之前了解android的消息处理机制,但是源码看的少,现在把Looper,Handler,Message这几个类的源码分析一哈
android的消息处理有三个核心类:Looper,Handler和Message。其实还有一个Message Queue(消息队列),但是MQ被封装到Looper里面了,我们不会直接与MQ打交道,因此我没将其作为核心类
Looper源码:
Looper的字面意思是“循环者”,它被设计用来使一个普通线程变成Looper线程。所谓Looper线程就是循环工作的线程。
使用Looper类创建Looper线程Demo:
public class LooperThread extends Thread {
@Override
public void run() {
// 将当前线程初始化为Looper线程
Looper.prepare();
// ...其他处理,如实例化handler
// 开始循环处理消息队列
Looper.loop();
}
}
1)Looper.prepare()源码
public final class Looper {
private static final String TAG = "Looper";
// sThreadLocal.get() will return null unless you've called prepare().
/*如果没有调用prepare将Looper对象设置为线程的本地变量,则sThreadLocal.get()为空*/
/*// 每个线程中的Looper对象其实是一个ThreadLocal,即线程本地存储(TLS)对象*/
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();//当前线程的本地变量
private static Looper sMainLooper; // guarded by Looper.class
final MessageQueue mQueue;//Looper维护的消息队列MQ
final Thread mThread;//Looper关联的当前线程
private Printer mLogging;
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
/* 我们调用该方法会在调用线程的TLS中创建Looper对象*/
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));//就是把Looper对象设置为当前线程的一个本地变量
}
Prepare()之后的的图:
2)Looper.loop()源码
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*在当前线程中执行消息队列,确定调用quit()结束循环
*/
public static void loop() {
final Looper me = myLooper();//获得Looper对象
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;//获得Loop对象关联的消息队列
/*没看懂,不影响理解*/
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
/*死循环处理消息队列*/
for (;;) {
Message msg = queue.next(); // might block,从消息队列中获取消息Message
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
/*日志*/
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
/*这一句非常重要,将真正的处理工作交给message的target,即后面要讲的handler*/
msg.target.dispatchMessage(msg);
/*日志*/
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
/*没看懂*/
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked(); // 回收message资源
}
}
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*返回与当前线程相关联的Looper对象
*/
public static Looper myLooper() {
return sThreadLocal.get();//其实就是从线程的本地变量里面取值
}
/**
* Return the {@link MessageQueue} object associated with the current
* thread. This must be called from a thread running a Looper, or a
* NullPointerException will be thrown.
* 返回与当前线程相关联的MessageQueue对象
*/
public static MessageQueue myQueue() {
return myLooper().mQueue;
}
/*初始化Looper的两个属性,关联的线程和消息队列*/
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
调用loop方法后,Looper线程就开始真正工作了,它不断从自己的MQ中取出队头的消息(也叫任务)执行
Looper有了基本的了解,总结几点:
1.每个线程有且最多只能有一个Looper对象,它是一个ThreadLocal就是Looper对象
2.Looper内部有一个消息队列,loop()方法调用后线程开始不断从队列中取出消息执行
3.Looper使一个线程变成Looper线程。
那么,我们如何往MQ上添加消息呢?下面有请Handler
Handler分析:
handler扮演了往MQ上添加消息和处理消息的角色(只处理由自己发出的消息),即通知MQ它要执行一个任务(sendMessage),并在loop到自己的时候执行该任务(handleMessage),整个过程是异步的。handler创建时会关联一个looper,默认的构造方法将关联当前线程的looper,不过这也是可以set的
为之前的LooperThread类加入Handler:
public class LooperThread extends Thread {
private Handler handler1;
private Handler handler2;
@Override
public void run() {
// 将当前线程初始化为Looper线程
Looper.prepare();
// 实例化两个handler
handler1 = new Handler();
// 开始循环处理消息队列
Looper.loop();
}
}
加入handler后的效果:
1,Handler发送消息
可以使用
post(Runnable), postAtTime(Runnable, long), postDelayed(Runnable, long), sendEmptyMessage(int), sendMessage(Message), sendMessageAtTime(Message, long)和 sendMessageDelayed(Message, long)这些方法向MQ上发送消息了。光看这些API你可能会觉得handler能发两种消息,一种是Runnable对象,一种是message对象,这是直观的理解,但其实post发出的Runnable对象最后都被封装成message对象
/**
* Causes the Runnable r to be added to the message queue.
* The runnable will be run on the thread to which this handler is
* attached.
*
* @param r The Runnable that will be executed.
*
* @return Returns true if the Runnable was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
/*把一个Runnable对象加入消息队列,任务将在当前Handler绑定的线程中执行,说白了就是当前线程执行任务*/
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
/**
* Causes the Runnable r to be added to the message queue, to be run
* at a specific time given by <var>uptimeMillis</var>.
* <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
* Time spent in deep sleep will add an additional delay to execution.
* The runnable will be run on the thread to which this handler is attached.
*
* @param r The Runnable that will be executed.
* @param uptimeMillis The absolute time at which the callback should run,
* using the {@link android.os.SystemClock#uptimeMillis} time-base.
*
* @return Returns true if the Runnable was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the Runnable will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public final boolean postAtTime(Runnable r, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
/**
* Causes the Runnable r to be added to the message queue, to be run
* at a specific time given by <var>uptimeMillis</var>.
* <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
* Time spent in deep sleep will add an additional delay to execution.
* The runnable will be run on the thread to which this handler is attached.
*
* @param r The Runnable that will be executed.
* @param uptimeMillis The absolute time at which the callback should run,
* using the {@link android.os.SystemClock#uptimeMillis} time-base.
*
* @return Returns true if the Runnable was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the Runnable will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*
* @see android.os.SystemClock#uptimeMillis
*/
public final boolean postAtTime(Runnable r, Object token, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
/**
* Causes the Runnable r to be added to the message queue, to be run
* after the specified amount of time elapses.
* The runnable will be run on the thread to which this handler
* is attached.
* <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
* Time spent in deep sleep will add an additional delay to execution.
*
* @param r The Runnable that will be executed.
* @param delayMillis The delay (in milliseconds) until the Runnable
* will be executed.
*
* @return Returns true if the Runnable was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the Runnable will be processed --
* if the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public final boolean postDelayed(Runnable r, long delayMillis)
{
return sendMessageDelayed(getPostMessage(r), delayMillis);
}
/**
* Posts a message to an object that implements Runnable.
* Causes the Runnable r to executed on the next iteration through the
* message queue. The runnable will be run on the thread to which this
* handler is attached.
* <b>This method is only for use in very special circumstances -- it
* can easily starve the message queue, cause ordering problems, or have
* other unexpected side-effects.</b>
*
* @param r The Runnable that will be executed.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean postAtFrontOfQueue(Runnable r)
{
return sendMessageAtFrontOfQueue(getPostMessage(r));
}
/**
* Pushes a message onto the end of the message queue after all pending messages
* before the current time. It will be received in {@link #handleMessage},
* in the thread attached to this handler.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
/*把一个消息放入消息队列中,返回true*/
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
/**
* Sends a Message containing only the what value.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
/*把一个只有what的消息放入到消息队列中*/
public final boolean sendEmptyMessage(int what)
{
return sendEmptyMessageDelayed(what, 0);
}
/**
* Sends a Message containing only the what value, to be delivered
* after the specified amount of time elapses.
* @see #sendMessageDelayed(android.os.Message, long)
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageDelayed(msg, delayMillis);
}
/**
* Sends a Message containing only the what value, to be delivered
* at a specific time.
* @see #sendMessageAtTime(android.os.Message, long)
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageAtTime(msg, uptimeMillis);
}
/**
* Enqueue a message into the message queue after all pending messages
* before (current time + delayMillis). You will receive it in
* {@link #handleMessage}, in the thread attached to this handler.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the message will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
Handler处理消息:
/**
* Subclasses must implement this to receive messages.
*子类必须实现这个方法接收消息
*/
public void handleMessage(Message msg) {
}
/**
* Handle system messages here.
*处理系统的消息, 处理消息,该方法由looper调用 msg.target.dispatchMessage(msg);就是把消息交给Handler来处理
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
// 如果message设置了callback,即runnable消息,处理callback!
handleCallback(msg);
} else {
// 如果handler本身设置了callback,则执行callback
if (mCallback != null) {
/* 这种方法允许让activity等来实现Handler.Callback接口,避免了自己编写handler重写handleMessage方法*/
if (mCallback.handleMessage(msg)) {
return;
}
}
// 如果message没有callback,则调用handler的钩子方法handleMessage
handleMessage(msg);
}
}
相关理论看之前的文章http://blog.csdn.net/tuke_tuke/article/details/50783153