经典的八数码问题,不过题目开始一直在说16数码问题。
《算法竞赛入门经典》P131说的很清楚了。不过这道题要注意用hash判重,用STL偷懒会TLE。
代码(G++):
#include <iostream>
#include <cstdio>
#include <string>
#include <cstring>
#include <queue>
#define MAX 500000
#define MOD 100000
using namespace std;
typedef int State[9];
const int dir[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
const char ch[4]={'u','d','l','r'};
struct Node{
int id;
int pos;
string s;
};
State state[MAX];
int head[MOD],next[MAX];
char array[9];
int hash(int id)
{
int i,num;
num=0;
for(i=0;i<9;i++)
{
num=num*10+state[id][i];
}
if(num==123456780) return -1;
else return num%MOD;
}
int check(int id)
{
int i,h;
h=hash(id);
if(h==-1) return 1;
for(i=head[h];i!=-1;i=next[i])
{
if(memcmp(state[i],state[id],sizeof(State))==0) return 0;
}
next[id]=head[h];
head[h]=id;
return -1;
}
string bfs(int v)
{
int i,x,y,nx,ny,pos,npos,c,id,k;
queue<Node> qi;
Node node;
qi.push((Node){0,v,""});
c=1;
while(!qi.empty())
{
node=qi.front();
qi.pop();
id=node.id;
pos=node.pos;
x=pos/3;
y=pos%3;
for(i=0;i<4;i++)
{
nx=x+dir[i][0];
ny=y+dir[i][1];
if(nx>=0&&ny>=0&&nx<3&&ny<3)
{
npos=nx*3+ny;
memcpy(state[c],state[id],sizeof(state[id]));
state[c][npos]=state[id][pos];
state[c][pos]=state[id][npos];
k=check(c);
if(k==1) return node.s+ch[i];
else if(k==-1){
qi.push((Node){c++,npos,node.s+ch[i]});
}
}
}
}
return "unsolvable";
}
int main()
{
//freopen("in.txt","r",stdin);
int i,x;
string str;
while(scanf("%c",&array[0])!=EOF)
{
for(i=1;i<9;i++) scanf(" %c",&array[i]);
for(i=0;i<9;i++)
{
if(array[i]=='x')
{
state[0][i]=0;
x=i;
}else state[0][i]=array[i]-'0';
}
memset(head,-1,sizeof(head));
check(0);
str=bfs(x);
printf("%s\n",str.c_str());
}
return 0;
}
题目( http://poj.org/problem?id=1077):
Eight
Time Limit: 1000MS | Memory Limit: 65536K | |||
Special Judge |
Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8 9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12 13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
Input
You will receive a description of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle
is described by this list:
1 2 3 x 4 6 7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line.
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr