QQ中的弹性球动画效果

package com.test.myapplication;  
  
import android.animation.Animator;  
import android.animation.ObjectAnimator;  
import android.animation.ValueAnimator;  
import android.content.Context;  
import android.graphics.Canvas;  
import android.graphics.Color;  
import android.graphics.Paint;  
import android.graphics.Path;  
import android.graphics.PointF;  
import android.support.annotation.Nullable;  
import android.util.AttributeSet;  
import android.util.Log;  
import android.view.MotionEvent;  
import android.view.View;  
import android.view.animation.AccelerateDecelerateInterpolator;  
  
public class MyView extends View {  
  
    private float mHeight;  
    private float mWidth;  
    private float radius = 40f;  
    private float currentRadius;  
    private Paint mPaint;  
  
    private PointF mStickCenter;  
    private PointF mDragCenter;  
  
    public MyView(Context context) {  
        super(context);  
        init();  
    }  
  
    public MyView(Context context, @Nullable AttributeSet attrs) {  
        super(context, attrs);  
        init();  
    }  
  
  
    private void init() {  
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);  
        mPaint.setColor(Color.RED);  
        mPaint.setStyle(Paint.Style.FILL);  
    }  
  
    @Override  
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {  
        super.onLayout(changed, left, top, right, bottom);  
        mHeight = getHeight();  
        mWidth = getWidth();  
        currentRadius = radius;  
        mStickCenter = new PointF(mWidth / 2, mHeight / 2);  
        mDragCenter = new PointF(mWidth / 2, mHeight / 2);  
    }  
  
    @Override  
    protected void onDraw(Canvas canvas) {  
        super.onDraw(canvas);  
        float xdelta = mDragCenter.x - mStickCenter.x;  
        float ydelta = mDragCenter.y - mStickCenter.y;  
        float distance = (float) Math.sqrt(xdelta * xdelta + ydelta * ydelta);  
  
        //拖拽圆  
        canvas.drawCircle(mDragCenter.x, mDragCenter.y, radius, mPaint);  
  
        if (distance != 0) {  
            currentRadius = radius * (1 - Math.min(distance / 3, 100) / 100);  
            if (currentRadius < 5) {  
                currentRadius = 5;  
            }  
  
            //变化圆  
            canvas.drawCircle(mStickCenter.x, mStickCenter.y, currentRadius, mPaint);  
  
            float cos = ydelta / distance;  
            float sin = xdelta / distance;  
            //变化圆切点1  
            PointF stick1 = new PointF();  
            stick1.x = mStickCenter.x - currentRadius * cos;  
            stick1.y = mStickCenter.y + currentRadius * sin;  
           //变化圆切点2  
            PointF stick2 = new PointF();  
            stick2.x = mStickCenter.x + currentRadius * cos;  
            stick2.y = mStickCenter.y - currentRadius * sin;  
            //拖拽圆切点2  
            PointF drag2 = new PointF();  
            drag2.x = mDragCenter.x + radius * cos;  
            drag2.y = mDragCenter.y - radius * sin;  
            //拖拽圆切点1  
            PointF drag1 = new PointF();  
            drag1.x = mDragCenter.x - radius * cos;  
            drag1.y = mDragCenter.y + radius * sin;  
            //控制点1  
            PointF control1 = new PointF();  
            control1.x = stick1.x + xdelta / 2;  
            control1.y = stick1.y + ydelta / 2;  
            //控制点2  
            PointF control2 = new PointF();  
            control2.x = stick2.x + xdelta / 2;  
            control2.y = stick2.y + ydelta / 2;  
  
            //贝塞尔曲线  
            Path path = new Path();  
            path.moveTo(stick1.x, stick1.y);  
            path.quadTo(control1.x, control1.y, drag1.x, drag1.y);  
            path.lineTo(drag2.x, drag2.y);  
            path.quadTo(control2.x, control2.y, stick2.x, stick2.y);  
            path.close();  
            canvas.drawPath(path, mPaint);  
        }  
    }  
  
    private float downX;  
    private float downY;  
  
    @Override  
    public boolean onTouchEvent(MotionEvent event) {  
        int action = event.getAction();  
        switch (action) {  
            case MotionEvent.ACTION_DOWN:  
                downX = event.getX();  
                downY = event.getY();  
                break;  
            case MotionEvent.ACTION_MOVE:  
                float x = event.getX();  
                float y = event.getY();  
                mDragCenter.x += x - downX;  
                mDragCenter.y += y - downY;  
                downX = x;  
                downY = y;  
                invalidate();  
                break;  
            case MotionEvent.ACTION_UP:  
                final float xoffset = mDragCenter.x - mWidth / 2;  
                final float yoffset = mDragCenter.y - mHeight / 2;  
                final float originalx = mDragCenter.x;  
                final float originaly = mDragCenter.y;  
                ValueAnimator va = ValueAnimator.ofFloat(0, 1);  
                va.setInterpolator(new AccelerateDecelerateInterpolator());  
                va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {  
                    @Override  
                    public void onAnimationUpdate(ValueAnimator animation) {  
                        float fraction = animation.getAnimatedFraction();  
                        mDragCenter.x = originalx - xoffset * fraction;  
                        mDragCenter.y = originaly - yoffset * fraction;  
                        invalidate();  
                    }  
                });  
                va.setDuration(300);  
                va.start();  
                break;  
        }  
  
        return true;  
    }  
}  

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