swift之UIIMageView和UIIMage

**********创建UIIMageView

let imageView = UIImageView(image:UIImage(named:"image1"))

imageView.frame = CGRect(x:10, y:30, width:300, height:150)

self.view.addSubview(imageView)


****************设置图片image


imageView.image = UIImage(named:"icon2")


**************从文件目录中获取图片


let path = Bundle.main.path(forResource: "ball", ofType: "png")

let newImage = UIImage(contentsOfFile: path!)

let imageView = UIImageView(image:newImage)

self.view.addSubview(imageView)


*******************从网络地址获取图片


//定义URL对象

let url = URL(string: "http://******/l.png")

//从网络获取数据流

let data = try! Data(contentsOf: url!)

//通过数据流初始化图片

let newImage = UIImage(data: data)

let imageView = UIImageView(image:newImage);

self.view.addSubview(imageView)


*******************使用图像控件实现动画播放

UIImageView提供了存储多张图片来创建动画的功能,具体做法是,在 animationImages 性中设置一个图片数组,然后使用 startAnimating 法开始动画,最后用 stopAnimating 法停止动画。同时,使用 animationDuration 性中可以设置动画每帧切换的速度(秒)。


import UIKit


class ViewController: UIViewController {

    

    var imageView:UIImageView!

    

    override func viewDidLoad() {

        super.viewDidLoad()

        

        imageView = UIImageView()

        imageView.frame=CGRect(x:20, y:20, width:100, height:100)

        //设置动画图片

        imageView.animationImages = [UIImage(named:"icon1")!,UIImage(named:"icon2")!]

        //设置每隔0.5秒变化一次

        imageView.animationDuration=0.5

        self.view.addSubview(imageView)

    }

    

    override func viewWillAppear(_ animated: Bool) {

        super.viewWillAppear(animated)

        imageView.startAnimating()

    }

    

    override func viewWillDisappear(_ animated: Bool) {

        super.viewWillAppear(animated)

        imageView.stopAnimating()

    }

    

   

}


**************保持图片比例

UIImageView 拉伸图片使其占满整个 UIImageView,如果不想让图片变形,可以将 ContentMode 置为 Aspect Fit


imageView.contentMode = .scaleAspectFit



==========================UIIMage



==========CIImage、CGImage、UIImage之间的相互转换

CIImage转UIImage


/// CIImage转UIImage相对简单,直接使用UIImage的初始化方法即可

func convertCIImageToUIImage(ciImage:CIImage) -> UIImage {

    let uiImage = UIImage.init(ciImage: ciImage)

    // 注意!!!这里的uiImage的uiImage.cgImage 是nil

    let cgImage = uiImage.cgImage

    // 注意!!!上面的cgImage是nil,原因如下,官方解释

    // returns underlying CGImageRef or nil if CIImage based

    return uiImage

}


CGImage转UIImage


// CGImage转UIImage相对简单,直接使用UIImage的初始化方法即可

// 原理同上

func convertCIImageToUIImage(cgImage:CGImage) -> UIImage {

    let uiImage = UIImage.init(cgImage: cgImage)

    // 注意!!!这里的uiImage的uiImage.ciImage 是nil

    let ciImage = uiImage.ciImage

    // 注意!!!上面的ciImage是nil,原因如下,官方解释

    // returns underlying CIImage or nil if CGImageRef based

    return uiImage

}


CGImage与CIImage互相转换


// MARK:- convert the CGImageToCIImage

/// convertCGImageToCIImage

///

/// - Parameter cgImage: input cgImage

/// - Returns: output CIImage

func convertCGImageToCIImage(cgImage:CGImage) -> CIImage{

    return CIImage.init(cgImage: cgImage)

}


// MARK:- convert the CIImageToCGImage

/// convertCIImageToCGImage

///

/// - Parameter ciImage: input ciImage

/// - Returns: output CGImage

func convertCIImageToCGImage(ciImage:CIImage) -> CGImage{

    

    

    let ciContext = CIContext.init()

    let cgImage:CGImage = ciContext.createCGImage(ciImage, from: ciImage.extent)!

    return cgImage

}


UIImage转为CGImageCIImage


/// UIImage转为CIImage

/// UIImage转CIImage有时候不能直接采用uiImage.ciImage获取

/// 当uiImage.ciImage为nil的时候需要先通过uiImage.cgImage得到

/// cgImage, 然后通过convertCGImageToCIImage将cgImage装换为ciImage

func convertUIImageToCIImage(uiImage:UIImage) -> CIImage {

    

    var ciImage = uiImage.ciImage

    if ciImage == nil {

        let cgImage = uiImage.cgImage

        ciImage = self.convertCGImageToCIImage(cgImage: cgImage!)

    }

    return ciImage!

}

/// UIImage转为CGImage

/// UIImage转CGImage有时候不能直接采用uiImage.cgImage获取

/// 当uiImage.cgImage为nil的时候需要先通过uiImage.ciImage得到

/// ciImage, 然后通过convertCIImageToCGImage将ciImage装换为cgImage

func convertUIImageToCGImage(uiImage:UIImage) -> CGImage {

    var cgImage = uiImage.cgImage

    

    if cgImage == nil {

        let ciImage = uiImage.ciImage

        cgImage = self.convertCIImageToCGImage(ciImage: ciImage!)

    }

    return cgImage!

}


// 通过UIImage.init(named: "image.png") 得到的uiImage

// 默认是通过CGImageRef得到的因此uiImage的uiImage.ciImage为nil

let uiImage = UIImage.init(named: "image.png")

// cgImage有值

let cgImage = uiImage.cgImage

// ciImage为nil

let ciImage = uiImage.ciImage


UIImage转Data


// 只有当uiImage.cgImage有值的时候才可以使用UIImagePNGRepresentation(_ image: UIImage)

// 或者UIImageJPEGRepresentation(_ image: UIImage, _ compressionQuality: CGFloat)转换为Data

func convertUIImageToData(uiImage:UIImage) -> Data {

    var data = UIImagePNGRepresentation(uiImage)

    if data == nil {

        let cgImage = self.convertUIImageToCGImage(uiImage: uiImage)

        let uiImage_ = UIImage.init(cgImage: cgImage)

        data = UIImagePNGRepresentation(uiImage_)

    }

    return data!

}




评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值