using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ChatClient
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
private IPAddress HostIP=IPAddress.Parse("127.0.0.1");
private IPEndPoint ChatServer;
private Socket ChatSocket;
private bool flag=true;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.StatusBar statusBar1;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.textBox3 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.statusBar1 = new System.Windows.Forms.StatusBar();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(104, 16);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(96, 24);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "";
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(8, 64);
this.textBox2.Multiline = true;
this.textBox2.Name = "textBox2";
this.textBox2.ReadOnly = true;
this.textBox2.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.textBox2.Size = new System.Drawing.Size(320, 88);
this.textBox2.TabIndex = 2;
this.textBox2.Text = "";
//
// button1
//
this.button1.Location = new System.Drawing.Point(216, 16);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(64, 24);
this.button1.TabIndex = 3;
this.button1.Text = "Login";
this.button1.Click += new System.EventHandler(this.LoginBtn_click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(48, 288);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(72, 24);
this.button2.TabIndex = 4;
this.button2.Text = "Send";
this.button2.Click += new System.EventHandler(this.SendBtn_click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(200, 288);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(80, 24);
this.button3.TabIndex = 5;
this.button3.Text = "Disconnect";
this.button3.Click += new System.EventHandler(this.DiscBtn_click);
//
// textBox3
//
this.textBox3.Location = new System.Drawing.Point(8, 184);
this.textBox3.Multiline = true;
this.textBox3.Name = "textBox3";
this.textBox3.Size = new System.Drawing.Size(320, 96);
this.textBox3.TabIndex = 6;
this.textBox3.Text = "";
//
// label1
//
this.label1.Location = new System.Drawing.Point(48, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(40, 24);
this.label1.TabIndex = 7;
this.label1.Text = "Name:";
//
// label2
//
this.label2.Location = new System.Drawing.Point(8, 48);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(112, 16);
this.label2.TabIndex = 8;
this.label2.Text = "Message Received:";
//
// label3
//
this.label3.Location = new System.Drawing.Point(8, 160);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(128, 16);
this.label3.TabIndex = 9;
this.label3.Text = "Message to be Sent:";
//
// statusBar1
//
this.statusBar1.Location = new System.Drawing.Point(0, 326);
this.statusBar1.Name = "statusBar1";
this.statusBar1.Size = new System.Drawing.Size(336, 16);
this.statusBar1.TabIndex = 11;
this.statusBar1.Text = "Status";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(336, 342);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.statusBar1,
this.label3,
this.label2,
this.label1,
this.textBox3,
this.button3,
this.button2,
this.button1,
this.textBox2,
this.textBox1});
this.Name = "Form1";
this.Text = "ChatClient";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void LoginBtn_click(object sender, System.EventArgs e)
{
HostIP=IPAddress.Parse("127.0.0.1");
try
{
ChatServer=new IPEndPoint(HostIP,Int32.Parse("8080"));
ChatSocket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
ChatSocket.Connect(ChatServer);
statusBar1.Text=textBox1.Text+" has logoned on.Now begin to connect...";
Thread thread=new Thread(new ThreadStart(ChatProcess));
thread.Start();
}
catch(Exception ee)
{statusBar1.Text=ee.Message;}
}
private void ChatProcess()
{
if(ChatSocket.Connected)
{
statusBar1.Text="Ready for the chatting!";
while(flag)
{
Byte[] ReceivedByte=new Byte[64];
ChatSocket.Receive(ReceivedByte,ReceivedByte.Length,0);
string ReceivedStr=System.Text.Encoding.BigEndianUnicode.GetString(ReceivedByte);
textBox2.AppendText(ReceivedStr+"\r\n");
}
}
}
private void SendBtn_click(object sender, System.EventArgs e)
{
try
{
Byte[] SentByte=new Byte[64];
string SentStr=textBox1.Text+"::::"+textBox3.Text+"\r\n";
SentByte=System.Text.Encoding.BigEndianUnicode.GetBytes(SentStr.ToCharArray());
ChatSocket.Send(SentByte,SentByte.Length,0);
textBox3.Clear();
}
catch
{statusBar1.Text="The connection has not existed!";}
}
private void DiscBtn_click(object sender, System.EventArgs e)
{
try
{
ChatSocket.Close();
statusBar1.Text="The connection is disconnected!";
}
catch{statusBar1.Text="The connection has not existed!";}
}
}
}
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ChatClient
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
private IPAddress HostIP=IPAddress.Parse("127.0.0.1");
private IPEndPoint ChatServer;
private Socket ChatSocket;
private bool flag=true;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.StatusBar statusBar1;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.textBox3 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.statusBar1 = new System.Windows.Forms.StatusBar();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(104, 16);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(96, 24);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "";
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(8, 64);
this.textBox2.Multiline = true;
this.textBox2.Name = "textBox2";
this.textBox2.ReadOnly = true;
this.textBox2.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.textBox2.Size = new System.Drawing.Size(320, 88);
this.textBox2.TabIndex = 2;
this.textBox2.Text = "";
//
// button1
//
this.button1.Location = new System.Drawing.Point(216, 16);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(64, 24);
this.button1.TabIndex = 3;
this.button1.Text = "Login";
this.button1.Click += new System.EventHandler(this.LoginBtn_click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(48, 288);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(72, 24);
this.button2.TabIndex = 4;
this.button2.Text = "Send";
this.button2.Click += new System.EventHandler(this.SendBtn_click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(200, 288);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(80, 24);
this.button3.TabIndex = 5;
this.button3.Text = "Disconnect";
this.button3.Click += new System.EventHandler(this.DiscBtn_click);
//
// textBox3
//
this.textBox3.Location = new System.Drawing.Point(8, 184);
this.textBox3.Multiline = true;
this.textBox3.Name = "textBox3";
this.textBox3.Size = new System.Drawing.Size(320, 96);
this.textBox3.TabIndex = 6;
this.textBox3.Text = "";
//
// label1
//
this.label1.Location = new System.Drawing.Point(48, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(40, 24);
this.label1.TabIndex = 7;
this.label1.Text = "Name:";
//
// label2
//
this.label2.Location = new System.Drawing.Point(8, 48);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(112, 16);
this.label2.TabIndex = 8;
this.label2.Text = "Message Received:";
//
// label3
//
this.label3.Location = new System.Drawing.Point(8, 160);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(128, 16);
this.label3.TabIndex = 9;
this.label3.Text = "Message to be Sent:";
//
// statusBar1
//
this.statusBar1.Location = new System.Drawing.Point(0, 326);
this.statusBar1.Name = "statusBar1";
this.statusBar1.Size = new System.Drawing.Size(336, 16);
this.statusBar1.TabIndex = 11;
this.statusBar1.Text = "Status";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(336, 342);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.statusBar1,
this.label3,
this.label2,
this.label1,
this.textBox3,
this.button3,
this.button2,
this.button1,
this.textBox2,
this.textBox1});
this.Name = "Form1";
this.Text = "ChatClient";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void LoginBtn_click(object sender, System.EventArgs e)
{
HostIP=IPAddress.Parse("127.0.0.1");
try
{
ChatServer=new IPEndPoint(HostIP,Int32.Parse("8080"));
ChatSocket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
ChatSocket.Connect(ChatServer);
statusBar1.Text=textBox1.Text+" has logoned on.Now begin to connect...";
Thread thread=new Thread(new ThreadStart(ChatProcess));
thread.Start();
}
catch(Exception ee)
{statusBar1.Text=ee.Message;}
}
private void ChatProcess()
{
if(ChatSocket.Connected)
{
statusBar1.Text="Ready for the chatting!";
while(flag)
{
Byte[] ReceivedByte=new Byte[64];
ChatSocket.Receive(ReceivedByte,ReceivedByte.Length,0);
string ReceivedStr=System.Text.Encoding.BigEndianUnicode.GetString(ReceivedByte);
textBox2.AppendText(ReceivedStr+"\r\n");
}
}
}
private void SendBtn_click(object sender, System.EventArgs e)
{
try
{
Byte[] SentByte=new Byte[64];
string SentStr=textBox1.Text+"::::"+textBox3.Text+"\r\n";
SentByte=System.Text.Encoding.BigEndianUnicode.GetBytes(SentStr.ToCharArray());
ChatSocket.Send(SentByte,SentByte.Length,0);
textBox3.Clear();
}
catch
{statusBar1.Text="The connection has not existed!";}
}
private void DiscBtn_click(object sender, System.EventArgs e)
{
try
{
ChatSocket.Close();
statusBar1.Text="The connection is disconnected!";
}
catch{statusBar1.Text="The connection has not existed!";}
}
}
}