/*
struct TreeNode {
int val;
struct TreeNode *left;
struct TreeNode *right;
TreeNode(int x) :
val(x), left(NULL), right(NULL) {
}
};
*/
class Solution {
public:
bool IsBalanced(TreeNode* pRoot,int &depth){
if(pRoot == NULL){
depth = 0;
return true;
}
int left,right;
if(IsBalanced(pRoot->left,left)
&& IsBalanced(pRoot->right,right)){
int diff = left - right;
if(diff <= 1 && diff >= -1){
depth = 1 + (left < right ? right : left);
return true;
}
}
return false;
}
bool IsBalanced_Solution(TreeNode* pRoot) {
int depth = 0;
return IsBalanced(pRoot,depth);
}
};