Qt_OpenGL:3D贴不同纹理小测
//.h
#ifndef TEXTURETEST_H
#define TEXTURETEST_H
#include <QMainWindow>
#include <QtGui>
#include <QtOpenGL/QtOpenGL>
class TextureTest : public QGLWidget
{
Q_OBJECT
public:
TextureTest(QWidget *parent = 0);
~TextureTest();
void createMask();
void loadTexture(GLuint *addrTextureID, QString picturePaths);
protected:
void synthesizeTexture();
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void wheelEvent(QWheelEvent *);
void mousePressEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
private:
GLfloat xRot, yRot, zRot;
GLuint texture[10];
QPoint lastPos;
GLfloat zoomFactor;
GLubyte image[128][128][3];
};
#endif // TEXTURETEST_H
//.cpp
#include "texturetest.h"
#include <QString>
#include <QStringList>
#include <QTextStream>
#include <iostream>
#include <math.h>
TextureTest::TextureTest(QWidget *parent)
: QGLWidget(parent)
{
xRot = 0.0;
yRot = 0.0;
zRot = 0.0;
zoomFactor = 1.0;
setGeometry(100,100,600,600);
setWindowTitle(" my Texture test");
}
void TextureTest::createMask(){
int i, j, c;
for(i = 0; i< 128; ++i){
for(j = 0; j<128; ++j){
c = ((((i&0x08)==0)^((j&0x08))==0))*255;
image[i][j][0]= (GLubyte) c;
image[i][j][1]= (GLubyte) c;
image[i][j][2]= (GLubyte) c;
}
}
}
void TextureTest::initializeGL(){
glShadeModel(GL_SMOOTH);
glClearColor(1.0,0.5,0.8,1.0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
loadTexture(&texture[0],":/b.jpg :/c.jpg :/d.jpg");
}
void TextureTest::resizeGL(int width, int height){
if(height == 0)
height = 1;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(width <= height){
glOrtho(-10.0,10.0,-10.0*(GLfloat)(height)/(GLfloat)(width),
10.0*(GLfloat)(height)/(GLfloat)(width),-100.0,100.0);
}else{
glOrtho(-10.0*(GLfloat)(width)/(GLfloat)(height),
10.0*(GLfloat)(width)/(GLfloat)(height),-10.0,10.0,-100.0,100.0);
}
glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void TextureTest::paintGL(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotatef(xRot, 1, 0, 0);
glRotatef(yRot, 0, 1, 0);
glRotatef(zRot, 0, 0, 1);
glScalef(zoomFactor, zoomFactor, zoomFactor);
synthesizeTexture();
}
void TextureTest::synthesizeTexture(){
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS); //底面
glTexCoord2f(0.0,0.0); glVertex3f(-1,0,1);
glTexCoord2f(1.0,0.0); glVertex3f(1,0,1);
glTexCoord2f(1.0,1.0); glVertex3f(1,0,-1);
glTexCoord2f(0.0,1.0); glVertex3f(-1,0,-1);
glEnd();
glBindTexture(GL_TEXTURE_2D, texture[1]);
glBegin(GL_QUADS); //前面
glTexCoord2f(0.0, 0.0); glVertex3f(-1.0, -1.0, 1.0);
glTexCoord2f(1.0, 0.0); glVertex3f(1.0, -1.0, 1.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 1.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 1.0);
glEnd();
glBindTexture(GL_TEXTURE_2D, texture[2]);
glBegin(GL_QUADS); //右面
glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 1.0);
glTexCoord2f(2.0, 0.0); glVertex3f(1.0, -1.0, -1.0);
glTexCoord2f(2.0, 2.0); glVertex3f(1.0, 1.0, -1.0);
glTexCoord2f(0.0, 2.0); glVertex3f(1.0, 1.0, 1.0);
glEnd();
}
void TextureTest::wheelEvent(QWheelEvent *event){
GLdouble numDegree = event->delta()/120.0;
zoomFactor *= pow(1.25, numDegree);
if(zoomFactor <= 0.1){
zoomFactor = 0.1;
}
updateGL();
}
void TextureTest::mousePressEvent(QMouseEvent *event){
lastPos = event->pos();
}
void TextureTest::mouseMoveEvent(QMouseEvent *event){
GLfloat dx = GLfloat(event->x() - lastPos.x()) / width();
GLfloat dy = GLfloat(event->y() - lastPos.y()) / width();
if(event->buttons() & Qt::LeftButton){
xRot += 180 * dy;
zRot -= 180 * dx;
updateGL();
}else if( event->buttons() & Qt::RightButton){
xRot += 180 * dy;
yRot += 180 *dx;
updateGL();
}
lastPos = event->pos();
}
void TextureTest::loadTexture(GLuint *addrTextureID, QString picturePaths){
picturePaths = picturePaths.simplified();
QStringList strList = picturePaths.split(' ');
int textureCounter = 0;
int numTextures = strList.size();
glGenTextures(numTextures, addrTextureID);
QTextStream paths(&picturePaths);
QString aPath;
while(!paths.atEnd()){
paths >> aPath;
std::cout << aPath.toStdString() << std::endl;
QImage tex, buf;
if(!buf.load(aPath)){
qWarning("Couldn't open image file...");
QImage dummy(128, 128, QImage::Format_RGB32);
dummy.fill(12);
buf = dummy;
}
tex = QGLWidget::convertToGLFormat(buf);
glBindTexture(GL_TEXTURE_2D, addrTextureID[textureCounter]);
glTexImage2D(GL_TEXTURE_2D, 0, 3, tex.width(), tex.height(),
0, GL_RGBA, GL_UNSIGNED_BYTE, tex.bits());
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
textureCounter += 1;
}
}
TextureTest::~TextureTest()
{
}
//main.cpp
#include "texturetest.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
TextureTest w;
w.show();
return a.exec();
}
//运行结果截图: