一.概述
接着上一篇我们继续讲解多进程的通信方式,这一篇我们介绍Messenger(信使),它是基于aidl之上封装了一层,类似thread和handler通信一样简单易使用,它与aidl不同之处就是只能传递基本数据类型,而aidl可以传递我们自定义的javabean.它的好处就是简单方便快捷,不需要和aidl一样新建aidl文件.
二.实例
第一步 新建clientproject中的activity,如下
package com.test.client;
import android.app.Activity;
import android.content.ComponentName;
import android.content.Intent;
import android.content.ServiceConnection;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.os.Messenger;
import android.os.RemoteException;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class MessengerActivity extends Activity {
private Button btn_get_data;
private TextView tv_content;
private Messenger mServiceMessenger;
private Messenger mClientMessenger;
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
String value = msg.getData().getString("key");
tv_content.setText(value);
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_messenger);
mClientMessenger = new Messenger(mHandler);
Intent mIntent = new Intent("com.test.server.service.MessengerService");
bindService(mIntent, mconn, BIND_AUTO_CREATE);
tv_content = (TextView) findViewById(R.id.tv_content);
btn_get_data = (Button) findViewById(R.id.btn_get_data);
btn_get_data.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Message msg = Message.obtain();
msg.what = 1;
try {
if (mServiceMessenger != null) {
//将客户端messenger信使赋值给服务端(为了方便接受回传过来的数据)
msg.replyTo = mClientMessenger;
//服务端信使发送数据
mServiceMessenger.send(msg);
}
} catch (RemoteException e) {
e.printStackTrace();
}
}
});
}
private ServiceConnection mconn = new ServiceConnection() {
@Override
public void onServiceConnected(ComponentName name, IBinder service) {
//获取服务端的messenger信使
mServiceMessenger = new Messenger(service);
}
@Override
public void onServiceDisconnected(ComponentName name) {
}
};
@Override
protected void onDestroy() {
super.onDestroy();
unbindService(mconn);
}
}
第二步 新建serverproject中的service,用来接受客户端发送过来的数据并处理然后返回数据给客户端
package com.test.server.service;
import android.app.Service;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.IBinder;
import android.os.Message;
import android.os.Messenger;
import android.os.RemoteException;
import android.support.annotation.Nullable;
import android.util.Log;
public class MessengerService extends Service {
public static final String TAG = "MessengerService";
public static final int MSG_GET = 1;
private Messenger mMessenger = new Messenger(new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_GET:
//获取客户端的messenger
Messenger clientMessenger = msg.replyTo;
if (clientMessenger != null) {
Message newMsg = Message.obtain();
try {
Bundle bundle = new Bundle();
bundle.putString("key", "MessengerService服务端回传的数据");
newMsg.setData(bundle);
clientMessenger.send(newMsg);
} catch (RemoteException e) {
e.printStackTrace();
}
}
break;
}
}
});
@Nullable
@Override
public IBinder onBind(Intent intent) {
return mMessenger.getBinder();
}
}
不要忘记在androidManifests.xml文件中注册
<service android:name=".service.MessengerService">
<intent-filter>
<action android:name="com.test.server.service.MessengerService" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</service>
到此结束了所有编码,想比较aidl,Messenger的使用方式更加简单,当然咯,仅限于基本数据类型
附上demo下载链接 http://download.csdn.net/detail/u010648159/9625027