Scroller类及scroll相关方法总结

Scroller是一个辅助滚动的类,有一个startScroll方法,顾名思义就是开始滚动,但是他的源码中并没有真正滚动的代码,看下startScroll源码

/**
     * Start scrolling by providing a starting point, the distance to travel,
     * and the duration of the scroll.
     * 
     * @param startX Starting horizontal scroll offset in pixels. Positive
     *        numbers will scroll the content to the left.
     * @param startY Starting vertical scroll offset in pixels. Positive numbers
     *        will scroll the content up.
     * @param dx Horizontal distance to travel. Positive numbers will scroll the
     *        content to the left.
     * @param dy Vertical distance to travel. Positive numbers will scroll the
     *        content up.
     * @param duration Duration of the scroll in milliseconds.
     */
    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
        mMode = SCROLL_MODE;
        mFinished = false;
        mDuration = duration;
        mStartTime = AnimationUtils.currentAnimationTimeMillis();
        mStartX = startX;
        mStartY = startY;
        mFinalX = startX + dx;
        mFinalY = startY + dy;
        mDeltaX = dx;
        mDeltaY = dy;
        mDurationReciprocal = 1.0f / (float) mDuration;
    }

可以看到方法中只是设置了一下属性,比如持续时间,滚动距离,起止位置等

所以真正的滚动需要通过view的重绘来实现 以ScrollView的smoothScrollBy为例

/**
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
     *
     * @param dx the number of pixels to scroll by on the X axis
     * @param dy the number of pixels to scroll by on the Y axis
     */
    public final void smoothScrollBy(int dx, int dy) {
        if (getChildCount() == 0) {
            // Nothing to do.
            return;
        }
        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
        if (duration > ANIMATED_SCROLL_GAP) {
            final int height = getHeight() - mPaddingBottom - mPaddingTop;
            final int bottom = getChildAt(0).getHeight();
            final int maxY = Math.max(0, bottom - height);
            final int scrollY = mScrollY;
            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;

            mScroller.startScroll(mScrollX, scrollY, 0, dy);
            postInvalidateOnAnimation();
        } else {//小于这个时间间隔值直接scrollBY
            if (!mScroller.isFinished()) {
                mScroller.abortAnimation();
                if (mFlingStrictSpan != null) {
                    mFlingStrictSpan.finish();
                    mFlingStrictSpan = null;
                }
            }
            scrollBy(dx, dy);
        }
        mLastScroll = AnimationUtils.currentAnimationTimeMillis();
    }

如注释所示,个人理解startScroll是通过分割滑动来达到平滑过度的效果。postInvalidateOnAnimation()方法会触发重绘,重绘的时候在draw方法中会调用computeScroll方法

这个方法在view中没有实现看下ScrollView的实现:

public void computeScroll() {
        if (mScroller.computeScrollOffset()) {
            // This is called at drawing time by ViewGroup.  We don't want to
            // re-show the scrollbars at this point, which scrollTo will do,
            // so we replicate most of scrollTo here.
            //
            //         It's a little odd to call onScrollChanged from inside the drawing.
            //
            //         It is, except when you remember that computeScroll() is used to
            //         animate scrolling. So unless we want to defer the onScrollChanged()
            //         until the end of the animated scrolling, we don't really have a
            //         choice here.
            //
            //         I agree.  The alternative, which I think would be worse, is to post
            //         something and tell the subclasses later.  This is bad because there
            //         will be a window where mScrollX/Y is different from what the app
            //         thinks it is.
            //
            int oldX = mScrollX;
            int oldY = mScrollY;
            int x = mScroller.getCurrX();
            int y = mScroller.getCurrY();

            if (oldX != x || oldY != y) {
                final int range = getScrollRange();
                final int overscrollMode = getOverScrollMode();
                final boolean canOverscroll = overscrollMode == OVER_SCROLL_ALWAYS ||
                        (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0);

                overScrollBy(x - oldX, y - oldY, oldX, oldY, 0, range,
                        0, mOverflingDistance, false);
                onScrollChanged(mScrollX, mScrollY, oldX, oldY);

                if (canOverscroll) {
                    if (y < 0 && oldY >= 0) {
                        mEdgeGlowTop.onAbsorb((int) mScroller.getCurrVelocity());
                    } else if (y > range && oldY <= range) {
                        mEdgeGlowBottom.onAbsorb((int) mScroller.getCurrVelocity());
                    }
                }
            }

            if (!awakenScrollBars()) {
                // Keep on drawing until the animation has finished.
                postInvalidateOnAnimation();
            }
        } else {
            if (mFlingStrictSpan != null) {
                mFlingStrictSpan.finish();
                mFlingStrictSpan = null;
            }
        }
    }

computeScrollOffset方法用于判断滚动是否结束,可以看到如果没有结束则会继续调用scrollBy方法进行滚动

下面转载一张图直观地展现整个过程





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