Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games

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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

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Title: Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 3rd Edition Author: Tracy Fullerton Length: 535 pages Edition: 3 Language: English Publisher: A K Peters/CRC Press Publication Date: 2014-03-05 ISBN-10: 1482217163 ISBN-13: 9781482217162 Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design. Table of Contents Chapter 1: The Role of the Game Designer Chapter 2: The Structure of Games Chapter 3: Working with Formal Elements Chapter 4: Working with Dramatic Elements Chapter 5: Working with System Dynamics Chapter 6: Conceptualization Chapter 7: Prototyping Chapter 8: Digital Prototyping Chapter 9: Playtesting Chapter 10: Functionality, Completeness, and Balance Chapter 11: Fun and Accessibility Chapter 12: Team Structures Chapter 13: Stages and Methods of Development Chapter 14: Communicating Your Designs Chapter 15: Understanding the New Game Industry Chapter 16: Selling Yourself and Your Ideas to the Game Industry

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