java之--HashTable

java之--HashTable
===========================================
和HashMap相似,数组+链表结构
public class Hashtable<K,V>
    extends Dictionary<K,V>
    implements Map<K,V>, Cloneable, java.io.Serializable {
    //The hash table data.
    private transient Entry<K,V>[] table;//数据存储区

    //The total number of entries in the hash table.
    private transient int count;//table中的数据个数
    
    //The table is rehashed when its size exceeds(超过) this threshold
    //The value of this field is (int)(capacity * loadFactor) capacity为table的容量
    private int threshold;//扩容阈值
    
    //The load factor for the hashtable
    private float loadFactor;//扩容负载因子

        如果容量table.length=capacity=16,
        负载因子loadFactor=0.75,
        则阈值threshold=16 * 0.75 = 12
        也就是容器中有12个元素的时候,容器开始扩容

    //The number of times this Hashtable has been structurally modified
    private transient int modCount = 0;

    //hashSeed用于计算key的hash值,它与key的hashCode进行按位异或运算。
    //这个hashSeed是一个与实例相关的随机值,主要用于解决hash冲突。
    transient int hashSeed;

}
初始化:
public Hashtable() {
        this(11, 0.75f);//默认初始容量为11,负载因子为0.75
}
public Hashtable(int initialCapacity, float loadFactor) {
    ......
    if (initialCapacity==0)
        initialCapacity = 1;
    this.loadFactor = loadFactor;//负载因子
    table = new Entry[initialCapacity];//初始化table
    threshold = (int)Math.min(initialCapacity * loadFactor, MAX_ARRAY_SIZE + 1);//计算阀值
    initHashSeedAsNeeded(initialCapacity);//初始化HashSeed值
}
1.put()添加元素
public synchronized V put(K key, V value) {
        // Make sure the value is not null
        if (value == null) {//value不能为空
            throw new NullPointerException();
        }

        // Makes sure the key is not already in the hashtable.
        Entry tab[] = table;
        int hash = hash(key);
        int index = (hash & 0x7FFFFFFF) % tab.length;
        for (Entry<K,V> e = tab[index] ; e != null ; e = e.next) {
            if ((e.hash == hash) && e.key.equals(key)) {
                V old = e.value;
                e.value = value;//有重复的key,新value会覆盖原来的
                return old;
            }
        }

        modCount++;
        if (count >= threshold) {
            // Rehash the table if the threshold is exceeded
            rehash();//扩容

            tab = table;
            hash = hash(key);
            index = (hash & 0x7FFFFFFF) % tab.length;
        }

        // Creates the new entry.
        Entry<K,V> e = tab[index];
    //如果有碰撞,hash冲突,新添加的元素放在链头,原来的元素为新添加元素的next
        tab[index] = new Entry<>(hash, key, value, e);
        count++;
        return null;
}

Entry节点:

private static class Entry<K,V> implements Map.Entry<K,V> {

        int hash;
        final K key;
        V value;
        Entry<K,V> next;
}
private static final int MAX_ARRAY_SIZE = Integer.MAX_VALUE - 8;
//扩容
protected void rehash() {
        int oldCapacity = table.length;
        Entry<K,V>[] oldMap = table;

        // overflow-conscious code
        int newCapacity = (oldCapacity << 1) + 1;//新容量为oldCapacity*2 + 1
        if (newCapacity - MAX_ARRAY_SIZE > 0) {
            if (oldCapacity == MAX_ARRAY_SIZE)
                // Keep running with MAX_ARRAY_SIZE buckets
                return;
            newCapacity = MAX_ARRAY_SIZE;
        }
        Entry<K,V>[] newMap = new Entry[newCapacity];

        modCount++;
        threshold = (int)Math.min(newCapacity * loadFactor, MAX_ARRAY_SIZE + 1);
        boolean rehash = initHashSeedAsNeeded(newCapacity);

        table = newMap;
        //容量增加后,重新调整元素位置
        for (int i = oldCapacity ; i-- > 0 ;) {//桶(数组)
            for (Entry<K,V> old = oldMap[i] ; old != null ; ) {//链(链表)
                Entry<K,V> e = old;
                old = old.next;

                if (rehash) {
                    e.hash = hash(e.key);
                }
                int index = (e.hash & 0x7FFFFFFF) % newCapacity;
                e.next = newMap[index];
                newMap[index] = e;
            }
        }
}
2.remove()删除元素
public synchronized V remove(Object key) {
        Entry tab[] = table;
        int hash = hash(key);
        int index = (hash & 0x7FFFFFFF) % tab.length;
        for (Entry<K,V> e = tab[index], prev = null ; e != null ; prev = e, e = e.next) {
            if ((e.hash == hash) && e.key.equals(key)) {
                modCount++;
                if (prev != null) {//在链上找到
                    prev.next = e.next;
                } else {
                    tab[index] = e.next;//在桶上找到
                }
                count--;
                V oldValue = e.value;
                e.value = null;
                return oldValue;
            }
        }
        return null;
    }
HashTable与HashMap不同点:
public class Hashtable<K,V>
    extends Dictionary<K,V>
    implements Map<K,V>, Cloneable, Serializable {
public class HashMap<K,V>
    extends AbstractMap<K,V>
    implements Map<K,V>, Cloneable, Serializable {
1.HashMap是非synchronized,而HashTable是synchronized
HashMap:public V put(K key, V value) {}
HashTable:public synchronized V put(K key, V value) {}

2.HashMap可以接受为null的键(key)和值(value),HashTable键值都不能为null
HashMap:
public V put(K key, V value) {
        ......
        if (key == null)
            return putForNullKey(value);//放在table[0]或其链上
}
HashMap中只有一条记录可以是一个空的key(多个时,新value会覆盖原来的),
但任意数量的条目可以是空的value。

HashTable:
public synchronized V put(K key, V value) {
        // Make sure the value is not null
    if (value == null) {
            throw new NullPointerException();
        }
    int hash = hash(key);
    ......
}
private int hash(Object k) {
    return hashSeed ^ k.hashCode();//key=k为null,这里会报NullPointerException
}
HashTable的key、value都不能为空


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