VisualStudio 2008 + World Of Warcraft = ?

来自yahoo.com的tech版,为我们带来了一个 有趣的消息“World of Warcraft, meet Visual Studio ”(英文原文链接http://news.yahoo.com/s/infoworld/20071106/tc_infoworld/93183

Chris Kanaracus Tue Nov 6, 5:40 PM ET

San Francisco (IDGNS) - A top official from Microsoft's developer division showcased an array of new development technologies on Tuesday, including a demo of the game World of Warcraft running within the company's Visual Studio integrated development environment. <script language="javascript" type="text/javascript"> if(window.yzq_d==null)window.yzq_d=new Object(); window.yzq_d['L4rxS9GDJG8-']='&U=13butm8e6%2fN%3dL4rxS9GDJG8-%2fC%3d612212.11288330.12149316.2498248%2fD%3dLREC%2fB%3d4987455'; </script>

Scott Guthrie, general manager of the developer division, gave a wide-ranging keynote at Microsoft's DevConnections conference at the Mandalay Bay resort in Las Vegas.

But he seemed to especially capture the audience's attention with the WarCraft demo, which coincided with Microsoft's announcement that it would let partners use Visual Studio and its accompanying software development kit to target platforms besides its own.

WarCraft, a popular online role-playing game, uses a programming language called LUA. The Microsoft presentation showed a developer using the familiar Visual Studio environment to code in LUA and create some extensions for the game.

Microsoft的高级官员公布了一条有趣的消息,VisualStudio 2008将能编写World Of Warcraft——现今世界上最强大的游戏的插件系统。World Of Warcraft是一款由Blizzard开发的能使用LUA+XML编写的自定义插件的网络游戏,而LUA这种编程语言不普及,但却简单有效。

当然,这条消息里面还有我们关注的Silverlight的新闻

He also discussed Silverlight, Microsoft's browser plug-in for rich Internet applications. The company released the 1.0 version of the plug-in in September, but that installment, which utilizes a JavaScript programming model, is meant primarily for working with media content. The 1.1 version, now in alpha, holds far more potential for developers because it delivers a subset of the .NET framework, meaning coders can develop applications for multiple browsers using any .NET language and with familiar tools.

这里解释了Silverlight 1.1 Alpha比之1.0的进步之处。1.0部分主要着重基于JavaScript编写的多媒体应用,而1.1则让开发者看到了更多的潜力——对.NET framework部分子集的开放使程序员用自己所熟悉的各种工具和不同语言编写跨浏览器的Silverlight应用成为可能.

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