c++享元模式

#include "stdafx.h"
#include <iostream>
#include <vector>
#include <string>
#include <map>
#include <algorithm>
using namespace std;

enum Color {WHITE, BLACK, GRAY};

struct Position
{
	int cx;
	int cy;
};

bool cmp(const Position& Fist, const Position& Second)
{
	if(Fist.cx == Second.cx)
	{
		return Fist.cy < Second.cy;
	}
	else
	{
		return Fist.cx < Second.cx;
	}
}

class Pieces
{
protected:
	string m_strColor;//
	Position m_Pos;//
	//Color m_color;
public:
	Pieces(string strColor):m_strColor(strColor) {}
	virtual void SetPos(int x, int y) = 0;
	virtual string GetColor() const = 0;

};

class FuckPieces:public Pieces
{
public:
	FuckPieces(string strColor):Pieces(strColor) {}
	void SetPos(int x, int y);
	void GetAllPos();
	string GetColor() const;
private:
	vector<Position> m_vecPos;
};

void FuckPieces::SetPos(int x, int y)
{
	m_Pos.cx = x;// 其实m_Pos没有必要,,因为会存到vector中
	m_Pos.cy = y;
	//vector<Position>::const_iterator it = m_vecPos
	m_vecPos.push_back(m_Pos);//暂时没有必要去重
}

string FuckPieces::GetColor() const
{
	return m_strColor;
}

void FuckPieces::GetAllPos()
{
	vector<Position>::const_iterator it = m_vecPos.begin();
	cout<<GetColor()<<"'s position are :"<<endl;
	sort(m_vecPos.begin(), m_vecPos.end(), cmp);
	while(it != m_vecPos.end())
	{
		cout<<"("<<(*it).cx<<", "<<(*it).cy<<")"<<endl;
		++it;
	}

}

class ChessBoard
{
public:
	Pieces* GetPiece(char* strName);
	void GetAllPiecePos() const;
private:
	map<string, Pieces*> m_PiecesMap;
};

void ChessBoard::GetAllPiecePos() const
{
	map<string, Pieces*>::const_iterator it = m_PiecesMap.begin();
	while(it != m_PiecesMap.end())
	{
		dynamic_cast<FuckPieces*>(it->second)->GetAllPos();
		cout<<endl;
		++it;
	}
}

Pieces* ChessBoard::GetPiece(char* strTemp)
{
	string strName = strTemp;
	map<string, Pieces*>::const_iterator it = m_PiecesMap.find(strName);
	if (it != m_PiecesMap.end())
	{
		return it->second;
	}
	else
	{
		Pieces* pPieces = new FuckPieces(strName);
		//m_PiecesMap[strName] = pPieces;
		m_PiecesMap.insert(make_pair(strName, pPieces));
		return pPieces;
	}
}

int _tmain(int argc, _TCHAR* argv[])
{
	ChessBoard* pBoard = new ChessBoard;
	Pieces* pPieces = pBoard->GetPiece("black");
	pPieces->SetPos(3,6);
	pPieces->SetPos(2,8);

	pPieces = pBoard->GetPiece("fuck the Life");
	pPieces->SetPos(22,6);
	pPieces->SetPos(4,8);

	pBoard->GetAllPiecePos();
	//dynamic_cast<FuckPieces*>(pPieces)->GetAllPos();
	getchar();
	return 0;
}

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