Volley源码解析

Volley是Google开发的一个网络请求框架,该框架适合进行小而频繁的网络请求。
Volley的使用比较简单,只需几个简单的操作就可以实现发送请求。以StringRequest 为例:

//创建一个请求队列
RequestQueue requestQueue = Volley.newRequestQueue(this);
        String url = "request_url";
        //创建StringRequest对象,以Post数据为例
        StringRequest request = new StringRequest(Request.Method.POST, url, new Response.Listener<String>() {
            @Override
            public void onResponse(String response) {
                Log.i("TAG", response);
            }
        }, new Response.ErrorListener() {
            @Override
            public void onErrorResponse(VolleyError error) {
                 Log.i("TAG", error.toString());
            }
        }) {
            //填写需要post的表单
            @Override
            protected Map<String, String> getParams() throws AuthFailureError {
                HashMap<String, String> map = new HashMap<>();
                map.put("userId", "0"); //测试数据
                map.put("sessionId", "0");
                return map;
            }
        };
requestQueue.add(request);

首先需要看看 Volley.newRequestQueue(this) 这句是如何实现的:

public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        //缓存路径
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

        //代码省略

        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }

        //实现请求的类
        Network network = new BasicNetwork(stack);

        //创建一个请求队列
        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        queue.start();

        return queue;
    }

这里需要关注的是当SDK版本小于9时,就会使用HttpClientStack来完成请求,否则,则用HurlStack。前者使用的是HttpClient,而后者使用的是HttpURLConnection。
接着,执行了queue.start()语句:

public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        //启动线程
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
                    //启动线程
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }

上述代码中出现了两个分发器:CacheDispatcher和NetworkDispatcher。它们都是继承Thread,分别用于处理缓存和网络请求。其中处理网络请求的线程有4个。

private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;

既然是线程的子类,并且都调用了start方法启动线程,那么就需要看看run方法是如何实现的:

CacheDispatcher

 @Override
    public void run() {
       //代码省略
        while (true) {
            try {
                //不断地从队列中读取请求
                final Request<?> request = mCacheQueue.take();
                request.addMarker("cache-queue-take");

                // 如果请求被取消了,就不再处理
                if (request.isCanceled()) {
                    request.finish("cache-discard-canceled");
                    continue;
                }

                // 取出网络请求的缓存
                Cache.Entry entry = mCache.get(request.getCacheKey());
                if (entry == null) {
                    request.addMarker("cache-miss");
                    // 如果找不到,就交由网络请求线程去处理
                    mNetworkQueue.put(request);
                    continue;
                }

                // 缓存过期,交由网络请求线程去处理
                if (entry.isExpired()) {
                    request.addMarker("cache-hit-expired");
                    request.setCacheEntry(entry);
                    mNetworkQueue.put(request);
                    continue;
                }

                // 命中缓存,写入数据
                request.addMarker("cache-hit");
                Response<?> response = request.parseNetworkResponse(
                        new NetworkResponse(entry.data, entry.responseHeaders));
                request.addMarker("cache-hit-parsed");
                if (!entry.refreshNeeded()) {
                    mDelivery.postResponse(request, response);
                } else {

                    request.addMarker("cache-hit-refresh-needed");
                    request.setCacheEntry(entry);
                    response.intermediate = true;

                    //发送请求结果
                    mDelivery.postResponse(request, response, new Runnable() {
                        @Override
                        public void run() {
                            try {
                                mNetworkQueue.put(request);
                            } catch (InterruptedException e) {
                            }
                        }
                    });
                }

            } catch (InterruptedException e) {
                // 超时
                if (mQuit) {
                    return;
                }
                continue;
            }
        }
    }

NetworkDispatcher

public void run() {
     Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        while (true) {
            long startTimeMs = SystemClock.elapsedRealtime();
            Request<?> request;
            try {
                // 取出请求
                request = mQueue.take();
            } catch (InterruptedException e) {
                // 超时
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // 如果取消,不做处理
                if (request.isCanceled()) {
                    request.finish("network-discard-cancelled");
                    continue;
                }

                addTrafficStatsTag(request);

                // 执行网络请求,mNetwork就是之前创建队列时的BasicNetwork,里面具体实现了网络请求
                NetworkResponse networkResponse = mNetwork.performRequest(request);
                request.addMarker("network-http-complete");

                if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                    request.finish("not-modified");
                    continue;
                }

                // 解析返回结果
                Response<?> response = request.parseNetworkResponse(networkResponse);
                request.addMarker("network-parse-complete");

                // 如果可以缓存,则添加到缓存中
                if (request.shouldCache() && response.cacheEntry != null) {
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                // 回调结果
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);
            }
        }
}

接着需要看看请求结果是如何被回调的:
mDelivery.postResponse(request, response),其实是调用了ExecutorDelivery中的postResponse方法:

@Override
    public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
        request.markDelivered();
        request.addMarker("post-response");
        //线程池添加任务
        mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
    }

再看看该任务中的run方法:

 @Override
        public void run() {
            if (mRequest.isCanceled()) {
                mRequest.finish("canceled-at-delivery");
                return;
            }
            if (mResponse.isSuccess()) {
                //此处会调用Request的onResponse方法,实现回调
                mRequest.deliverResponse(mResponse.result);
            } else {
                mRequest.deliverError(mResponse.error);
            }

            if (mResponse.intermediate) {
                mRequest.addMarker("intermediate-response");
            } else {
                mRequest.finish("done");
            }


            if (mRunnable != null) {
                mRunnable.run();
            }
       }

至此,对于网络请求是如何处理的有了一定的了解。紧接着看看每次添加网络请求是如何实现的,即add方法:

public <T> Request<T> add(Request<T> request) {
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            //把请求添加到集合
            mCurrentRequests.add(request);
        }

        // 添加顺序
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");

        // 如果设置不缓存,直接走网络
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }

        // 否则,添加到缓存中,该缓存的键值对为cacheKey和request
        synchronized (mWaitingRequests) {
            String cacheKey = request.getCacheKey();
            if (mWaitingRequests.containsKey(cacheKey)) {
                //查找是否有相同键,取出对应请求
                Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
                if (stagedRequests == null) {
                    stagedRequests = new LinkedList<Request<?>>();
                }
                stagedRequests.add(request);
                mWaitingRequests.put(cacheKey, stagedRequests);
                if (VolleyLog.DEBUG) {
                    VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                }
            } else {
                //没有对应request就设置为null
                mWaitingRequests.put(cacheKey, null);
                //添加到处理缓存队列
                mCacheQueue.add(request);
            }
            return request;
        }
    }
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值