本文出自 “夏天的风” 博客,请务必保留此出处http://shahdza.blog.51cto.com/2410787/1548517
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//
CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage(
"bg2.png"
);
bg->setTexture(texture);
//
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//
//加载plist文件到缓存
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(
"bg_0.plist"
);
//使用精灵帧,创建精灵
CCSprite* bg = CCSprite::createWithSpriteFrameName(
"bg1.png"
);
//更换精灵图片
CCSpriteFrame* frame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(
"bg2.png"
);
bg->setDisplayFrame(frame);
//
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3. initWithFile
pSprite->initWithFile("game_bg2.jpg");