1 创建flutter应用
在某个盘下边创建一个android_workspace的目录,之后创建app都在这个目录下
进入android_workspace目录,鼠标右键打开git bash,键入创建flutter app命令:
flutter create demo_app
2 使用vscode编写flutter应用
使用vscode打开文件夹,文件夹选择 E:\android_workspace\demo_app,如下:
2.1 vscode连接夜神模拟器
启动夜神模拟器,vscode会自动连接,如下:
如果没有自动连接,需要将安卓sdk中的adb.exe拷贝到夜神模拟器的bin目录下
2.2 运行flutter应用
在vscode中打开终端,键入flutter run ,如下:
如上,表示启动成功,查看夜神模拟器如下:
2.3 flutter应用目录讲解
默认结构如下:
我们接下来的开发代码主要写在lib目录下
我们接下来引入第三方的包、本地的图片配置等都需要修改 pubspec.yaml
项目中结构如下:
assets中存放我们的本地资源,如图片、字体等
config中存放全局变量,比如请求后台的接口地址、全局的颜色主题配置等
html中存放flutter中调用或展示的html页面
pages中存放我们编写的flutter应用页面
provider中存放我们编写的状态管理(也可以叫变量管理)
routers中存放我们的路由
pubspec.yaml如下:
name: flutter_demo
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.3
provider: ^4.3.2+2
fluro: ^1.7.4
orientation: ^1.2.0
signature: ^3.2.0
fluttertoast: ^7.1.1
shared_preferences: ^0.5.12
flutter_easyrefresh: ^2.1.5
camera: ^0.5.8+8
path_provider: ^1.6.18
# 默认视频播放器
video_player: 0.10.12+5
# 视频播放器
chewie: ^0.9.10
url_launcher: ^5.7.6
# 内嵌js,js回调
flutter_webview_plugin: ^0.3.11
# 极光推送
jpush_flutter: 0.6.0
# 指纹识别登录
# local_auth: 0.4.0+1
local_auth: ^0.6.3+3
# 手势密码
gesture_recognition: ^1.0.1
dio: ^3.0.10
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
- assets/images/2.0x/switch_on.png
- assets/images/2.0x/switch_off.png
- assets/images/switch_on.png
- assets/images/switch_off.png
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
至此,第一个app完成