上一篇文章写了3D Touch的两个应用场景,Home Screen Quick Action以及Peek & Pop,那么第三个应用呢,是关于UITouch下的压力属性force的使用,我在code4App上看到AFBrushBoard的代码,这是一个根据手指滑动速度,调整笔画宽度和透明度的写字板Demo,我觉得写得不错,所以放弃了Apple官方的那个TouchCanvas: Using UITouch efficiently and effectively(示例代码),以AFBrushBoard的方式,压力感应程度调整笔画宽度和透明度,地址如下:https://github.com/jakajacky/ZSignBoard.git 感谢Afry!
其实需要变动的只有小部分,主要如下
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch = touches.first
let p = touch!.locationInView(self)
points = [p,p,p]
if #available(iOS 9.0, *) {
currentWidth = (touch?.force)! * 12
} else {
// Fallback on earlier versions
}
changeImage()
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch = touches.first
let p = touch!.locationInView(self)
points = [points[1],points[2],p]
if #available(iOS 9.0, *) {
currentWidth = (touch?.force)! * 12
} else {
// Fallback on earlier versions
}
changeImage()
}
细节处理还在优化中,关于贝塞尔曲线绘制,我还是个小白,以后或许有机会一起探讨。。。