参考http://blog.csdn.net/libenqing/article/details/5961991
步骤如下:
1、添加CWzdSplash类
头文件:
#pragma once
// CWzdSplash
class CWzdSplash : public CWnd
{
DECLARE_DYNAMIC(CWzdSplash)
public:
CWzdSplash();
virtual ~CWzdSplash();
protected:
DECLARE_MESSAGE_MAP()
public:
CBitmap m_bitmap;
// void Create(void);
void Create(UINT nBitmapID);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT_PTR nIDEvent);
};
cpp文件:
// WzdSplash.cpp : 实现文件
//
#include "stdafx.h"
#include "test4.h"
#include "WzdSplash.h"
// CWzdSplash
IMPLEMENT_DYNAMIC(CWzdSplash, CWnd)
CWzdSplash::CWzdSplash()
{
}
CWzdSplash::~CWzdSplash()
{
}
BEGIN_MESSAGE_MAP(CWzdSplash, CWnd)
ON_WM_PAINT()
ON_WM_TIMER()
END_MESSAGE_MAP()
// CWzdSplash 消息处理程序
void CWzdSplash::Create(UINT nBitmapID)
{
m_bitmap.LoadBitmap(nBitmapID);
BITMAP bitmap;
m_bitmap.GetBitmap(&bitmap);
//CreateEx(0,AfxRegisterWndClass(0),"",WS_POPUP|WS_VISIBLE|WS_BORDER,0,0,bitmap.bmWidth,bitmap.bmHeight,NULL,0);
CreateEx(0,
AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP | WS_VISIBLE, 0, 0, bitmap.bmWidth, bitmap.bmHeight, NULL , NULL);
}
void CWzdSplash::OnPaint()
{
// TODO: 在此处添加消息处理程序代码
// 不为绘图消息调用 CWnd::OnPaint()
CPaintDC dc(this); // device context forpainting
BITMAP bitmap;
m_bitmap.GetBitmap(&bitmap);
CDC dcComp;
dcComp.CreateCompatibleDC(&dc);
dcComp.SelectObject(&m_bitmap);
// draw bitmap
dc.BitBlt(0,0,bitmap.bmWidth,bitmap.bmHeight,&dcComp,0,0,SRCCOPY);
}
void CWzdSplash::OnTimer(UINT_PTR nIDEvent)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
//CWnd::OnTimer(nIDEvent);
DestroyWindow(); //销毁初始画面窗口
}
此处需要注意的地方是,要加CWzdSplash类的头文件
2、添加启动画面代码
在对话框中添加WM_CREATE响应
int CtestMFCDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
CWzdSplash wndSplash; //创建启动窗口类的实例
wndSplash.Create(IDB_BITMAP1);
wndSplash.CenterWindow();
wndSplash.UpdateWindow(); //send WM_PAINT
Sleep(2000);
wndSplash.DestroyWindow();//销毁初始画面窗口
if (CDialogEx::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: 在此添加您专用的创建代码
return 0;
}
结束!