Activity中
当屏幕有touch事件时,首先调用Activity的dispatchTouchEvent方法
/**
* Called to process touch screen events. You can override this to
* intercept all touch screen events before they are dispatched to the
* window. Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
只有ACTION_DOWN事件派发时调运了onUserInteraction方法,直接跳进去可以看见是一个空方法。接着往下看
首先分析Activity的attach方法可以发现getWindow()返回的就是PhoneWindow对象(PhoneWindow为抽象Window的实现子类),那就简单了,也就相当于PhoneWindow类的方法,而PhoneWindow类实现于Window抽象类,所以先看下Window类中抽象方法的定义,如下:
<span style="font-size:24px;">/**
* Used by custom windows, such as Dialog, to pass the touch screen event
* further down the view hierarchy. Application developers should
* not need to implement or call this.
*用户不需要重写实现的方法,实质也不能,在Activity中没有提供重写的机会,因为Window是以组</span><pre name="code" class="java"><span style="font-size:24px;">*</span><span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-size:18px;">合模式与Activity建立关系的</span></span>
*/ public abstract boolean superDispatchTouchEvent(MotionEvent event);
PhoneWindow里看下Window抽象方法的实现:
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
这里出现了mDecor变量,是啥?其实是DecorView的实例,有人会问DecorView又是啥?
在PhoneWindow类里发现,mDecor是DecorView类的实例,同时DecorView是PhoneWindow的内部类。最惊人的发现是DecorView extends FrameLayout implements RootViewSurfaceTaker,看见没有?它是一个真正Activity的root view,它继承了FrameLayout。
不知道大家是不是熟悉Android App开发技巧中关于UI布局优化使用的SDK工具Hierarchy Viewer,打开的时候在最上面会有个DecorView$PhoneWindow的框框
Activity中setContentView时,把我们编写的xmlLayout文件放置在一个id为content的FrameLayout的布局(DecorView)中,这也就是为啥Activity的setContentView方法叫set content view了,就是把我们的xml放入了这个id为content的FrameLayout中
讲完了DecorView,我们在来看看mDecor.superDispatchTouchEvent(event):
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
Activity的dispatchTouchEvent方法的if (getWindow().superDispatchTouchEvent(ev))本质执行的是一个ViewGroup的dispatchTouchEvent方法(这个ViewGroup是Activity特有的root view,也就是id为content的FrameLayout布局)
在Activity的触摸屏事件派发中:Activity,PhoneWindow,DecorView,ViewGroup
1,首先会触发Activity的dispatchTouchEvent方法。
2,dispatchTouchEvent方法中如果是ACTION_DOWN的情况下会接着触发onUserInteraction方法。
3,接着在dispatchTouchEvent方法中会通过Activity的root View(id为content的FrameLayout),实质是ViewGroup,通过super.dispatchTouchEvent把touchevent派发给各个activity的子view,也就是我们再Activity.onCreat方法中setContentView时设置的view。
4,若Activity下面的子view拦截了touchevent事件(返回true)则Activity.onTouchEvent方法就不会执行。
ViewGroup中
既然Activity中的DecorView是ViewGroup的子类调用了dispatchTouchEvent方法,来看看这个方法:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
/*清除以往的Touch状态然后开始新的手势。在这里你会发现cancelAndClearTouchTargets(ev)方法中有一个非常重要的操作就是将mFirstTouchTarget设置为了null(刚开始分析大眼瞄一眼没留意,结果越往下看越迷糊,所以这个是分析ViewGroup的dispatchTouchEvent方法第一步中重点要记住的一个地方),接着在resetTouchState()方法中重置Touch状态标识。*/
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.检查拦截
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {// 说明当事件为ACTION_DOWN或者mFirstTouchTarget不为null(即已经找到能够接收touch事件的目标组件)时if成立,否则if不成立,然后将intercepted设置为true,也即拦截事件
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) { // 如果没有禁止拦截,就调用onInterceptTouchEvent方法,touch事件就继续传递给子View,默认不拦截
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed存储动作以防止它改变
} else {
intercepted = false; // 如果禁止拦截,intercepted就是false,touch事件就继续传递给子View
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.如果没有touch目标组件和down事件,这个viewgroup就是继续拦截touch
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.检查取消,然后将结果赋值给局部boolean变量canceled
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed. 默认是true,作用是是否把事件分发给多个子View
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) { // 如果没有被取消也没有被拦截,就开始进行分发事件了
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) { // childrenCount个数是否不为0且新的touch target是空,目的就是为了找到touch target
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();//子View的list集合preorderedList
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {//for循环i从childrenCount - 1开始遍历到0,倒序遍历所有的子view
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child); //这一句很重要,通过getTouchTarget去查找当前子View是否在mFirstTouchTarget.next这条target链中的某一个target中,如果在则返回这个target,否则返回null
if (newTouchTarget != null) {//找到了接收Touch事件的子View,即newTouchTarget,那么,既然已经找到了,所以执行break跳出for循环
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
/**
*调用方法dispatchTransformedTouchEvent()将Touch事件传递给特定的子View。该方法十分重要,在该方法中为一个递归调用,会递归调用 dispatchTouchEvent()方法。在dispatchTouchEvent()中如果子View为ViewGroup并且Touch没有被拦截那么递归调用dispatchTouchEvent(),如果子View为View那么就会调用其onTouchEvent()。dispatchTransformedTouchEvent方法如果返回true则表示子View消费掉该事件,同时进入该if判断。满足if语句后重要的操作有:
1,给newTouchTarget赋值;
2,给alreadyDispatchedToNewTouchTarget赋值为true;
3,执行break,因为该for循环遍历子View判断哪个子View接受Touch事件,既然已经找到了就跳出该外层for循环;
*/
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
/**
*因为在dispatchTransformedTouchEvent()会调用递归调用dispatchTouchEvent()和onTouchEvent(),所以dispatchTransformedTouchEvent()的返回值实际上是由
onTouchEvent()决定的。简单地说onTouchEvent()是否消费了Touch事件的返回值决定了dispatchTransformedTouchEvent()的返回值,从而决定mFirstTouchTarget是否为null,进一步决定了ViewGroup 是否处理Touch事件
*/
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
ViewGroup中的onInterceptTouchEvent
/**
* Implement this method to intercept all touch screen motion events. This
* allows you to watch events as they are dispatched to your children, and
* take ownership of the current gesture at any point.
*实现这个方法拦截屏幕的所有触摸事件,这就允许你观察这些事件被分发给你的孩子,在任何一个点掌控当前手势
* <p>Using this function takes some care, as it has a fairly complicated
* interaction with {@link View#onTouchEvent(MotionEvent)
* View.onTouchEvent(MotionEvent)}, and using it requires implementing
* that method as well as this one in the correct way. Events will be
* received in the following order:
*使用这个函数要小心,它和View的onTouchEvent有十分复杂的交互,事件能够按照下列的顺序被收到:
* <ol>
* <li> You will receive the down event here.1,你将先收到down事件
* <li> The down event will be handled either by a child of this view
* group, or given to your own onTouchEvent() method to handle; this means
* you should implement onTouchEvent() to return true, so you will
* continue to see the rest of the gesture (instead of looking for
* a parent view to handle it). Also, by returning true from
* onTouchEvent(), you will not receive any following
* events in onInterceptTouchEvent() and all touch processing must
* happen in onTouchEvent() like normal.
* 2,down事件要么被子View的handle,要么被这个viewgroup的onTouchEvent方法处理
* <li> For as long as you return false from this function, each following
* event (up to and including the final up) will be delivered first here
* and then to the target's onTouchEvent().
* 3,只要onInterceptTouchEvent返回false,后面的每个事件都会继续分发到touch target执行target's onTouchEvent()
* <li> If you return true from here, you will not receive any
* following events: the target view will receive the same event but
* with the action {@link MotionEvent#ACTION_CANCEL}, and all further
* events will be delivered to your onTouchEvent() method and no longer
* appear here.
* 4,onInterceptTouchEvent返回true, 交给这个ViewGroup的onTouchEvent处理。
* </ol>
*
* @param ev The motion event being dispatched down the hierarchy.
* @return Return true to steal motion events from the children and have
* them dispatched to this ViewGroup through onTouchEvent().
* The current target will receive an ACTION_CANCEL event, and no further
* messages will be delivered here.
*/
public boolean onInterceptTouchEvent(MotionEvent ev) {
return false;
}
看到了吧,这个方法算是ViewGroup不同于View特有的一个事件派发调运方法。在源码中可以看到这个方法实现很简单,但是有一堆注释。其实上面分析了,如果ViewGroup的onInterceptTouchEvent返回false就不阻止事件继续传递派发,否则阻止传递派发。
如上就是所有ViewGroup关于触摸屏事件的传递机制源码分析。具体总结如下:
1,Android事件派发是先传递到最顶级的ViewGroup,再由ViewGroup递归传递到View的。
2,在ViewGroup中可以通过onInterceptTouchEvent方法对事件传递进行拦截,3,onInterceptTouchEvent方法
1)返回true 代表不允许事件继续向子View传递,则交给这个ViewGroup的onTouchEvent处理
2)返回false 代表不对事件进行拦截,默认返回false,则交给子View的dispatchTouchEvent方法处理
4,事件传递到子view 的 dispatchTouchEvent方法中,通过方法传递到当前View的onTouchEvent方法中:
(1)如果返回true,那么这个事件就会止于该view。
(2)如果返回 false ,那么这个事件会从这个子view 往上传递,而且都是传递到父View的onTouchEvent 来接收。
(3)如果传递到ViewGroup的 onTouchEvent 也返回 false 的话,则继续传递到Activity的onTouchEvent中,如果还是false,则这个事件就会“消失“;事件向上传递到中间的任何onTouchEvent方法中,如果返回true,则事件被消费掉,不会再传递。
View中触摸消息机制:
在Android中你只要触摸控件首先都会触发控件的dispatchTouchEvent方法(其实这个方法一般都没在具体的控件类中,而在他的父类View中),所以我们先来看下View的dispatchTouchEvent方法
View中的触摸消息机制:
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) { // 判断当前View是否没被遮住
//noinspection SimplifiableIfStatement ListenerInfo局部变量,ListenerInfo是View的静态内部类,用来定义一堆关于View的XXXListener等方法
ListenerInfo li = mListenerInfo;
/**一,首先判断是不是设置onTouch监听器,onTouch的返回值
* 首先li对象自然不会为null, li.mOnTouchListener是不是null取决于控件(View)是否设置setOnTouchListener监听
* 接着通过位与运算确定控件(View)是不是ENABLED 的,默认控件都是ENABLED 的
* 接着判断onTouch的返回值是不是true
*/
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true; //如果设置了onTouchListener,并且onTouch返回时true,result就是true,下一句if就不执行了,onTouchEvent和onClick就不执行了
}
//上面的执行了result等于true,这句就不执行了。如果result是false,就执行onTouchEvent,onTouchEvent中有执行onClick的步骤
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
如果
if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event))
语句有一个为false则
if (!result && onTouchEvent(event))
就会执行,如果onTouchEvent(event)返回false则dispatchTouchEvent返回false,否则返回true。
控件触摸就会调运dispatchTouchEvent方法, 而在dispatchTouchEvent中先执行的是onTouch方法,所以验证了实例结论总结中的onTouch优先于onClick执行道理。如果控件是ENABLE且在onTouch方法里返回了true则dispatchTouchEvent方法也返回true,不会再继续往下执行;
反之,onTouch返回false则会继续向下执行onTouchEvent方法,且dispatchTouchEvent的返回值与onTouchEvent返回值相同。
所以依据这个结论和上面实例打印结果你指定已经大胆猜测认为onClick一定与onTouchEvent有关系?
总结结论
在View的触摸屏传递机制中通过分析dispatchTouchEvent方法源码我们会得出如下基本结论:
1,触摸控件(View)首先执行dispatchTouchEvent方法。
2,在dispatchTouchEvent方法中先执行onTouch方法,后执行onClick方法(onClick方法在onTouchEvent中执行,下面会分析)。
3,如果控件(View)的onTouch返回false或者mOnTouchListener为null(控件没有设置setOnTouchListener方法)或者控件不是enable的情况下会调运onTouchEvent,dispatchTouchEvent返回值与onTouchEvent返回一样。
4,如果控件不是enable的设置了onTouch方法也不会执行,只能通过重写控件的onTouchEvent方法处理(上面已经处理分析了),dispatchTouchEvent返回值与onTouchEvent返回一样。
5,如果控件(View)是enable且onTouch返回true情况下,dispatchTouchEvent直接返回true,不会调用onTouchEvent方法。
View的dispatchTouchEvent方法中调运的onTouchEvent方法
/**
* Implement this method to handle touch screen motion events.
* <p>
* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
* <ul>
* <li>obeying click sound preferences
* <li>dispatching OnClickListener calls
* <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
* accessibility features are enabled
* </ul>
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) { // 组件设置的disabled,组件不可用,那就直接返回了
if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { //如果组件是enabled且可点击,或者可长点击
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
// 首先判断了是否按下过,同时是不是可以得到焦点,然后尝试获取焦点,然后判断如果不是longPressed则通过post在UI Thread中执行一个PerformClick的Runnable,也就是performClick方法。
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
// 使用post一个Runnable的PerformClick的任务类而不是直接调用performClick的方法。
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();// 终于找到了,onClick方法在performClick的函数中
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
break;
// ACTION_DOWN与ACTION_MOVE都进行了一些必要的设置与置位
case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false;
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0);
}
break;
case MotionEvent.ACTION_CANCEL:
setPressed(false);
removeTapCallback();
removeLongPressCallback();
break;
case MotionEvent.ACTION_MOVE:
drawableHotspotChanged(x, y);
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
setPressed(false);
}
}
break;
}
return true;
}
return false;
}
<span style="font-size:24px;">/**
* Call this view's OnClickListener, if it is defined. Performs all normal
* actions associated with clicking: reporting accessibility event, playing
* a sound, etc.
*调用这个view的OnClickListener方法。
* @return True there was an assigned OnClickListener that was called, false
* otherwise is returned.
*/
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) { // 和dispatchTouchEvent中的判断一样,li自然不是null,如果设置了OnclickListener那么 li.mOnClickListener也不为空
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this); // 这个是重点!!!!!,执行这个View的Onclick方法,返回true
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
return result;
}
</span>
猜的没错onClick就在onTouchEvent中执行的,而且是在onTouchEvent的ACTION_UP事件中执行的
总结结论
1,onTouchEvent方法中会在ACTION_UP分支中触发onClick的监听。
2,当dispatchTouchEvent在进行事件分发的时候,只有前一个action返回true,才会触发下一个action。
参考:http://blog.csdn.net/yanbober/article/details/45887547