单例模式要注意以下几点:
它有一个指向唯一实例的静态指针m_pInstance,并且是私有的;
它有一个公有的函数,可以获取这个唯一的实例,并且在需要的时候创建该实例;
它的构造函数是私有的,这样就不能从别处创建该类的实例。
在单例类中定义一个静态成员变量,而它的唯一工作就是在析构函数中删除单例类的实例
class CSingleton
{
private:
CSingleton()
{
}
static CSingleton *m_pInstance;
class CGarbo //它的唯一工作就是在析构函数中删除CSingleton的实例
{
public:
~CGarbo()
{
if(CSingleton::m_pInstance)
delete CSingleton::m_pInstance;
}
};
static CGarbo Garbo; //定义一个静态成员变量,程序结束时,系统会自动调用它的析构函数
public:
static CSingleton * GetInstance()
{
if(m_pInstance == NULL) //判断是否第一次调用
m_pInstance = new CSingleton();
return m_pInstance;
}
};
以下是一个例子(来自于网络
点击打开链接)
Emperor.h
#pragma once
#include <iostream>
#include <Windows.h>
using std::cout;
using std::endl;
using std::string;
class CEmperor
{
public:
static CEmperor * GetInstance();
static void ReleaseInstance();
void EmperorInfo(void);
void SetEmperorTag(string tag);
private:
CEmperor(void);
virtual ~CEmperor(void);
CEmperor(const CEmperor&);
CEmperor& operator=(const CEmperor&);
static CEmperor *m_pEmperor;
static HANDLE m_pMutex;
string m_EmperorTag;
class CGarbo
{
public:
CGarbo()
{
cout << "Create Garbo" << endl;
}
~CGarbo()
{
cout << "Destroy Garbo" << endl;
if (NULL != m_pEmperor)
{
WaitForSingleObject(m_pMutex, INFINITE);
if (NULL != m_pEmperor)
{
cout << "Remove instance" << endl;
delete m_pEmperor;
m_pEmperor = NULL;
}
ReleaseMutex(m_pMutex);
}
if (NULL != m_pMutex)
{
cout << "Delete mutex" << endl;
CloseHandle(m_pMutex);
m_pMutex = NULL;
}
}
};
static CGarbo m_Garbo;
};
Emperor.cpp
//#include "stdafx.h"
#include "Emperor.h"
#include <Windows.h>
#include <iostream>
using std::cout;
using std::endl;
using std::string;
CEmperor* CEmperor::m_pEmperor = NULL;
HANDLE CEmperor::m_pMutex = CreateMutex(NULL, FALSE, NULL);
CEmperor::CGarbo CEmperor::m_Garbo;
CEmperor::CEmperor(void)
{
cout << "Create CEmperor Instance" << endl;
}
CEmperor::~CEmperor(void)
{
cout << "Destroy CEmperor Instance and release its resource" << endl;
}
void CEmperor::EmperorInfo(void)
{
char msgBuffer[50] = { 0 };
sprintf_s(msgBuffer, 50, "皇帝(%s).", m_EmperorTag.c_str());
string msg(msgBuffer);
cout << msg.c_str() << endl;
}
CEmperor* CEmperor::GetInstance()
{
if (NULL == m_pEmperor)
{
WaitForSingleObject(m_pMutex, INFINITE);
if (NULL == m_pEmperor)
m_pEmperor = new CEmperor();
ReleaseMutex(m_pMutex);
}
return m_pEmperor;
}
void CEmperor::ReleaseInstance()
{
if (NULL != m_pEmperor)
{
WaitForSingleObject(m_pMutex, INFINITE);
if (NULL != m_pEmperor)
{
delete m_pEmperor;
m_pEmperor = NULL;
}
ReleaseMutex(m_pMutex);
}
}
void CEmperor::SetEmperorTag(string tag)
{
m_EmperorTag = tag;
}
Singleton.cpp
//#include "stdafx.h"
#include "Emperor.h"
void DoIt()
{
CEmperor *pEmperor1 = CEmperor::GetInstance();
pEmperor1->SetEmperorTag("95");
pEmperor1->EmperorInfo();
CEmperor *pEmperor2 = CEmperor::GetInstance();
pEmperor2->EmperorInfo();
CEmperor *pEmperor3 = CEmperor::GetInstance();
pEmperor3->EmperorInfo();
CEmperor *pEmperor4 = pEmperor3;
pEmperor4->EmperorInfo();
CEmperor *pEmperor5 = NULL;
pEmperor5 = pEmperor4;
pEmperor5->EmperorInfo();
CEmperor::ReleaseInstance();
}
int main(int argc, char * argv[])
{
DoIt();
system("pause");
return 0;
}
运行结果: