
	OSStatus    stat;
	bool        success;

	AudioObjectPropertyAddress addr = {
		.mScope   = kAudioObjectPropertyScopeGlobal,
		.mElement = kAudioObjectPropertyElementMaster
	};

	if (!ca->device_uid)
		ca->device_uid = bstrdup("default");

	ca->default_device = false;
	ca->no_devices = false;

	/* have to do this because mac output devices don't actually exist */
	if (astrcmpi(ca->device_uid, "default") == 0) {
		if (ca->input) {
			ca->default_device = true;
		} else {
			if (!get_default_output_device(ca)) {
				ca->no_devices = true;
				return false;
			}
		}
	}

	cf_uid = CFStringCreateWithCString(NULL, ca->device_uid,
			kCFStringEncodingUTF8);

	if (ca->default_device) {
		addr.mSelector = PROPERTY_DEFAULT_DEVICE;
		stat = AudioObjectGetPropertyData(kAudioObjectSystemObject,
				&addr, qual_size, &qual, &size, &ca->device_id);
		success = (stat == noErr);
	} else {
		success = coreaudio_get_device_id(cf_uid, &ca->device_id);
	}

	if (cf_uid)
		CFRelease(cf_uid);

	return success;
}

// 输出警告日志
static inline void ca_warn(struct coreaudio_data *ca, const char *func,
		const char *format, ...)
{
	va_list args;
	struct dstr str = {0};

	va_start(args, format);

	dstr_printf(&str, "[%s]:[device '%s'] ", func, ca->device_name);
	dstr_vcatf(&str, format, args);
	blog(LOG_WARNING, "%s", str.array);
	dstr_free(&str);

	va_end(args);
}

// 输出成功日志
static inline bool ca_success(OSStatus stat, struct coreaudio_data *ca,
		const char *func, const char *action)
{
	if (stat != noErr) {
		blog(LOG_WARNING, "[%s]:[device '%s'] %s failed: %d",
				func, ca->device_name, action, (int)stat);
		return false;
	}

	return true;
}

// 音频输入和输出枚举类型
enum coreaudio_io_type {
	IO_TYPE_INPUT,
	IO_TYPE_OUTPUT,
};

// 根据输入输出类型设置io属性
static inline bool enable_io(struct coreaudio_data *ca,
		enum coreaudio_io_type type, bool enable)
{
	UInt32 enable_int = enable;
	return set_property(ca->unit, kAudioOutputUnitProperty_EnableIO,
			(type == IO_TYPE_INPUT) ? SCOPE_INPUT : SCOPE_OUTPUT,
			(type == IO_TYPE_INPUT) ? BUS_INPUT   : BUS_OUTPUT,
			&enable_int, sizeof(enable_int));
}

// 转换音频数据类型
static inline enum audio_format convert_ca_format(UInt32 format_flags,
		UInt32 bits)
{
	bool planar = (format_flags & kAudioFormatFlagIsNonInterleaved) != 0;

	if (format_flags & kAudioFormatFlagIsFloat)
		return planar ? AUDIO_FORMAT_FLOAT_PLANAR : AUDIO_FORMAT_FLOAT;

	if (!(format_flags & kAudioFormatFlagIsSignedInteger) && bits == 8)
		return planar ? AUDIO_FORMAT_U8BIT_PLANAR : AUDIO_FORMAT_U8BIT;

	/* not float?  not signed int?  no clue, fail */
	if ((format_flags & kAudioFormatFlagIsSignedInteger) == 0)
		return AUDIO_FORMAT_UNKNOWN;

	if (bits == 16)
		return planar ? AUDIO_FORMAT_16BIT_PLANAR : AUDIO_FORMAT_16BIT;
	else if (bits == 32)
		return planar ? AUDIO_FORMAT_32BIT_PLANAR : AUDIO_FORMAT_32BIT;

	return AUDIO_FORMAT_UNKNOWN;
}

// 转换音频声道类型
static inline enum speaker_layout convert_ca_speaker_layout(UInt32 channels)
{
	switch (channels) {
		case 1: return SPEAKERS_MONO;
		case 2: return SPEAKERS_STEREO;
		case 3: return SPEAKERS_2POINT1;
		case 4: return SPEAKERS_4POINT0;
		case 5: return SPEAKERS_4POINT1;
		case 6: return SPEAKERS_5POINT1;
		case 8: return SPEAKERS_7POINT1;
	}

	return SPEAKERS_UNKNOWN;
}

// 初始化采集音频格式
static bool coreaudio_init_format(struct coreaudio_data *ca)
{
	AudioStreamBasicDescription desc;
	OSStatus stat;
	UInt32 size = sizeof(desc);
	struct obs_audio_info aoi;
	int channels;

	if (!obs_get_audio_info(&aoi)) {
		blog(LOG_WARNING, "No active audio");
		return false;
	}
	channels = get_audio_channels(aoi.speakers);

	stat = get_property(ca->unit, kAudioUnitProperty_StreamFormat,
			SCOPE_INPUT, BUS_INPUT, &desc, &size);
	if (!ca_success(stat, ca, "coreaudio_init_format", "get input format"))
		return false;

	/* Certain types of devices have no limit on channel count, and
	 * there's no way to know the actual number of channels it's using,
	 * so if we encounter this situation just force to what is defined in output */
	if (desc.mChannelsPerFrame > 8) {
		desc.mChannelsPerFrame = channels;
		desc.mBytesPerFrame = channels * desc.mBitsPerChannel / 8;
		desc.mBytesPerPacket =
				desc.mFramesPerPacket * desc.mBytesPerFrame;
	}

	stat = set_property(ca->unit, kAudioUnitProperty_StreamFormat,
			SCOPE_OUTPUT, BUS_INPUT, &desc, size);
	if (!ca_success(stat, ca, "coreaudio_init_format", "set output format"))
		return false;

	if (desc.mFormatID != kAudioFormatLinearPCM) {
		ca_warn(ca, "coreaudio_init_format", "format is not PCM");
		return false;
	}

	ca->format = convert_ca_format(desc.mFormatFlags, desc.mBitsPerChannel);
	if (ca->format == AUDIO_FORMAT_UNKNOWN) {
		ca_warn(ca, "coreaudio_init_format", "unknown format flags: "
				"%u, bits: %u",
				(unsigned int)desc.mFormatFlags,
				(unsigned int)desc.mBitsPerChannel);
		return false;
	}

	ca->sample_rate = (uint32_t)desc.mSampleRate;
	ca->speakers = convert_ca_speaker_layout(desc.mChannelsPerFrame);

	if (ca->speakers == SPEAKERS_UNKNOWN) {
		ca_warn(ca, "coreaudio_init_format", "unknown speaker layout: "
				"%u channels",
				(unsigned int)desc.mChannelsPerFrame);
		return false;
	}

	return true;
}

// 初始化缓冲区
static bool coreaudio_init_buffer(struct coreaudio_data *ca)
{
	UInt32 buf_size = 0;
	UInt32 size     = 0;
	UInt32 frames   = 0;
	OSStatus stat;

	AudioObjectPropertyAddress addr = {
		kAudioDevicePropertyStreamConfiguration,
		kAudioDevicePropertyScopeInput,
		kAudioObjectPropertyElementMaster
	};

	stat = AudioObjectGetPropertyDataSize(ca->device_id, &addr, 0, NULL,
			&buf_size);
	if (!ca_success(stat, ca, "coreaudio_init_buffer", "get list size"))
		return false;

	size = sizeof(frames);
	stat = get_property(ca->unit, kAudioDevicePropertyBufferFrameSize,
			SCOPE_GLOBAL, 0, &frames, &size);
	if (!ca_success(stat, ca, "coreaudio_init_buffer", "get frame size"))
		return false;

	/* ---------------------- */

	ca->buf_list = bmalloc(buf_size);

	stat = AudioObjectGetPropertyData(ca->device_id, &addr, 0, NULL,
			&buf_size, ca->buf_list);
	if (!ca_success(stat, ca, "coreaudio_init_buffer", "allocate")) {
		bfree(ca->buf_list);
		ca->buf_list = NULL;
		return false;
	}

	for (UInt32 i = 0; i < ca->buf_list->mNumberBuffers; i++) {
		size = ca->buf_list->mBuffers[i].mDataByteSize;
		ca->buf_list->mBuffers[i].mData = bmalloc(size);
	}
	
	return true;
}

// 释放buf list
static void buf_list_free(AudioBufferList *buf_list)
{
	if (buf_list) {
		for (UInt32 i = 0; i < buf_list->mNumberBuffers; i++)
			bfree(buf_list->mBuffers[i].mData);

		bfree(buf_list);
	}
}

// 音频数据回调给上层
static OSStatus input_callback(
		void *data,
		AudioUnitRenderActionFlags *action_flags,
		const AudioTimeStamp *ts_data,
		UInt32 bus_num,
		UInt32 frames,
		AudioBufferList *ignored_buffers)
{
	struct coreaudio_data *ca = data;
	OSStatus stat;
	struct obs_source_audio audio;

	stat = AudioUnitRender(ca->unit, action_flags, ts_data, bus_num, frames,
			ca->buf_list);
	if (!ca_success(stat, ca, "input_callback", "audio retrieval"))
		return noErr;

	for (UInt32 i = 0; i < ca->buf_list->mNumberBuffers; i++)
		audio.data[i] = ca->buf_list->mBuffers[i].mData;

	audio.frames          = frames;
	audio.speakers        = ca->speakers;
	audio.format          = ca->format;
	audio.samples_per_sec = ca->sample_rate;
	audio.timestamp       = ts_data->mHostTime;

	obs_source_output_audio(ca->source, &audio);

	UNUSED_PARAMETER(ignored_buffers);
	return noErr;
}


// 重新打开音频设备
static void *reconnect_thread(void *param)
{
	struct coreaudio_data *ca = param;

	ca->reconnecting = true;

	while (os_event_timedwait(ca->exit_event, ca->retry_time) == ETIMEDOUT) {
		if (coreaudio_init(ca))
			break;
	}

	blog(LOG_DEBUG, "coreaudio: exit the reconnect thread");
	ca->reconnecting = false;
	return NULL;
}

// 重新打开音频设备过程
static void coreaudio_begin_reconnect(struct coreaudio_data *ca)
{
	int ret;

	if (ca->reconnecting)
		return;

	ret = pthread_create(&ca->reconnect_thread, NULL, reconnect_thread, ca);
	if (ret != 0)
		blog(LOG_WARNING, "[coreaudio_begin_reconnect] failed to "
		                  "create thread, error code: %d", ret);
}

// 通知回调
static OSStatus notification_callback(
		AudioObjectID id,
		UInt32 num_addresses,
		const AudioObjectPropertyAddress addresses[],
		void *data)
{
	struct coreaudio_data *ca = data;

	coreaudio_stop(ca);
	coreaudio_uninit(ca);

	if (addresses[0].mSelector == PROPERTY_DEFAULT_DEVICE)
		ca->retry_time = 300;
	else
		ca->retry_time = 2000;

	blog(LOG_INFO, "coreaudio: device '%s' disconnected or changed.  "
	               "attempting to reconnect", ca->device_name);

	coreaudio_begin_reconnect(ca);

	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(num_addresses);

	return noErr;
}

// 添加监听
static OSStatus add_listener(struct coreaudio_data *ca, UInt32 property)
{
	AudioObjectPropertyAddress addr = {
		property,
		kAudioObjectPropertyScopeGlobal,
		kAudioObjectPropertyElementMaster
	};

	return AudioObjectAddPropertyListener(ca->device_id, &addr,
			notification_callback, ca);
}

// 设置事件及数据回调通知
static bool coreaudio_init_hooks(struct coreaudio_data *ca)
{
	OSStatus stat;
	AURenderCallbackStruct callback_info = {
		.inputProc       = input_callback,
		.inputProcRefCon = ca
	};

	stat = add_listener(ca, kAudioDevicePropertyDeviceIsAlive);
	if (!ca_success(stat, ca, "coreaudio_init_hooks",
				"set disconnect callback"))
		return false;

	stat = add_listener(ca, PROPERTY_FORMATS);
	if (!ca_success(stat, ca, "coreaudio_init_hooks",
				"set format change callback"))
		return false;

	if (ca->default_device) {
		AudioObjectPropertyAddress addr = {
			PROPERTY_DEFAULT_DEVICE,
			kAudioObjectPropertyScopeGlobal,
			kAudioObjectPropertyElementMaster
		};

		stat = AudioObjectAddPropertyListener(kAudioObjectSystemObject,
				&addr, notification_callback, ca);
		if (!ca_success(stat, ca, "coreaudio_init_hooks",
					"set device change callback"))
			return false;
	}

	stat = set_property(ca->unit, kAudioOutputUnitProperty_SetInputCallback,
			SCOPE_GLOBAL, 0, &callback_info, sizeof(callback_info));
	if (!ca_success(stat, ca, "coreaudio_init_hooks", "set input callback"))
		return false;

	return true;
}

// 移除事件及数据回调
static void coreaudio_remove_hooks(struct coreaudio_data *ca)
{
	AURenderCallbackStruct callback_info = {
		.inputProc       = NULL,
		.inputProcRefCon = NULL
	};

	AudioObjectPropertyAddress addr = {
		kAudioDevicePropertyDeviceIsAlive,
		kAudioObjectPropertyScopeGlobal,
		kAudioObjectPropertyElementMaster
	};

	AudioObjectRemovePropertyListener(ca->device_id, &addr,
			notification_callback, ca);

	addr.mSelector = PROPERTY_FORMATS;
	AudioObjectRemovePropertyListener(ca->device_id, &addr,
			notification_callback, ca);

	if (ca->default_device) {
		addr.mSelector = PROPERTY_DEFAULT_DEVICE;
		AudioObjectRemovePropertyListener(kAudioObjectSystemObject,
				&addr, notification_callback, ca);
	}

	set_property(ca->unit, kAudioOutputUnitProperty_SetInputCallback,
			SCOPE_GLOBAL, 0, &callback_info, sizeof(callback_info));
}

// 通过 device_id 获取设备名称
static bool coreaudio_get_device_name(struct coreaudio_data *ca)
{
	CFStringRef cf_name = NULL;
	UInt32 size = sizeof(CFStringRef);
	char *name = NULL;

	const AudioObjectPropertyAddress addr = {
		kAudioDevicePropertyDeviceNameCFString,
		kAudioObjectPropertyScopeInput,
		kAudioObjectPropertyElementMaster
	};

	OSStatus stat = AudioObjectGetPropertyData(ca->device_id, &addr,
			0, NULL, &size, &cf_name);
	if (stat != noErr) {
		blog(LOG_WARNING, "[coreaudio_get_device_name] failed to "
		                  "get name: %d", (int)stat);
		return false;
	}

	name = cfstr_copy_cstr(cf_name, kCFStringEncodingUTF8);
	if (!name) {
		blog(LOG_WARNING, "[coreaudio_get_device_name] failed to "
		                  "convert name to cstr for some reason");
		return false;
	}

	bfree(ca->device_name);
	ca->device_name = name;

	if (cf_name)
		CFRelease(cf_name);

	return true;
}

// 开始
static bool coreaudio_start(struct coreaudio_data *ca)
{
	OSStatus stat;

	if (ca->active)
		return true;

	stat = AudioOutputUnitStart(ca->unit);
	return ca_success(stat, ca, "coreaudio_start", "start audio");
}

// 停止
static void coreaudio_stop(struct coreaudio_data *ca)
{
	OSStatus stat;

	if (!ca->active)
		return;

	ca->active = false;

	stat = AudioOutputUnitStop(ca->unit);
	ca_success(stat, ca, "coreaudio_stop", "stop audio");
}

// ca->unit创建
static bool coreaudio_init_unit(struct coreaudio_data *ca)
{
	AudioComponentDescription desc = {
		.componentType    = kAudioUnitType_Output,
		.componentSubType = kAudioUnitSubType_HALOutput
	};

	AudioComponent component = AudioComponentFindNext(NULL, &desc);
	if (!component) {
		ca_warn(ca, "coreaudio_init_unit", "find component failed");
		return false;
	}

	OSStatus stat = AudioComponentInstanceNew(component, &ca->unit);
	if (!ca_success(stat, ca, "coreaudio_init_unit", "instance unit"))
		return false;

	ca->au_initialized = true;
	return true;
}

// ca->unit初始化,格式和缓冲区初始化,开始
static bool coreaudio_init(struct coreaudio_data *ca)
{
	OSStatus stat;

	if (ca->au_initialized)
		return true;

	if (!find_device_id_by_uid(ca))
		return false;
	if (!coreaudio_get_device_name(ca))
		return false;
	if (!coreaudio_init_unit(ca))
		return false;

	stat = enable_io(ca, IO_TYPE_INPUT, true);
	if (!ca_success(stat, ca, "coreaudio_init", "enable input io"))
		goto fail;

	stat = enable_io(ca, IO_TYPE_OUTPUT, false);
	if (!ca_success(stat, ca, "coreaudio_init", "disable output io"))
		goto fail;

	stat = set_property(ca->unit, kAudioOutputUnitProperty_CurrentDevice,
			SCOPE_GLOBAL, 0, &ca->device_id, sizeof(ca->device_id));
	if (!ca_success(stat, ca, "coreaudio_init", "set current device"))
		goto fail;

	if (!coreaudio_init_format(ca))
		goto fail;
	if (!coreaudio_init_buffer(ca))
		goto fail;
	if (!coreaudio_init_hooks(ca))
		goto fail;

	stat = AudioUnitInitialize(ca->unit);
	if (!ca_success(stat, ca, "coreaudio_initialize", "initialize"))
		goto fail;

	if (!coreaudio_start(ca))
		goto fail;

	blog(LOG_INFO, "coreaudio: device '%s' initialized", ca->device_name);
	return ca->au_initialized;

fail:
	coreaudio_uninit(ca);
	return false;
}

// 尝试开始,并设置重试机制
static void coreaudio_try_init(struct coreaudio_data *ca)
{
	if (!coreaudio_init(ca)) {
		blog(LOG_INFO, "coreaudio: failed to find device "
		               "uid: %s, waiting for connection",
		               ca->device_uid);

		ca->retry_time = 2000;

		if (ca->no_devices)
			blog(LOG_INFO, "coreaudio: no device found");
		else
			coreaudio_begin_reconnect(ca);
	}
}

// 去初始化
static void coreaudio_uninit(struct coreaudio_data *ca)
{
	if (!ca->au_initialized)
		return;

	if (ca->unit) {
		coreaudio_stop(ca);

		OSStatus stat = AudioUnitUninitialize(ca->unit);
		ca_success(stat, ca, "coreaudio_uninit", "uninitialize");

		coreaudio_remove_hooks(ca);

		stat = AudioComponentInstanceDispose(ca->unit);
		ca_success(stat, ca, "coreaudio_uninit", "dispose");

		ca->unit = NULL;
	}

	ca->au_initialized = false;

	buf_list_free(ca->buf_list);
	ca->buf_list = NULL;
}


static const char *coreaudio_input_getname(void *unused)
{
	UNUSED_PARAMETER(unused);
	return TEXT_AUDIO_INPUT;
}

static const char *coreaudio_output_getname(void *unused)
{
	UNUSED_PARAMETER(unused);
	return TEXT_AUDIO_OUTPUT;
}

// ca->unit强制关闭
static void coreaudio_shutdown(struct coreaudio_data *ca)
{
	if (ca->reconnecting) {
		os_event_signal(ca->exit_event);
		pthread_join(ca->reconnect_thread, NULL);
		os_event_reset(ca->exit_event);
	}

	coreaudio_uninit(ca);

	if (ca->unit)
		AudioComponentInstanceDispose(ca->unit);
}

// 销毁
static void coreaudio_destroy(void *data)
{
	struct coreaudio_data *ca = data;

	if (ca) {
		coreaudio_shutdown(ca);

		os_event_destroy(ca->exit_event);
		bfree(ca->device_name);
		bfree(ca->device_uid);
		bfree(ca);
	}
}

// 切换设备
static void coreaudio_update(void *data, obs_data_t *settings)
{
	struct coreaudio_data *ca = data;

	coreaudio_shutdown(ca);

	bfree(ca->device_uid);
	ca->device_uid = bstrdup(obs_data_get_string(settings, "device_id"));

	coreaudio_try_init(ca);
}

static void coreaudio_defaults(obs_data_t *settings)
{
	obs_data_set_default_string(settings, "device_id", "default");
}

// coreaudio的创建
static void *coreaudio_create(obs_data_t *settings, obs_source_t *source,
		bool input)
{
	struct coreaudio_data *ca = bzalloc(sizeof(struct coreaudio_data));

	if (os_event_init(&ca->exit_event, OS_EVENT_TYPE_MANUAL) != 0) {
		blog(LOG_ERROR, "[coreaudio_create] failed to create "
		                "semephore: %d", errno);
		bfree(ca);
		return NULL;
	}

	ca->device_uid = bstrdup(obs_data_get_string(settings, "device_id"));
	ca->source     = source;
	ca->input      = input;

	if (!ca->device_uid)
		ca->device_uid = bstrdup("default");

	coreaudio_try_init(ca);
	return ca;
}

// 创建采集
static void *coreaudio_create_input_capture(obs_data_t *settings,
		obs_source_t *source)
{
	return coreaudio_create(settings, source, true);
}

// 创建播放
static void *coreaudio_create_output_capture(obs_data_t *settings,
		obs_source_t *source)
{
	return coreaudio_create(settings, source, false);
}


static obs_properties_t *coreaudio_properties(bool input)
{
	obs_properties_t   *props = obs_properties_create();
	obs_property_t     *property;
	struct device_list devices;

	memset(&devices, 0, sizeof(struct device_list));

	property = obs_properties_add_list(props, "device_id", TEXT_DEVICE,
			OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);

	coreaudio_enum_devices(&devices, input);

	if (devices.items.num)
		obs_property_list_add_string(property, TEXT_DEVICE_DEFAULT,
				"default");

	for (size_t i = 0; i < devices.items.num; i++) {
		struct device_item *item = devices.items.array+i;
		obs_property_list_add_string(property,
				item->name.array, item->value.array);
	}

	device_list_free(&devices);
	return props;
}

static obs_properties_t *coreaudio_input_properties(void *unused)
{
	UNUSED_PARAMETER(unused);

	return coreaudio_properties(true);
}

static obs_properties_t *coreaudio_output_properties(void *unused)
{
	UNUSED_PARAMETER(unused);

	return coreaudio_properties(false);
}

// 音频输入设备的插件结构体
struct obs_source_info coreaudio_input_capture_info = {
	.id             = "coreaudio_input_capture",
	.type           = OBS_SOURCE_TYPE_INPUT,
	.output_flags   = OBS_SOURCE_AUDIO |
	                  OBS_SOURCE_DO_NOT_DUPLICATE,
	.get_name       = coreaudio_input_getname,
	.create         = coreaudio_create_input_capture,
	.destroy        = coreaudio_destroy,
	.update         = coreaudio_update,
	.get_defaults   = coreaudio_defaults,
	.get_properties = coreaudio_input_properties
};

// 音频输出设备的插件结构体
struct obs_source_info coreaudio_output_capture_info = {
	.id             = "coreaudio_output_capture",
	.type           = OBS_SOURCE_TYPE_INPUT,
	.output_flags   = OBS_SOURCE_AUDIO |
	                  OBS_SOURCE_DO_NOT_DUPLICATE |
	                  OBS_SOURCE_DO_NOT_SELF_MONITOR,
	.get_name       = coreaudio_output_getname,
	.create         = coreaudio_create_output_capture,
	.destroy        = coreaudio_destroy,
	.update         = coreaudio_update,
	.get_defaults   = coreaudio_defaults,
	.get_properties = coreaudio_output_properties
};

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