红橙Darren视频笔记 view的绘制流程(下)基于API27

关于View的测量代码是如何执行到的以及performMeasure的具体流程可以参见上一篇笔记
之前忘了说明 view的绘制流程里面用到的设计模式是模板设计模式 可以参考这篇文章
https://blog.csdn.net/u011109881/article/details/82453771
模板设计模式就是父类制定了操作流程(空方法)等着子类去实现(类似hook的用法)
上一篇讲到ViewRootImpl的performTraversals 方法种执行了三个方法
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);//关键方法1
performLayout(lp, mWidth, mHeight);//关键方法2
performDraw();//关键方法3
并着重分析了performMeasure的后续流程 我们从这里开始接着讲述View的绘制流程

一.View的绘制整体流程

如前所述 View的绘制分成三步
1.performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
整个测量过程 由外至内传递MeasureSpec 有了父布局的MeasureSpec再计算子view 然后一级级由内至外执行measure方法
子布局的大小是由父布局和子布局一起决定的
2.performLayout(lp, mWidth, mHeight);//关键方法2
用于摆放布局 大致流程是for循环遍历子view 使用setChildFrame来摆放每一个布局
3.performDraw();//关键方法3
用于绘制自己还有子view(包括背景等)

二.继performMeasure之后执行的方法performLayout方法

ViewRootImpl performLayout(lp, mWidth, mHeight);–>View layout()–>onLayout()

        private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
                int desiredWindowHeight) {
            mLayoutRequested = false;
            mScrollMayChange = true;
            mInLayout = true;

            final View host = mView;
            if (host == null) {
                return;
            }
            if (DEBUG_ORIENTATION || DEBUG_LAYOUT) {
                Log.v(mTag, "Laying out " + host + " to (" +
                        host.getMeasuredWidth() + ", " + host.getMeasuredHeight() + ")");
            }

            Trace.traceBegin(Trace.TRACE_TAG_VIEW, "layout");
            try {
                host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());//关键点

                mInLayout = false;
                int numViewsRequestingLayout = mLayoutRequesters.size();
                if (numViewsRequestingLayout > 0) {
                    // requestLayout() was called during layout.
                    // If no layout-request flags are set on the requesting views, there is no problem.
                    // If some requests are still pending, then we need to clear those flags and do
                    // a full request/measure/layout pass to handle this situation.
                    ArrayList<View> validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters,
                            false);
                    if (validLayoutRequesters != null) {
                        // Set this flag to indicate that any further requests are happening during
                        // the second pass, which may result in posting those requests to the next
                        // frame instead
                        mHandlingLayoutInLayoutRequest = true;

                        // Process fresh layout requests, then measure and layout
                        int numValidRequests = validLayoutRequesters.size();
                        for (int i = 0; i < numValidRequests; ++i) {
                            final View view = validLayoutRequesters.get(i);
                            Log.w("View", "requestLayout() improperly called by " + view +
                                    " during layout: running second layout pass");
                            view.requestLayout();
                        }
                        measureHierarchy(host, lp, mView.getContext().getResources(),
                                desiredWindowWidth, desiredWindowHeight);
                        mInLayout = true;
                        host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());

                        mHandlingLayoutInLayoutRequest = false;

                        // Check the valid requests again, this time without checking/clearing the
                        // layout flags, since requests happening during the second pass get noop'd
                        validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters, true);
                        if (validLayoutRequesters != null) {
                            final ArrayList<View> finalRequesters = validLayoutRequesters;
                            // Post second-pass requests to the next frame
                            getRunQueue().post(new Runnable() {
                                @Override
                                public void run() {
                                    int numValidRequests = finalRequesters.size();
                                    for (int i = 0; i < numValidRequests; ++i) {
                                        final View view = finalRequesters.get(i);
                                        Log.w("View", "requestLayout() improperly called by " + view +
                                                " during second layout pass: posting in next frame");
                                        view.requestLayout();
                                    }
                                }
                            });
                        }
                    }

                }
            } finally {
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
            mInLayout = false;
        }

View

    public void layout(int l, int t, int r, int b) {
        if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
            onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
            mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
        }

        int oldL = mLeft;
        int oldT = mTop;
        int oldB = mBottom;
        int oldR = mRight;

        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            onLayout(changed, l, t, r, b);//关键点

            if (shouldDrawRoundScrollbar()) {
                if(mRoundScrollbarRenderer == null) {
                    mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
                }
            } else {
                mRoundScrollbarRenderer = null;
            }

            mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnLayoutChangeListeners != null) {
                ArrayList<OnLayoutChangeListener> listenersCopy =
                        (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
                int numListeners = listenersCopy.size();
                for (int i = 0; i < numListeners; ++i) {
                    listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
                }
            }
        }

        final boolean wasLayoutValid = isLayoutValid();

        mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
        mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;

        if (!wasLayoutValid && isFocused()) {
            mPrivateFlags &= ~PFLAG_WANTS_FOCUS;
            if (canTakeFocus()) {
                // We have a robust focus, so parents should no longer be wanting focus.
                clearParentsWantFocus();
            } else if (getViewRootImpl() == null || !getViewRootImpl().isInLayout()) {
                // This is a weird case. Most-likely the user, rather than ViewRootImpl, called
                // layout. In this case, there's no guarantee that parent layouts will be evaluated
                // and thus the safest action is to clear focus here.
                clearFocusInternal(null, /* propagate */ true, /* refocus */ false);
                clearParentsWantFocus();
            } else if (!hasParentWantsFocus()) {
                // original requestFocus was likely on this view directly, so just clear focus
                clearFocusInternal(null, /* propagate */ true, /* refocus */ false);
            }
            // otherwise, we let parents handle re-assigning focus during their layout passes.
        } else if ((mPrivateFlags & PFLAG_WANTS_FOCUS) != 0) {
            mPrivateFlags &= ~PFLAG_WANTS_FOCUS;
            View focused = findFocus();
            if (focused != null) {
                // Try to restore focus as close as possible to our starting focus.
                if (!restoreDefaultFocus() && !hasParentWantsFocus()) {
                    // Give up and clear focus once we've reached the top-most parent which wants
                    // focus.
                    focused.clearFocusInternal(null, /* propagate */ true, /* refocus */ false);
                }
            }
        }

        if ((mPrivateFlags3 & PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT) != 0) {
            mPrivateFlags3 &= ~PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT;
            notifyEnterOrExitForAutoFillIfNeeded(true);
        }
    }

跟到最后我们发现View onLayout是个空实现 那么如果以我们上一篇举的例子

<?xml version="1.0" encoding="utf-8"?><!-- step2 在xml中使用自定义属性 -->
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/outer"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".MainActivity">

    <LinearLayout
        android:id="@+id/inner"
        android:orientation="horizontal"
        android:layout_width="match_parent"
        android:layout_height="wrap_content">

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="text1" />

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="text2" />

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="text3" />

    </LinearLayout>

</LinearLayout>

对于第二层的LinearLayout inner而言 执行的就是LinearLayout 的onLayout方法

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mOrientation == VERTICAL) {
            layoutVertical(l, t, r, b);
        } else {
            layoutHorizontal(l, t, r, b);
        }
    }

因为我指定了属性排序方式为horizontal 那么我们看看子布局如何摆放

    void layoutHorizontal(int left, int top, int right, int bottom) {
        final boolean isLayoutRtl = isLayoutRtl();//默认false
        final int paddingTop = mPaddingTop;

        int childTop;//子布局开始摆放的y坐标
        int childLeft;//子布局开始摆放的x坐标

        // Where bottom of child should go
        final int height = bottom - top;
        int childBottom = height - mPaddingBottom;

        // Space available for child
        int childSpace = height - paddingTop - mPaddingBottom;//可以摆放的高度(需要减去父容器的上下padding)

        final int count = getVirtualChildCount();

        final int majorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
        final int minorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;

        final boolean baselineAligned = mBaselineAligned;

        final int[] maxAscent = mMaxAscent;
        final int[] maxDescent = mMaxDescent;

        final int layoutDirection = getLayoutDirection();
        switch (Gravity.getAbsoluteGravity(majorGravity, layoutDirection)) {
            //根据LinearLayout不同的Gravity 计算childLeft(子节点的坐标起点x坐标)
            case Gravity.RIGHT:
                // mTotalLength contains the padding already
                childLeft = mPaddingLeft + right - left - mTotalLength;
                break;

            case Gravity.CENTER_HORIZONTAL:
                // mTotalLength contains the padding already
                childLeft = mPaddingLeft + (right - left - mTotalLength) / 2;
                break;

            case Gravity.LEFT:
            default:
                childLeft = mPaddingLeft;
                break;
        }

        int start = 0;
        int dir = 1;
        //In case of RTL, start drawing from the last child.
        if (isLayoutRtl) {
            start = count - 1;
            dir = -1;
        }

        for (int i = 0; i < count; i++) {
            final int childIndex = start + dir * i;
            final View child = getVirtualChildAt(childIndex);
            if (child == null) {//跳过
                childLeft += measureNullChild(childIndex);
            } else if (child.getVisibility() != GONE) {
                final int childWidth = child.getMeasuredWidth();
                final int childHeight = child.getMeasuredHeight();
                int childBaseline = -1;

                final LinearLayout.LayoutParams lp =
                        (LinearLayout.LayoutParams) child.getLayoutParams();

                if (baselineAligned && lp.height != LayoutParams.MATCH_PARENT) {
                    childBaseline = child.getBaseline();
                }

                int gravity = lp.gravity;
                if (gravity < 0) {
                    gravity = minorGravity;
                }

                switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {//根据子view的gravity计算y方向的起始坐标(每一个子view都是从0开始计算)
                    case Gravity.TOP:
                        childTop = paddingTop + lp.topMargin;
                        if (childBaseline != -1) {
                            childTop += maxAscent[INDEX_TOP] - childBaseline;
                        }
                        break;

                    case Gravity.CENTER_VERTICAL:
                        // Removed support for baseline alignment when layout_gravity or
                        // gravity == center_vertical. See bug #1038483.
                        // Keep the code around if we need to re-enable this feature
                        // if (childBaseline != -1) {
                        //     // Align baselines vertically only if the child is smaller than us
                        //     if (childSpace - childHeight > 0) {
                        //         childTop = paddingTop + (childSpace / 2) - childBaseline;
                        //     } else {
                        //         childTop = paddingTop + (childSpace - childHeight) / 2;
                        //     }
                        // } else {
                        childTop = paddingTop + ((childSpace - childHeight) / 2)
                                + lp.topMargin - lp.bottomMargin;
                        break;

                    case Gravity.BOTTOM:
                        childTop = childBottom - childHeight - lp.bottomMargin;
                        if (childBaseline != -1) {
                            int descent = child.getMeasuredHeight() - childBaseline;
                            childTop -= (maxDescent[INDEX_BOTTOM] - descent);
                        }
                        break;
                    default:
                        childTop = paddingTop;
                        break;
                }

                if (hasDividerBeforeChildAt(childIndex)) {
                    childLeft += mDividerWidth;
                }

                childLeft += lp.leftMargin;
                setChildFrame(child, childLeft + getLocationOffset(child), childTop,
                        childWidth, childHeight);//摆放当前循环的child的位置
                childLeft += childWidth + lp.rightMargin +
                        getNextLocationOffset(child);//累加 记录下一个摆放child的x起点位置 (注意对比y方向起始点的计算)

                i += getChildrenSkipCount(child, childIndex);
            }
        }
    }

最终是调用setChildFrame去摆放每一个子view

三.继performLayout之后执行的方法performDraw方法

ViewRootImpl performDraw()–>draw(fullRedrawNeeded);–>drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)
View–>mView.draw(canvas);
draw的几个绘制步骤中有三个比较重要:
1 drawBackground(canvas);画背景
2 onDraw(canvas);绘制自己(ViewGroup默认不会调用原因以及如何修改这一特点参见https://blog.csdn.net/u011109881/article/details/110729417)
3 dispatchDraw(canvas);绘制子view

    private void performDraw() {
        ...
        try {
            draw(fullRedrawNeeded);//关键点
        } finally {
            mIsDrawing = false;
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }

        ...
    }

    private void draw(boolean fullRedrawNeeded) {
        ...
                if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
                    return;
                }
        ...
    }

    private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
            boolean scalingRequired, Rect dirty) {

       ...
            try {
                canvas.translate(-xoff, -yoff);
                if (mTranslator != null) {
                    mTranslator.translateCanvas(canvas);
                }
                canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);
                attachInfo.mSetIgnoreDirtyState = false;

                mView.draw(canvas);//关键点

                drawAccessibilityFocusedDrawableIfNeeded(canvas);
            } finally {
                if (!attachInfo.mSetIgnoreDirtyState) {
                    // Only clear the flag if it was not set during the mView.draw() call
                    attachInfo.mIgnoreDirtyState = false;
                }
            }
        ...
        return true;
    }

View

    public void draw(Canvas canvas) {
        final int privateFlags = mPrivateFlags;
        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        drawBackground(canvas);

        // skip step 2 & 5 if possible (common case)
        final int viewFlags = mViewFlags;
        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
        if (!verticalEdges && !horizontalEdges) {
            // Step 3, draw the content
            onDraw(canvas);

            // Step 4, draw the children
            dispatchDraw(canvas);

            drawAutofilledHighlight(canvas);

            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }

            // Step 6, draw decorations (foreground, scrollbars)
            onDrawForeground(canvas);

            // Step 7, draw the default focus highlight
            drawDefaultFocusHighlight(canvas);

            if (debugDraw()) {
                debugDrawFocus(canvas);
            }

            // we're done...
            return;
        }

        /*
         * Here we do the full fledged routine...
         * (this is an uncommon case where speed matters less,
         * this is why we repeat some of the tests that have been
         * done above)
         */

        boolean drawTop = false;
        boolean drawBottom = false;
        boolean drawLeft = false;
        boolean drawRight = false;

        float topFadeStrength = 0.0f;
        float bottomFadeStrength = 0.0f;
        float leftFadeStrength = 0.0f;
        float rightFadeStrength = 0.0f;

        // Step 2, save the canvas' layers
        int paddingLeft = mPaddingLeft;

        final boolean offsetRequired = isPaddingOffsetRequired();
        if (offsetRequired) {
            paddingLeft += getLeftPaddingOffset();
        }

        int left = mScrollX + paddingLeft;
        int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
        int top = mScrollY + getFadeTop(offsetRequired);
        int bottom = top + getFadeHeight(offsetRequired);

        if (offsetRequired) {
            right += getRightPaddingOffset();
            bottom += getBottomPaddingOffset();
        }

        final ScrollabilityCache scrollabilityCache = mScrollCache;
        final float fadeHeight = scrollabilityCache.fadingEdgeLength;
        int length = (int) fadeHeight;

        // clip the fade length if top and bottom fades overlap
        // overlapping fades produce odd-looking artifacts
        if (verticalEdges && (top + length > bottom - length)) {
            length = (bottom - top) / 2;
        }

        // also clip horizontal fades if necessary
        if (horizontalEdges && (left + length > right - length)) {
            length = (right - left) / 2;
        }

        if (verticalEdges) {
            topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
            drawTop = topFadeStrength * fadeHeight > 1.0f;
            bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
            drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
        }

        if (horizontalEdges) {
            leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
            drawLeft = leftFadeStrength * fadeHeight > 1.0f;
            rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
            drawRight = rightFadeStrength * fadeHeight > 1.0f;
        }

        saveCount = canvas.getSaveCount();
        int topSaveCount = -1;
        int bottomSaveCount = -1;
        int leftSaveCount = -1;
        int rightSaveCount = -1;

        int solidColor = getSolidColor();
        if (solidColor == 0) {
            if (drawTop) {
                topSaveCount = canvas.saveUnclippedLayer(left, top, right, top + length);
            }

            if (drawBottom) {
                bottomSaveCount = canvas.saveUnclippedLayer(left, bottom - length, right, bottom);
            }

            if (drawLeft) {
                leftSaveCount = canvas.saveUnclippedLayer(left, top, left + length, bottom);
            }

            if (drawRight) {
                rightSaveCount = canvas.saveUnclippedLayer(right - length, top, right, bottom);
            }
        } else {
            scrollabilityCache.setFadeColor(solidColor);
        }

        // Step 3, draw the content
        onDraw(canvas);

        // Step 4, draw the children
        dispatchDraw(canvas);

        // Step 5, draw the fade effect and restore layers
        final Paint p = scrollabilityCache.paint;
        final Matrix matrix = scrollabilityCache.matrix;
        final Shader fade = scrollabilityCache.shader;

        // must be restored in the reverse order that they were saved
        if (drawRight) {
            matrix.setScale(1, fadeHeight * rightFadeStrength);
            matrix.postRotate(90);
            matrix.postTranslate(right, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            if (solidColor == 0) {
                canvas.restoreUnclippedLayer(rightSaveCount, p);

            } else {
                canvas.drawRect(right - length, top, right, bottom, p);
            }
        }

        if (drawLeft) {
            matrix.setScale(1, fadeHeight * leftFadeStrength);
            matrix.postRotate(-90);
            matrix.postTranslate(left, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            if (solidColor == 0) {
                canvas.restoreUnclippedLayer(leftSaveCount, p);
            } else {
                canvas.drawRect(left, top, left + length, bottom, p);
            }
        }

        if (drawBottom) {
            matrix.setScale(1, fadeHeight * bottomFadeStrength);
            matrix.postRotate(180);
            matrix.postTranslate(left, bottom);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            if (solidColor == 0) {
                canvas.restoreUnclippedLayer(bottomSaveCount, p);
            } else {
                canvas.drawRect(left, bottom - length, right, bottom, p);
            }
        }

        if (drawTop) {
            matrix.setScale(1, fadeHeight * topFadeStrength);
            matrix.postTranslate(left, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            if (solidColor == 0) {
                canvas.restoreUnclippedLayer(topSaveCount, p);
            } else {
                canvas.drawRect(left, top, right, top + length, p);
            }
        }

        canvas.restoreToCount(saveCount);

        drawAutofilledHighlight(canvas);

        // Overlay is part of the content and draws beneath Foreground
        if (mOverlay != null && !mOverlay.isEmpty()) {
            mOverlay.getOverlayView().dispatchDraw(canvas);
        }

        // Step 6, draw decorations (foreground, scrollbars)
        onDrawForeground(canvas);

        if (debugDraw()) {
            debugDrawFocus(canvas);
        }
    }

再次注意draw里面使用了设计模式种的模板设计模式 即 规定了方法的顺序(模板) 但是可能没给出具体的实现,具体的实现由不同的子类根据各自的情况实现。
注意draw步骤
* 1. Draw the background
* 2. If necessary, save the canvas’ layers to prepare for fading
* 3. Draw view’s content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)

四 思考

比如 addView setVisibility invalidate setBackground等都会调用到performTraversals然后触发view的绘制流程 但是可能跳过某些步骤
代码优化:onDraw的调用由外到内 又由内至外 非常复杂 尽量不要嵌套 并且不要过度依赖性能优化工具,再厉害的工具往往也有检测不出的问题 了解源码的基本运行原理才是王道

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值