Android中的应用程序是靠消息驱动来工作的,如图示:
根据原理图可以看出事件被不停的添加的消息队列中,有一个处理线程不断的去循环遍历这个消息队列,去处理这个消息
在Android中Looper和Hander这两个类用来实现这些,在Looper类主要存在一个消息队列和不停的循环,hander类主要是添加消息和消息处理
Looper源码:先来看看looper的prepare方法
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
sThreadLocal(线程局部变量)。线程局部变量(ThreadLocal)其实的功用非常简单,就是为每一个使用该变量的线程都提供一个变量值的副本,是Java中一种较为特殊的线程绑定机制,是每一个线程都可以独立地改变自己的副本,而不会和其它线程的副本冲突。可以通过get方法或set方法来设置,因为一个线程只允许有一个looper,所以当prepare时会是否创建了loop,若没有创建,则给sThreadLocal设置
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
在Looper构造方法中创建了一个消息队列MessageQueue,解析来就是循环获取MessageQueue的消息
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
myLooper()方法获取的是之前 sThreadLocal.set(new Looper(quitAllowed))设置的Looper对象
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
那么接下来就是处理消息了
final MessageQueue queue = me.mQueue; //获取此线程的Looper中的MessageQueue消息队列
在MessageQueue中获取消息
Message msg = queue.next();
接下来
msg.target.dispatchMessage(msg);
这里msg.target表示的对象是Handler,也就是将这条消息发送给Hander处理
再来看看Hander,是如何发送消息和处理消息的,一般情况下我们用handler会是这样的:
Handler handler=new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
来看看Handler的构造方法
public Handler() {
this(null, false);
}
public Handler(Callback callback) {
this(callback, false);
}
public Handler(Looper looper) {
this(looper, null, false);
}
public Handler(Looper looper, Callback callback) {
this(looper, callback, false);
}
public Handler(boolean async) {
this(null, async);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
}
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
一般情况下我们用无参的构造方法,其它构造方法要么设置了Callback要么主动传入Looper
再来看看Handler是怎么发送消息的
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
在sendMessageAtTime这个类中,有一个MessageQueue,看看这个MessageQueue是如何来的,在构造方法中
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
在这里设置了MessageQueue(mQueue = mLooper.mQueue;),看看 Looper.myLooper()中做了什么
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
这里就是返回当前线程的looper,如果没有设置那就为空了,现在MessageQueue获取到了,如何就调用
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
方法往MessageQueue里添加消息,别忘了msg.target = this;接下来就是处理消息逻辑了,在Looper中的loop()方法有这么一句 msg.target.dispatchMessage(msg);,也就是把message给Handler的dispatchMessage(msg)方法来处理:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
如果Message设置了callback 那么优先调用Message.callback来处理,Handler全局设置了Callback,那么消息会给这个Callback调用,负责就会调用handleMessage(msg)这个方法处理,这也就是我们重新handleMessage的原因