设计模式-单例模式

//经典单例模式
public class Singleton {
	
	private static Singleton uniqeInstance=null;
	
	private Singleton(){
		
	};
	
	public static Singleton getInstance()
	{
		if(uniqeInstance==null)
		{
			uniqeInstance=new Singleton();
		}
		return uniqeInstance;
		
	}

}
//一个巧克力工厂的例子
<pre name="code" class="java">public class ChocolateFactory {

	private boolean empty;
	private boolean boiled;
	public volatile static ChocolateFactory uniqueInstance = null;

	private ChocolateFactory() {
		empty = true;
		boiled = false;
	}

	public static ChocolateFactory getInstance() {

		if (uniqueInstance == null) {
			synchronized (ChocolateFactory.class) {
				if (uniqueInstance == null) {
					uniqueInstance = new ChocolateFactory();
				}
			}
		}

		return uniqueInstance;

	}

	public void fill() {
		if (empty) {
			// 添加原料巧克力动作
			empty = false;
			boiled = false;
		}
	}

	public void drain() {
		if ((!empty) && boiled) {
			// 排出巧克力动作
			empty = true;
		}
	}

	public void boil() {
		if ((!empty) && (!boiled)) {
			// 煮沸
			boiled = true;
		}
	}
}


 
//多线程环境下的代码
<pre name="code" class="java">public class ChocolateFactory {

	private boolean empty;
	private boolean boiled;
	public volatile static ChocolateFactory uniqueInstance = null;

	private ChocolateFactory() {
		empty = true;
		boiled = false;
	}
//加入synchronized关键字保证同一时间只有一个线程访问函数 缺点是大量访问时synchronized效率低
	public static synchronized ChocolateFactory getInstance() {

		
				if (uniqueInstance == null) {
					uniqueInstance = new ChocolateFactory();
				}
		
		return uniqueInstance;

	}

	public void fill() {
		if (empty) {
			// 添加原料巧克力动作
			empty = false;
			boiled = false;
		}
	}

	public void drain() {
		if ((!empty) && boiled) {
			// 排出巧克力动作
			empty = true;
		}
	}

	public void boil() {
		if ((!empty) && (!boiled)) {
			// 煮沸
			boiled = true;
		}
	}
}

//代码优化-急切创建实例
public class ChocolateFactory {


<span style="white-space:pre">	</span>private boolean empty;
<span style="white-space:pre">	</span>private boolean boiled;
//此处直接new一个对象;
<span style="white-space:pre">	</span>public volatile static ChocolateFactory uniqueInstance = new ChocolateFactory();


<span style="white-space:pre">	</span>private ChocolateFactory() {
<span style="white-space:pre">		</span>empty = true;
<span style="white-space:pre">		</span>boiled = false;
<span style="white-space:pre">	</span>}


<span style="white-space:pre">	</span>public static  ChocolateFactory getInstance() {
//直接返回创建好的对象,但缺点是每次初始化类时,无论是否需要,都会创建该实例
<span style="white-space:pre">		</span>return uniqueInstance;


<span style="white-space:pre">	</span>}


<span style="white-space:pre">	</span>public void fill() {
<span style="white-space:pre">		</span>if (empty) {
<span style="white-space:pre">			</span>// 添加原料巧克力动作
<span style="white-space:pre">			</span>empty = false;
<span style="white-space:pre">			</span>boiled = false;
<span style="white-space:pre">		</span>}
<span style="white-space:pre">	</span>}


<span style="white-space:pre">	</span>public void drain() {
<span style="white-space:pre">		</span>if ((!empty) && boiled) {
<span style="white-space:pre">			</span>// 排出巧克力动作
<span style="white-space:pre">			</span>empty = true;
<span style="white-space:pre">		</span>}
<span style="white-space:pre">	</span>}


<span style="white-space:pre">	</span>public void boil() {
<span style="white-space:pre">		</span>if ((!empty) && (!boiled)) {
<span style="white-space:pre">			</span>// 煮沸
<span style="white-space:pre">			</span>boiled = true;
<span style="white-space:pre">		</span>}
<span style="white-space:pre">	</span>}
}

//双重枷锁检查
<pre name="code" class="java">public class ChocolateFactory {

	private boolean empty;
	private boolean boiled;
	public volatile static ChocolateFactory uniqueInstance =null;

	private ChocolateFactory() {
		empty = true;
		boiled = false;
	}

	public static  ChocolateFactory getInstance() {

		if (uniqueInstance == null) {
//此处synchronized修饰 只执行一次即可 提升效率
			synchronized (ChocolateFactory.class) {
				if (uniqueInstance == null) {
					uniqueInstance = new ChocolateFactory();
				}
			}
		}

		return uniqueInstance;

	}

	public void fill() {
		if (empty) {
			// 添加原料巧克力动作
			empty = false;
			boiled = false;
		}
	}

	public void drain() {
		if ((!empty) && boiled) {
			// 排出巧克力动作
			empty = true;
		}
	}

	public void boil() {
		if ((!empty) && (!boiled)) {
			// 煮沸
			boiled = true;
		}
	}
}


 

                
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