项目开发中需要开发漂亮的界面,其中一些界面需要花边
例如:
如果切图切整一条,那么他只适用于该分辨率的手机,如果放到其它手机上或放到平板上,他就会被拉长,用.9图也是一样会被拉长,那么该怎么办呢?
对于这种情况,我们只好切出波浪线重复的那一部分:
img_wave.png
拿到这部分之后,我们开始自定义一个view,用view的ondraw绘制横向绘制这个重复部分、
绘制之前,我们需要将img_wave放大到view得高度:
float scale = getMeasuredHeight()*1f/bitmap.getHeight();
float width = bitmap.getWidth()*1f*scale;
同时也需要计算绘制的个数,让绘制的效果达到最好:
waveCount = (int)(getMeasuredWidth()*1f/bitmap.getWidth())+1;
上面+1的原因是因为让它多出一个,足以铺满,
+1个之后宽度超出view宽度,再重新计算img_wavw的绘制宽度及缩放比例:
waveWidth = width - ((width*waveCount-getMeasuredWidth())/waveCount);
waveScale = waveWidth*1f/bitmap.getWidth();
最后,横向绘制波浪:
matrix.setScale(waveScale, waveScale);
for (int i = 0; i < waveCount; i++) {
canvas.drawBitmap(bitmap_wave.get(), matrix, paint);
matrix.postTranslate(waveWidth, 0);
}
是不是很棒?最后贴出代码,希望能帮到大家:
/**
* 无缝花边
* @author touch_ping
*
*/
public class WaveLineView extends View {
private final static int waveRes = R.drawable.img_wave;
private static SoftReference<Bitmap> bitmap_wave;// 背景
private Context mcontext;
private static Paint paint;
private static Matrix matrix;
private static float waveWidth;
private static float waveScale;
private static int waveCount;
public WaveLineView(Context context) {
super(context);
init(context);
}
public WaveLineView(Context context, AttributeSet attrs) {
super(context, attrs, 0);
init(context);
}
private void init (Context context) {
mcontext = context;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (paint==null) {
paint = new Paint();
}
if (matrix==null) {
matrix = new Matrix();
}
if (bitmap_wave==null || bitmap_wave.get()==null) {
// 从资源文件中生成位图
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), waveRes);
float scale = getMeasuredHeight()*1f/bitmap.getHeight();
float width = bitmap.getWidth()*1f*scale;
waveCount = (int)(getMeasuredWidth()*1f/width)+1;
waveWidth = width - ((width*waveCount-getMeasuredWidth())/waveCount);
waveScale = waveWidth*1f/bitmap.getWidth();
bitmap_wave = new SoftReference<Bitmap>(bitmap);
}
matrix.setScale(waveScale, waveScale);
for (int i = 0; i < waveCount; i++) {
canvas.drawBitmap(bitmap_wave.get(), matrix, paint);
matrix.postTranslate(waveWidth, 0);
}
}
}