Connection Per Thread模式

Connection Per Thread模式

Connection Per Thread模式,一个线程处理一个连接模式,早期版本的Tomcat服务器,利用这种原理实现;
对于每一个新的网络连接都会分配给一个线程,每隔线程都独立处理自己负责的输入和输出。
缺点:对应于大量的连接,需要耗费大量的线程资源,对线程资源要求太高。而且线程的反复创建、销毁、线程的切换也需要代价。因此,在高并发的应用场景下,多线程OIO的缺陷时致命的。
如果解决:一个有效的路径是使用Reactor反应器模式,用反应器模式对线程的数量进行控制,做到一个线程处理大量的连接。(selectionKey)

A C WebSocket client thread is a separate execution path that handles the communication between a client program written in C and a WebSocket server. The thread is responsible for establishing the WebSocket connection with the server, exchanging data with the server, and handling any errors or exceptions that may occur during the communication process. The client thread typically consists of a loop that continuously listens for incoming messages from the server and processes them as they arrive. The thread may also be responsible for sending messages to the server on behalf of the client program. To implement a C WebSocket client thread, you will need to use a WebSocket library that provides the necessary functions and data structures for establishing and managing WebSocket connections. Some popular C WebSocket libraries include libwebsockets, WebSocket++ and uWebSockets. Here is an example of a simple C WebSocket client thread using the libwebsockets library: ```c #include <libwebsockets.h> void *websocket_client_thread(void *arg) { struct lws_context_creation_info info = {0}; struct lws_context *ctx; struct lws_client_connect_info ccinfo = {0}; struct lws *wsi; char buf[1024]; int n, ret; // Initialize libwebsockets context info.port = CONTEXT_PORT_NO_LISTEN; info.protocols = protocols; ctx = lws_create_context(&info); if (!ctx) { printf("Error creating libwebsockets context\n"); return NULL; } // Set up connection parameters ccinfo.context = ctx; ccinfo.address = "localhost"; ccinfo.port = 8080; ccinfo.path = "/"; ccinfo.host = lws_canonical_hostname(ctx); ccinfo.origin = ccinfo.host; ccinfo.protocol = protocols[0].name; // Connect to server wsi = lws_client_connect_via_info(&ccinfo); if (!wsi) { printf("Error connecting to server\n"); lws_context_destroy(ctx); return NULL; } // Main loop while (1) { // Wait for incoming messages ret = lws_service(ctx, 1000); if (ret < 0) { printf("Error servicing libwebsockets context\n"); break; } // Send message to server strcpy(buf, "Hello, server!"); n = lws_write(wsi, (unsigned char *)buf, strlen(buf), LWS_WRITE_TEXT); if (n < 0) { printf("Error sending message to server\n"); break; } } // Clean up lws_context_destroy(ctx); return NULL; } ``` In this example, the client thread establishes a WebSocket connection with a server running on localhost:8080 and sends a message to the server once per second. The `lws_service` function waits for incoming messages from the server and handles them as they arrive. If an error occurs during the communication process, the thread exits and cleans up the libwebsockets context.
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