ArcEngine之面转线、线转点、点打断线等

本文介绍了ArcEngine中如何进行几何要素的转换,包括面转线、线转点的操作,并详细阐述了利用点打断线的算法思路,提供了一种不依赖GP工具的解决方案。
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一、ArcEngine要素转点,要素节点转点

        /// <summary>
        /// 要素节点转点
        /// </summary>
        /// <param name="IN_Featureclass">要转换的要素类</param>
        /// <param name="IN_FeatureDataset">要生成转换后要素类的要素数据集</param>
        /// <returns>生成的点要素类</returns>
        private IFeatureClass PRV_FeatureVerticesToPoints(IFeatureClass IN_Featureclass,IFeatureDataset IN_FeatureDataset)
        {
            //创建要素类
            IFeatureClass Temp_VPFeatureClass =IN_FeatureDataset.CreateFeatureClass(IN_Featureclass.AliasName + "_VPoints", PRV_SetFields(IN_Featureclass), null, null, esriFeatureType.esriFTSimple, "Shape", "");
            //提取所有要素
            IFeatureCursor Temp_GetEachFeature = IN_Featureclass.Search(null, false);
            IFeature Temp_EachFeature = Temp_GetEachFeature.NextFeature();
            if (Temp_EachFeature != null)
            {
                IWorkspaceEdit Temp_WorkspaceEdit = (IWorkspaceEdit)
                Temp_WorkspaceEdit.StartEditing(true);
                Temp_WorkspaceEdit.StartEditOperation();
                IFeatureBuffer Temp_FeatureBuffer = Temp_VPFeatureClass.CreateFeatureBuffer();
                IFeatureCursor Temp_FeatureCursor = Temp_VPFeatureClass.Insert(true);
                //将点存入要素类
                while (Temp_EachFeature != null)
                {
                    //获取要素的点集
                    IPointCollection Temp_Vertices = Temp_EachFeature.Shape as IPointCollection;
                    for (int i = 0; i < Temp_Vertices.PointCount - 1; i++)
                    {
                      Temp_FeatureBuffer.Shape = Temp_Vertices.Point[i];
                      Temp_FeatureCursor.InsertFeature(Temp_FeatureBuffer);
                    }
                    Temp_EachFeature = Temp_GetEachFeature.NextFeature();
                }
                Temp_FeatureCursor.Flush();
                Temp_WorkspaceEdit.StopEditOperation();
                Tem
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