AS3.0实现文字滚动效果

package ch13_1
{
	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.filters.GlowFilter;
	import flash.text.TextField;
	import flash.text.TextFormat;
	
	public class RollText extends MovieClip
	{
		var contents:String;
		var whiteSpace:String;
		var tftxt:String;
		var isPause:Boolean =false;
		
		
		var tf:TextField = new TextField();
		var f:TextFormat= new TextFormat();
		public function RollText()
		{
			stage.frameRate =10;
			
			tf.autoSize ="left";
		
			f.size =40;
			f.color =0xFFFFFF;
			f.font="楷体";
			tf.defaultTextFormat =f;
			tf.width =stage.stageWidth;
			tf.y =180;
			addChild(tf);
			
			
			
			initApp();
			stage.addEventListener(MouseEvent.CLICK,restart);
		}
		private  function initApp():void
		{
			tf.addEventListener(Event.ENTER_FRAME,scrollText);
			whiteSpace="";
			contents ="秦时明月汉时关,万里长征人未还。"+
"但使龙城飞将在,不教胡马渡阴山。";
			
			for(var i:uint =0;i<550/40+1;i++)
			{
				
		
				whiteSpace+="  ";
				
			}
			tftxt =whiteSpace+contents;
			tf.text=tftxt;
		}
		private  function restart(e:MouseEvent):void
		{
			if(e.target==e.currentTarget)
			{
				if(tf.text=="")
					initApp();
				else     isPause = !isPause;
			}
		}
		
		private function scrollText(e:Event):void
		{
			if(!isPause)
			{
				tftxt=tftxt.substring(1);
				tf.text =tftxt;
				if(tf.text=="")
				{
					tf.removeEventListener(Event.ENTER_FRAME,scrollText);
					
				}
				tf.filters  = [new GlowFilter(0x0055FF,1,6,6,6)];
			}
		}
	}
}

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package { import flash.display.Sprite; import flash.media.Sound; import flash.media.SoundChannel; import flash.media.SoundMixer; import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.Event; import flash.text.TextField; import flash.text.TextFormat; import flash.text.TextFieldAutoSize; import flash.utils.ByteArray; import flash.system.System; import flash.net.*; import flash.ui.*; import flash.system.*; public class Main extends Sprite { private var spectrum:Sprite; private var sound:Sound; private var schannel:SoundChannel; private var lrcLoader:URLLoader; private var info_txt:TextField; private var id3_txt:TextField; private var byteArray:ByteArray; private var lrcArray:Array; public function Main() { init(); } //////////////////////////////////////////////////////////////////// ////// 初始化 ////// ////////////////////////////////////////////////////////////////// private function init():void { System.useCodePage = true; Security.allowDomain("*"); sound = new Sound ; sound.load(new URLRequest("醉酒歌.mp3")); schannel = sound.play(); ////////////////////////////////////////////////// lrcLoader = new URLLoader ; lrcLoader.load(new URLRequest("《醉酒歌》.lrc")); /////////////////////////////////////////////////; info_txt = new TextField ; info_txt.height = 20; info_txt.y = 100; info_txt.selectable = false; info_txt.background = true; info_txt.backgroundColor = 0xFF9900; info_txt.defaultTextFormat = getFormat(); this.addChild(info_txt); id3_txt = new TextField ; id3_txt.width = 300; id3_txt.selectable = false; id3_txt.defaultTextFormat = getFormat(); this.addChild(id3_txt); /////////////////////////////////////////////////; spectrum = new Sprite ; spectrum.x = 10; spectrum.y = 250; this.addChild(spectrum); ////////////////////////////////////////////////; byteArray = new ByteArray ; lrcArray = new Array ; addEvents(); } //////////////////////////////////////////////////////////////////// ////// 设置文本格式 ////// ////////////////////////////////////////////////////////////////// private function getFormat():TextFormat { var textFmt:TextFormat = new TextFormat ; textFmt.align = TextFieldAutoSize.LEFT; textFmt.font = "Arial"; textFmt.color = 0x000000; textFmt.size = 14; return textFmt; } //////////////////////////////////////////////////////////////////// ////// 添加事件 ////// ////////////////////////////////////////////////////////////////// private function addEvents():void { sound.addEventListener(Event.SOUND_COMPLETE,soundCompleteHandler); sound.addEventListener(Event.ID3,id3InfoHandler); lrcLoader.addEventListener(Event.COMPLETE,loadCompleteHandler); stage.addEventListener(Event.ENTER_FRAME,soundPlayingHandler); this.addEventListener(Event.ENTER_FRAME,creatSpectrum); } private function soundCompleteHandler(event:Event):void { stage.removeEventListener(Event.ENTER_FRAME,soundPlayingHandler); this.removeEventListener(Event.ENTER_FRAME,creatSpectrum); } private function id3InfoHandler(event:Event):void { var tar:Sound = event.target as Sound; id3_txt.text = "歌名:" + tar.id3.songName + "\n" + "歌手:" + tar.id3.artist + "\n" + "专辑:" + tar.id3.album; } //////////////////////////////////////////////////////////////////// ////// 读取歌词信息 ////// ////////////////////////////////////////////////////////////////// private function loadCompleteHandler(event:Event):void { var lrclist:String = event.target.data; var lrcArr:Array = lrclist.split("\n"); var reg:RegExp = /\[[0-5][0-9]:[0-5][0-9].[0-9][0-9]\]/g; for (var i:int = 0; i < lrcArr.length; i++) { var lrcStr:String = lrcArr[i]; var len:int = lrcStr.match(reg).length; var timeArr:Array = lrcStr.match(reg); var lyrics:String = lrcStr.substr((len * 10)); for (var t:int = 0; t < timeArr.length; t++) { var timeS:String = timeArr[t]; var timeN:Number = (((Number(timeS.substr(1,2)) * 60) + Number(timeS.substr(4,5))) * 1000); var object:Object = new Object ; object.timer = timeN; object.lrc = lyrics; lrcArray.push(object); } } lrcArray.sort(compare); } ////////////////////////////////////////////////////////////////////; ////// 歌词歌曲同步 ////// /////////////////////////////////////////////////////////////////// private function soundPlayingHandler(event:Event):void { for (var i:int = 1; i < lrcArray.length; i++) { if (schannel.position < lrcArray[i].timer) { info_txt.text = "歌词:" + lrcArray[i - 1].lrc; break; } info_txt.text = "end:" + lrcArray[lrcArray.length - 1].lrc; } info_txt.width = info_txt.textWidth + 5; } //////////////////////////////////////////////////////////////////// ////// 创建频谱 ////// /////////////////////////////////////////////////////////////////// private function creatSpectrum(event:Event):void { SoundMixer.computeSpectrum(byteArray,true); spectrum.graphics.clear(); spectrum.graphics.lineStyle(0,0x666666); spectrum.graphics.beginFill(0x666666); spectrum.graphics.moveTo(0,0); for (var i:int = 0; i < 256; i += 5) { var n:Number = byteArray.readFloat() * 100; spectrum.graphics.drawRect(i,0,3, - n); } } ////////////////////////////////////////////////////////////////////; ////// 比较函数 ////// /////////////////////////////////////////////////////////////////// private function compare(pareA:Object,pareB:Object):int { if (pareA.timer > pareB.timer) { return 1; } if (pareA.timer < pareB.timer) { return -1; } return 0; } } }

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