Swift设计模式——Factory Pattern

工厂模式是软件设计中应用非常多的一种模式,就不再赘述其原理和目的了!



//: Playground - noun: a place where people can play

import UIKit

protocol Shape{
    
    func draw()
}

class Rectangle: Shape {
    func draw() {
        print("Inside Rectangle::draw() method.")
    }
}

class Square: Shape {
    func draw() {
        print("Inside Square::draw() method.")
    }
}

class Circle: Shape {
    func draw() {
        print("Inside Circle::draw() method.")
    }
}

class ShapeFactory {
    //use getShape method to get object of type shape
    func getShape(shapeType:String)-> AnyObject?{
        
        if shapeType.isEmpty {
            return nil
        }
        switch shapeType{
            case "Rectangle":
                
                return Rectangle()
            
            case "Square":
                
                return Square()
            
            case "CIRCLE":
                
                return Circle()
            
            default: break
        }
        return nil
    }
}


var shapeFactory = ShapeFactory()

//get an object of Circle and call its draw method.
var shape1 = shapeFactory.getShape("Square") as! Square

//call draw method of Circle
shape1.draw()

原文链接: http://www.tutorialspoint.com/design_pattern/factory_pattern.htm

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