#include<stdio.h>
#include<stdlib.h>
#define STACK_SIZE 100
#define STACKINCREMENT 10
#define N 8
int weight[N][N];
int Board[N][N][8];
typedef struct
{
int x;
int y;
}PosType;
typedef struct
{
int ord;
PosType seat;
int di;
}ElemType;
typedef struct
{
ElemType *base;
ElemType *top;
int stacksize;
}SqStack;
SqStack s;
int InitStack() //初始化一个空栈;
{
s.base=(ElemType*)malloc(STACK_SIZE*sizeof(ElemType));
if(!s.base) return 0;
s.top=s.base;
s.stacksize=STACK_SIZE;
return 1;
}
ElemType GetTop() //取栈顶;
{
if(s.top==s.base)
exit(0);
return *(s.top-1);
}
void Push(ElemType elem) //将元素压入栈中;
{
*s.top++=elem;
}
int Pop(ElemType *elem)//栈顶出栈;
{
if(s.top==s.base)
*elem=*--s.top;
return 1;
}
int StackEmpty()//判栈空;
{
if(s.top==s.base) return 1;
else return 0;
}
void OutputPath()//输出马走过的路径;
{
int i,f,k;
SqStack s1=s;
int path[N][N];
for(i=0;s1.top!=s1.base;i++)
{
path[(*s1.base).seat.x][(*s1.base).seat.y]=i+1;
++s1.base;
}
for(f=0;f<N;f++)
{
printf("\n");
for(k=0;k<N;k++) printf("\t%d",(path[f][k]));
}
printf("\n");
}
int Pass(PosType curpos)//判断当前位置是否合法;
{
SqStack s1=s;
if(curpos.x<0||curpos.x>(N-1)||curpos.y<0||curpos.y>(N-1)) return 0;
for(;s1.top!=s1.base;)
{
--s1.top;
if(curpos.x==(*s1.top).seat.x&&curpos.y==(*s1.top).seat.y) return 0;
}
return 1;
}
PosType NextPos(PosType curpos,int direction)//八个候选方向;
{
switch(direction)
{
case 1:curpos.x+=1;curpos.y-=2;break;
case 2:curpos.x+=2;curpos.y-=1;break;
case 3:curpos.x+=2;curpos.y+=1;break;
case 4:curpos.x+=1;curpos.y+=2;break;
case 5:curpos.x-=1;curpos.y+=2;break;
case 6:curpos.x-=2;curpos.y+=1;break;
case 7:curpos.x-=2;curpos.y-=1;break;
case 8:curpos.x-=1;curpos.y-=2;break;
}
return curpos;
}
void setweight() //求各点的权值;
{
int i,j,k;
PosType m;
ElemType elem;
for(i=0;i<N;i++)
{
for(j=0;j<N;j++)
{
elem.seat.x=i;
elem.seat.y=j;
weight[i][j]=0;
for(k=0;k<8;k++)
{
m=NextPos(elem.seat,k+1);
if(m.x>=0&&m.x<N&&m.y>=0&&m.y>N)
weight[i][j]++;
}
}
}
}
void setmap()//各点的八个方向按权值递增排序;
{
int a[8];
int i,j,k,m,min,s,h;
PosType n1,n2;
for(i=0;i<N;i++)
{
for(j=0;j<N;j++)
{
for(h=0;h<8;h++)
{
n2.x=i;
n2.y=j;
n1=NextPos(n2,h+1);
if(n1.x>=0&&n1.x<N&&n1.y>=0&&n1.y<N)
a[h]=weight[n1.x][n1.y];
else a[h]=0;
}
}
for(m=0;m<8;m++)
{
min=9;
for(k=0;k<8;k++)
if(min>a[k])
{
min=a[k];
Board[i][j][m]=k;
s=k;
}
a[s]=9;
}
}
}
int HorsePath(PosType start)//马走过的路径;
{
PosType curpos;
int horsestep=0,off;
ElemType elem;
curpos=start;
do
{
if(Pass(curpos))
{
horsestep++;
elem.di=0;
elem.ord=horsestep;
elem.seat=curpos;
Push(elem);
if(N*N==horsestep) return 1;
off=Board[elem.seat.x][elem.seat.y][elem.di]+1;
curpos=NextPos(elem.seat,off);
}
else
{
if(!StackEmpty())
{
while(!StackEmpty()&&elem.di==8)
{
Pop(&elem);
if(!StackEmpty())
{
elem=GetTop();
horsestep=elem.ord;
}
}
if(!StackEmpty()&&elem.di<8)
{
Pop(&elem);
off=Board[elem.seat.x][elem.seat.y][++elem.di];
curpos=NextPos(elem.seat,off+1);
Push(elem);
}
}
}
}while(!StackEmpty());
printf("走不通");
return 0;
}
void main()
{
PosType start;
InitStack();
printf("输入起始位置:(0—7)\nX:");
scanf("%d",&start.x);
printf("Y:");
scanf("%d",&start.y);
setweight();
setmap();
HorsePath(start);
OutputPath();
}
#include<stdlib.h>
#define STACK_SIZE 100
#define STACKINCREMENT 10
#define N 8
int weight[N][N];
int Board[N][N][8];
typedef struct
{
int x;
int y;
}PosType;
typedef struct
{
int ord;
PosType seat;
int di;
}ElemType;
typedef struct
{
ElemType *base;
ElemType *top;
int stacksize;
}SqStack;
SqStack s;
int InitStack() //初始化一个空栈;
{
s.base=(ElemType*)malloc(STACK_SIZE*sizeof(ElemType));
if(!s.base) return 0;
s.top=s.base;
s.stacksize=STACK_SIZE;
return 1;
}
ElemType GetTop() //取栈顶;
{
if(s.top==s.base)
exit(0);
return *(s.top-1);
}
void Push(ElemType elem) //将元素压入栈中;
{
*s.top++=elem;
}
int Pop(ElemType *elem)//栈顶出栈;
{
if(s.top==s.base)
*elem=*--s.top;
return 1;
}
int StackEmpty()//判栈空;
{
if(s.top==s.base) return 1;
else return 0;
}
void OutputPath()//输出马走过的路径;
{
int i,f,k;
SqStack s1=s;
int path[N][N];
for(i=0;s1.top!=s1.base;i++)
{
path[(*s1.base).seat.x][(*s1.base).seat.y]=i+1;
++s1.base;
}
for(f=0;f<N;f++)
{
printf("\n");
for(k=0;k<N;k++) printf("\t%d",(path[f][k]));
}
printf("\n");
}
int Pass(PosType curpos)//判断当前位置是否合法;
{
SqStack s1=s;
if(curpos.x<0||curpos.x>(N-1)||curpos.y<0||curpos.y>(N-1)) return 0;
for(;s1.top!=s1.base;)
{
--s1.top;
if(curpos.x==(*s1.top).seat.x&&curpos.y==(*s1.top).seat.y) return 0;
}
return 1;
}
PosType NextPos(PosType curpos,int direction)//八个候选方向;
{
switch(direction)
{
case 1:curpos.x+=1;curpos.y-=2;break;
case 2:curpos.x+=2;curpos.y-=1;break;
case 3:curpos.x+=2;curpos.y+=1;break;
case 4:curpos.x+=1;curpos.y+=2;break;
case 5:curpos.x-=1;curpos.y+=2;break;
case 6:curpos.x-=2;curpos.y+=1;break;
case 7:curpos.x-=2;curpos.y-=1;break;
case 8:curpos.x-=1;curpos.y-=2;break;
}
return curpos;
}
void setweight() //求各点的权值;
{
int i,j,k;
PosType m;
ElemType elem;
for(i=0;i<N;i++)
{
for(j=0;j<N;j++)
{
elem.seat.x=i;
elem.seat.y=j;
weight[i][j]=0;
for(k=0;k<8;k++)
{
m=NextPos(elem.seat,k+1);
if(m.x>=0&&m.x<N&&m.y>=0&&m.y>N)
weight[i][j]++;
}
}
}
}
void setmap()//各点的八个方向按权值递增排序;
{
int a[8];
int i,j,k,m,min,s,h;
PosType n1,n2;
for(i=0;i<N;i++)
{
for(j=0;j<N;j++)
{
for(h=0;h<8;h++)
{
n2.x=i;
n2.y=j;
n1=NextPos(n2,h+1);
if(n1.x>=0&&n1.x<N&&n1.y>=0&&n1.y<N)
a[h]=weight[n1.x][n1.y];
else a[h]=0;
}
}
for(m=0;m<8;m++)
{
min=9;
for(k=0;k<8;k++)
if(min>a[k])
{
min=a[k];
Board[i][j][m]=k;
s=k;
}
a[s]=9;
}
}
}
int HorsePath(PosType start)//马走过的路径;
{
PosType curpos;
int horsestep=0,off;
ElemType elem;
curpos=start;
do
{
if(Pass(curpos))
{
horsestep++;
elem.di=0;
elem.ord=horsestep;
elem.seat=curpos;
Push(elem);
if(N*N==horsestep) return 1;
off=Board[elem.seat.x][elem.seat.y][elem.di]+1;
curpos=NextPos(elem.seat,off);
}
else
{
if(!StackEmpty())
{
while(!StackEmpty()&&elem.di==8)
{
Pop(&elem);
if(!StackEmpty())
{
elem=GetTop();
horsestep=elem.ord;
}
}
if(!StackEmpty()&&elem.di<8)
{
Pop(&elem);
off=Board[elem.seat.x][elem.seat.y][++elem.di];
curpos=NextPos(elem.seat,off+1);
Push(elem);
}
}
}
}while(!StackEmpty());
printf("走不通");
return 0;
}
void main()
{
PosType start;
InitStack();
printf("输入起始位置:(0—7)\nX:");
scanf("%d",&start.x);
printf("Y:");
scanf("%d",&start.y);
setweight();
setmap();
HorsePath(start);
OutputPath();
}