iOS之 TCP socket网络编程

一、Socket简介
Socket是进程通讯的一种方式,即调用这个网络库的一些API函数实现分布在不同主机的相关进程之间的数据交换。
几个定义:
(1)IP地址:即依照TCP/IP协议分配给本地主机的网络地址,两个进程要通讯,任一进程首先要知道通讯对方的位置,即对方的IP。
(2)端口号:用来辨别本地通讯进程,一个本地的进程在通讯时均会占用一个端口号,不同的进程端口号不同,因此在通讯前必须要分配一个没有被访问的端口号。
(3)连接:指两个进程间的通讯链路。
(4)半相关:网络中用一个三元组可以在全局唯一标志一个进程:
(协议,本地地址,本地端口号)
这样一个三元组,叫做一个半相关,它指定连接的每半部分。
(4)全相关:一个完整的网间进程通信需要由两个进程组成,并且只能使用同一种高层协议。也就是说,不可能通信的一端用TCP协议,而另一端用UDP协议。因此一个完整的网间通信需要一个五元组来标识:
(协议,本地地址,本地端口号,远地地址,远地端口号)
这样一个五元组,叫做一个相关(association),即两个协议相同的半相关才能组合成一个合适的相关,或完全指定组成一连接。

二、客户/服务器模式
在TCP/IP网络应用中,通信的两个进程间相互作用的主要模式是客户/服务器(Client/Server, C/S)模式,即客户向服务器发出服务请求,服务器接收到请求后,提供相应的服务。客户/服务器模式的建立基于以下两点:
(1)首先,建立网络的起因是网络中软硬件资源、运算能力和信息不均等,需要共享,从而造就拥有众多资源的主机提供服务,资源较少的客户请求服务这一非对等作用。
(2)其次,网间进程通信完全是异步的,相互通信的进程间既不存在父子关系,又不共享内存缓冲区,因此需要一种机制为希望通信的进程间建立联系,为二者的数据交换提供同步,这就是基于客户/服务器模式的TCP/IP。
服务器端:
其过程是首先服务器方要先启动,并根据请求提供相应服务:
(1)打开一通信通道并告知本地主机,它愿意在某一公认地址上的某端口(如FTP的端口可能为21)接收客户请求;
(2)等待客户请求到达该端口;
(3)接收到客户端的服务请求时,处理该请求并发送应答信号。接收到并发服务请求,要激活一新进程来处理这个客户请求(如UNIX系统中用fork、exec)。新进程处理此客户请求,并不需要对其它请求作出应答。服务完成后,关闭此新进程与客户的通信链路,并终止。
(4)返回第(2)步,等待另一客户请求。
(5)关闭服务器
客户端:
(1)打开一通信通道,并连接到服务器所在主机的特定端口;
(2)向服务器发服务请求报文,等待并接收应答;继续提出请求……
(3)请求结束后关闭通信通道并终止。

从上面所描述过程可知:
(1)客户与服务器进程的作用是非对称的,因此代码不同。
(2)服务器进程一般是先启动的。只要系统运行,该服务进程一直存在,直到正常或强迫终止。
主要代码:
客户端代码:

//
//  RootViewController.m
//  SocketClient
//
//  Created by Apple on 16/3/5.
//  Copyright © 2016年 liuYuGang. All rights reserved.
//

#import "RootViewController.h"

@interface RootViewController ()
@property (weak, nonatomic) IBOutlet UITextField *portT;
@property (weak, nonatomic) IBOutlet UITextField *serviceIPT;

@property (weak, nonatomic) IBOutlet UILabel *textT;

@end

@implementation RootViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.
}

- (IBAction)connectService:(id)sender {
    flag = 0;
    [self initNetworkCommunication];
}
- (IBAction)recviceMsg:(id)sender {
    flag = 1;
    [self initNetworkCommunication];
}


- (void)initNetworkCommunication
{

    CFReadStreamRef readStream;
    CFWriteStreamRef writeStream;
    CFStreamCreatePairWithSocketToHost(NULL, (__bridge CFStringRef)self.serviceIPT.text, (int)[self.portT.text integerValue], &readStream, &writeStream);
    NSLog(@"%@",self.serviceIPT.text);
    _inputStream = (__bridge_transfer NSInputStream *)readStream;
    _outputStream = (__bridge_transfer NSOutputStream
                     *)writeStream;
    [_inputStream setDelegate:self];
    [_outputStream setDelegate:self];
    [_inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop]
                            forMode:NSDefaultRunLoopMode];
    [_outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop]
                             forMode:NSDefaultRunLoopMode];
    [_inputStream open];
    [_outputStream open];

}
-(void)close
{
    [_outputStream close];
    [_outputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    [_outputStream setDelegate:nil];
    [_inputStream close];
    [_inputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    [_inputStream setDelegate:nil];
}

-(void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
    NSString *event;
    switch (streamEvent) {
        case NSStreamEventNone:
            event = @"NSStreamEventNone";
            break;
        case NSStreamEventOpenCompleted:
            event = @"NSStreamEventOpenCompleted";
            break;
        case NSStreamEventHasBytesAvailable:
            event = @"NSStreamEventHasBytesAvailable";
            if (flag ==1 && theStream == _inputStream) {
                NSMutableData *input = [[NSMutableData alloc] init];
                uint8_t buffer[1024];
                int len;
                while([_inputStream hasBytesAvailable])
                    {
                    len = [_inputStream read:buffer maxLength:sizeof(buffer)];
                    if (len > 0)
                        {
                        [input appendBytes:buffer length:len];
                        }
                    }
                NSString *resultstring = [[NSString alloc] initWithData:input encoding:NSUTF8StringEncoding];
                NSLog(@"接收:%@",resultstring);
                _textT.text = resultstring;
            }
            break;
        case NSStreamEventHasSpaceAvailable:
            event = @"NSStreamEventHasSpaceAvailable";
            if (flag ==0 && theStream == _outputStream) {
                    //输出
                UInt8 buff[] = "Hello Server!";
                [_outputStream write:buff maxLength: strlen((const char*)buff)+1];
                    //必须关闭输出流否则,服务器端一直读取不会停止,
                [_outputStream close];
            }
            break;
        case NSStreamEventErrorOccurred:
            event = @"NSStreamEventErrorOccurred";
            [self close];
            break;
        case NSStreamEventEndEncountered:
            event = @"NSStreamEventEndEncountered";
            NSLog(@"Error:%ld:%@",[[theStream streamError] code], [[theStream streamError] localizedDescription]);
            break;
        default:
            [self close];
            event = @"Unknown";
            break;
    }
    NSLog(@"event------%@",event);
}

@end

服务器端代码:

//
//  RootViewController.m
//  SocktService
//
//  Created by Apple on 16/3/5.
//  Copyright © 2016年 liuYuGang. All rights reserved.
//

#import "RootViewController.h"
#import <CoreFoundation/CoreFoundation.h>
#include <sys/socket.h>
#include <netinet/in.h>

    //#define kPORT 9001
@interface RootViewController ()
@property (weak, nonatomic) IBOutlet UITextField *portText;
@property (nonatomic,assign)NSInteger kPORT;

@end

@implementation RootViewController

- (void)viewDidLoad {
    [super viewDidLoad];

}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}
- (IBAction)startService:(id)sender {
    self.kPORT = [self.portText.text integerValue];
    CFSocketRef service;
    CFSocketContext CTX = {0,NULL,NULL,NULL,NULL};
    service = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP,
                             kCFSocketAcceptCallBack, (CFSocketCallBack)AcceptCallBack, &CTX);
    if (service == NULL)
        return ;


    /* 设置是否重新绑定标志 */
    int yes = 1;
    /* 设置socket属性 SOL_SOCKET是设置tcp SO_REUSEADDR是重新绑定,yes 是否重新绑定*/
    setsockopt(CFSocketGetNative(service), SOL_SOCKET, SO_REUSEADDR,
               (void *)&yes, sizeof(yes));

    /* 设置端口和地址 */
    struct sockaddr_in addr;
    memset(&addr, 0, sizeof(addr));             //memset函数对指定的地址进行内存拷贝
    addr.sin_len = sizeof(addr);
    addr.sin_family = AF_INET;                  //AF_INET是设置 IPv4
    addr.sin_port = htons(self.kPORT);                //htons函数 无符号短整型数转换成“网络字节序”
    addr.sin_addr.s_addr = htonl(INADDR_ANY);   //INADDR_ANY有内核分配,htonl函数 无符号长整型数转换成“网络字节序”

    /* 从指定字节缓冲区复制,一个不可变的CFData对象*/
    CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8*)&addr, sizeof(addr));

    /* 设置Socket*/
    if (CFSocketSetAddress(service, (CFDataRef)address) != kCFSocketSuccess) {
        fprintf(stderr, "Socket绑定失败\n");
        CFRelease(service);
        return ;
    }

    /* 创建一个Run Loop Socket源 */
    CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, service, 0);
    /* Socket源添加到Run Loop中 */
    CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes);
    CFRelease(sourceRef);

    printf("Socket listening on port %d\n", self.kPORT);
    /* 运行Loop */
    CFRunLoopRun();

}


/* 接收客户端请求后,回调函数  */
void AcceptCallBack(
                    CFSocketRef socket,
                    CFSocketCallBackType type,
                    CFDataRef address,
                    const void *data,
                    void *info)
{
    CFReadStreamRef readStream = NULL;
    CFWriteStreamRef writeStream = NULL;

    /* data 参数涵义是,如果是kCFSocketAcceptCallBack类型,data是CFSocketNativeHandle类型的指针 */
    CFSocketNativeHandle sock = *(CFSocketNativeHandle *) data;

    /* 创建读写Socket流 */
    CFStreamCreatePairWithSocket(kCFAllocatorDefault, sock,
                                 &readStream, &writeStream);

    if (!readStream || !writeStream) {
        close(sock);
        fprintf(stderr, "CFStreamCreatePairWithSocket() 失败\n");
        return;
    }

    CFStreamClientContext streamCtxt = {0, NULL, NULL, NULL, NULL};
        // 注册两种回调函数
    CFReadStreamSetClient(readStream, kCFStreamEventHasBytesAvailable, ReadStreamClientCallBack, &streamCtxt);
    CFWriteStreamSetClient(writeStream, kCFStreamEventCanAcceptBytes, WriteStreamClientCallBack, &streamCtxt);

        //加入到循环当中
    CFReadStreamScheduleWithRunLoop(readStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes);
    CFWriteStreamScheduleWithRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes);

    CFReadStreamOpen(readStream);
    CFWriteStreamOpen(writeStream);

}


/* 读取流操作 客户端有数据过来时候调用 */
void ReadStreamClientCallBack(CFReadStreamRef stream, CFStreamEventType eventType, void* clientCallBackInfo){

    UInt8 buff[255];
    CFReadStreamRef inputStream = stream;

    if(NULL != inputStream)
        {
            CFReadStreamRead(stream, buff, 255);
            printf("接受到数据:%s\n",buff);
            CFReadStreamClose(inputStream);
            CFReadStreamUnscheduleFromRunLoop(inputStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes);
            inputStream = NULL;
        }
}

/* 写入流操作 客户端在读取数据时候调用 */
void WriteStreamClientCallBack(CFWriteStreamRef stream, CFStreamEventType eventType, void* clientCallBackInfo)
{
    CFWriteStreamRef    outputStream = stream;
        //输出
    UInt8 buff[] = "Hello Client!";
    if(NULL != outputStream)
        {
        CFWriteStreamWrite(outputStream, buff, strlen((const char*)buff)+1);
            //关闭输出流
        CFWriteStreamClose(outputStream);
        CFWriteStreamUnscheduleFromRunLoop(outputStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes);
        outputStream = NULL;
        }
}
/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
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