TopCoder College Tour SRM Overview
The Event
TopCoder is sponsoring an onsite programming competition at on Saturday 05.26.2007.Registration for this event ends on Friday 05.25.2007 11:59 PM CST.
The event is from 09:30 AM CST until 12:00 PM CST in the
- Jilin University Zhuhai Campus
2nd Floor, 1# Teaching Building - South China Agricultrual University
East Region Computer Lab - Zhongshan University
Experience Center, East Campus - South China University of Technology
Computer Center B7 138 and B7 238 - Guangdong University of Technology
Engineer #1 471/415 - Guangzhou University
Room 512, Computer Building - ZhongKai University of Agriculture and Technology
Ruan 4, Floor 7, Yingdong Building - Guangdong Industry Technical College
Teaching 1311 - Information Science School of Guangdong University of Business Studies
8 Floor Lab Building
Prizes
- 1st place prize - iPod Nano
- 2nd place prize - MP4
- 3rd place prize - MP3
Event Schedule
The timeline for the day of the event:- 09:30 AM CST - Computer lab opens & competitors set up
- 10:00 AM CST - Competition starts
- 11:35 AM CST - Competition ends
- 11:40 AM CST - Pizza, Results, TopCoder presentation
Technical Notes
- Software or hardware partition protection mechanism should be disabled for the duration of the competition. Please coordinate with the computer lab administration.
- We should ensure that each competitor get at least 5KB bandwidth access to TopCoder. A proxy server may be available at the competition time.
- Java Runtime Environment should be installed prior to the competition day. Competition arena will be provided externally with instructions. TopCoder will prepare the necessary installation files on the China website.
- Coding phase 75 minutes; intermission 5 minutes; challenge phase 15 minutes.
- Make sure each competitor is registered through the arena 5 minutes before the competition start time. Verify with the registrants listing.
- Check competitors' ID cards (with photo) with the handle that they log in with. TopCoder will provide the name and handle mapping.
- Competitors can bring any reference material they want, including electronic materials.
- Competitors should not discuss anything related to the competition itself, including but not limited to, interpretation of the problems, solution, algorithm, language usage by means of oral, phone, IM, email, arena chat, etc.
- Competitors can request clarification for interpretation of the problems through the arena contact admin functionality. However admin can reject such request if there is no ambiguity.
- Competitors can ask onsite staff about competition rules or connection problems.
- Competitors must exclusively use code of their own, including code that they wrote previously. Use code of others would conduct cheating, including code with simple permutation of variable naming.
- Competitors must not purposely write confusing code to avoid being challenged.
- Each competitor should use a single computer at a time, no one should employ a second computer for any purpose, nor should they look at other competitor's computer for any purpose.
- Competitors can code outside the arena and paste into it in order to submit, at their own risk if they use a local compiler.
- During the challenge phase competitors must not by any means run their peer's codes locally, including type them into an IDE.
- The memory limit of each data set is 64MB, while the time limit is 2 seconds. We use 10 (6 for Java, 2 for .NET, 2 for C++) 2-way 3.6G P4 Xeon systems for testing.
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