打砖块

先上图表示敬意

main.cpp源码

为更好的学习知识,下载资源,play.h设置两个积分,谢谢支持

 

#include <conio.h>
#include <graphics.h>
#include <Windows.h>
#include "Play.h"
int main()
{
	InitPlay();
	::CreateThread(0, 0, GameMove, 0, 0, 0);
	while (GameWin)
	{
		DrawMap();
		BallMove();
		if (number == 0)
		{
			cleardevice();
			DrawMap();
			MessageBox(GetHWnd(), "你赢了", "提示", MB_OK);
			break;
		}
		Sleep(400);
		cleardevice();
	}
	getch();
	return 0;
}
void DrawMap()
{
	LPTSTR PrintfNumber = new TCHAR[1024];
	LPTSTR PrintfNumber2 = new TCHAR[1024];
	wsprintf(PrintfNumber, "砖块数:%d", number);
	wsprintf(PrintfNumber2, "余剩数:%d", (50-number));
	settextcolor(WHITE);
	settextstyle(24, 0, "黑体");
	outtextxy(80, 280, PrintfNumber);
	outtextxy(80, 320, PrintfNumber2);
	for (int i = 0; i < 40;i++)
	{
		for (int j = 0; j < 20; j++)
		{
			switch (map[i][j])
			{
			case 1:
				setfillcolor(YELLOW);
				setlinecolor(BLACK);
				fillrectangle(j * 16, i * 16, j * 16 + 16, i * 16 + 16);
				break;
			case 2:
				setfillcolor(BLUE);
				solidcircle(j * 16 + 8, i * 16 + 8, 8);
				break;
			case 3:
				setfillcolor(RED);
				setlinecolor(WHITE);
				fillrectangle(j * 16, i * 16, j * 16 + 16, i * 16 + 8);
				break;
			default:
				break;
			}
		}
	}
}
void InitPlay()
{
	initgraph(20 * 16, 40 * 16);
	number = 50;
}
void BallMove()
{
	int BallR, BallC;
	for (int i = 0; i < 40; i++)
	{
		for (int j = 0; j < 20; j++)
		{
			if (map[i][j] == 2)
			{
				BallR = i; 
				BallC = j;
				map[i][j] = 0;
			}
		}
	}
	BallR += ball.r;
	BallC += ball.c;
	map[BallR][BallC] = 2;
	if (BallC + ball.c<0 || BallC + ball.c>19)
	{
		ball.c = -ball.c;
		return;
	}
	if (BallR + ball.r < 0)
	{
		ball.r = -ball.r;
		return;
	}
	if (map[BallR + ball.r][BallC] == 1)
	{
		map[BallR + ball.r][BallC] = 0;
		number--;
		ball.r = -ball.r;
		return;
	}
	if (map[BallR][BallC + ball.c] == 1)
	{
		map[BallR][BallC + ball.c] = 0;
		number--;
		ball.c = -ball.c;
		return;
	}
	if (map[BallR + ball.r][BallC] == 3)
	{
		ball.r = -ball.r;
		return;
	}
	if (BallR == 39)
	{
		GameOver();
	}
}
DWORD WINAPI GameMove(LPVOID lParam)
{
	char ch;
	while (1)
	{
		ch = getch();
		switch (ch)
		{
		case 'A':
		case 'a':
			if (map[39][0] == 3)
			{
				break;
			}
			for (int i = 0; i < 20; i++)
			{
				if (map[39][i] == 3)
				{
					map[39][i] = 0;
					map[39][i - 1] = 3;
				}
			}
			/*setfillcolor(BLACK);
			solidrectangle(0, 640 - 16, 320, 640);
			Sleep(20);
			for (int i = 0; i < 20; i++)
			{
				if (map[39][i] == 3)
				{
					setfillcolor(RED);
					setlinecolor(WHITE);
					fillrectangle(i * 16, 640 - 16, i * 16 - 16, 640 - 8);
				}
				if (map[39][i] == 2)
				{
					DrawMap();
				}
			}*/
			cleardevice();
			DrawMap();
			break;
		case 'D':
		case 'd':
			if (map[39][19] == 3)
			{
				break;
			}
			for (int i = 19; i >= 0; i--)
			{
				if (map[39][i] == 3)
				{
					map[39][i] = 0;
					map[39][i + 1] = 3;
				}
			}
			/*setfillcolor(BLACK);
			solidrectangle(0, 640 - 16, 320, 640);
			Sleep(20);
			for (int i = 0; i < 20; i++)
			{
				if (map[39][i] == 3)
				{
					setfillcolor(RED);
					setlinecolor(WHITE);
					fillrectangle(i * 16, 640 - 16, i * 16 - 16, 640 - 8);
				}
				if (map[39][i] == 2)
				{
					DrawMap();
				}
			}*/
			cleardevice();
			DrawMap();
			break;
		default:
			break;
		}
	}
}
void GameOver()
{
	cleardevice();
	DrawMap();
	GameWin = false;
	MessageBox(GetHWnd(), "你输了", "提示", MB_OK);
}


play.h点击下载

工程 

 

 

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