android强迫症头像BadgeView

先看图片吧,需要用到的自己下载Demo,不需要的点右上角。

大多数的红点就是这两种,BadgeView是一个类文件,没有打成jar包,方便各位拓展。

点我下载Demo

第一种效果与第二种效果。

先复制 BadgeView类到你的包下,然后在需要使用的地方 new 出来,并设置相关属性。

                BadgeView maintabbadgeView = new BadgeView(getApplicationContext(),
				tvBadgeView);
		maintabbadgeView.setBadgePosition(BadgeView.POSITION_TOP_RIGHT);
		maintabbadgeView.setTextSize(1);
		maintabbadgeView.setBackgroundResource(R.drawable.notificaitonpoint);
		maintabbadgeView.show();

		BadgeView maintabbadgeView1 = new BadgeView(getApplicationContext(),
				tvBadgeView1);
		maintabbadgeView1.setBadgePosition(BadgeView.POSITION_TOP_RIGHT);
		maintabbadgeView1.setText("4");
		maintabbadgeView1.show();

 

 

 

BadgeView类:

 

package com.example.badgeviewdemo;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Color;
import android.graphics.Typeface;
import android.graphics.drawable.ShapeDrawable;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.view.ViewParent;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.view.animation.DecelerateInterpolator;
import android.widget.FrameLayout;
import android.widget.TabWidget;
import android.widget.TextView;


/**
 * A simple text label view that can be applied as a "badge" to any given {@link android.view.View}. 
 * This class is intended to be instantiated at runtime rather than included in XML layouts.
 * 
 */
public class BadgeView extends TextView {

	public static final int POSITION_TOP_LEFT = 1;
	public static final int POSITION_TOP_RIGHT = 2;
	public static final int POSITION_TOP_RIGHT2 = 7;
	public static final int POSITION_BOTTOM_LEFT = 3;
	public static final int POSITION_BOTTOM_RIGHT = 4;
	public static final int POSITION_CENTER = 5;
	public static final int POSITION = 6;

	private static final int DEFAULT_MARGIN_DIP = 2;
	private static final int DEFAULT_LR_PADDING_DIP = 5;
	private static final int DEFAULT_CORNER_RADIUS_DIP = 8;
	private static final int DEFAULT_POSITION = POSITION_TOP_RIGHT;
	private static final int DEFAULT_BADGE_COLOR = Color.parseColor("#CCFF0000"); //Color.RED;
	private static final int DEFAULT_TEXT_COLOR = Color.WHITE;

	private static Animation fadeIn;
	private static Animation fadeOut;

	private Context context;
	private View target;

	private int badgePosition;
	private int badgeMarginH;
	private int badgeMarginV;
	private int badgeColor;

	private boolean isShown;

	private ShapeDrawable badgeBg;

	private int targetTabIndex;

	public BadgeView(Context context) {
		this(context, (AttributeSet) null, android.R.attr.textViewStyle);
	}

	public BadgeView(Context context, AttributeSet attrs) {
		this(context, attrs, android.R.attr.textViewStyle);
	}

	/**
	 * Constructor -
	 * 
	 * create a new BadgeView instance attached to a target {@link android.view.View}.
	 *
	 * @param context context for this view.
	 * @param target the View to attach the badge to.
	 */
	public BadgeView(Context context, View target) {
		this(context, null, android.R.attr.textViewStyle, target, 0);
	}

	/**
	 * Constructor -
	 * 
	 * create a new BadgeView instance attached to a target {@link android.widget.TabWidget}
	 * tab at a given index.
	 *
	 * @param context context for this view.
	 * @param target the TabWidget to attach the badge to.
	 * @param index the position of the tab within the target.
	 */
	public BadgeView(Context context, TabWidget target, int index) {
		this(context, null, android.R.attr.textViewStyle, target, index);
	}

	public BadgeView(Context context, AttributeSet attrs, int defStyle) {
		this(context, attrs, defStyle, null, 0);
	}

	public BadgeView(Context context, AttributeSet attrs, int defStyle, View target, int tabIndex) {
		super(context, attrs, defStyle);
		init(context, target, tabIndex);
	}

	private void init(Context context, View target, int tabIndex) {

		this.context = context;
		this.target = target;
		this.targetTabIndex = tabIndex;

		// apply defaults
		badgePosition = DEFAULT_POSITION;
		badgeMarginH = dipToPixels(DEFAULT_MARGIN_DIP);
		badgeMarginV = badgeMarginH;
		badgeColor = DEFAULT_BADGE_COLOR;

		setTypeface(Typeface.DEFAULT);
		
		setTextSize(15);
		setTextColor(DEFAULT_TEXT_COLOR);
		setBackgroundResource(R.drawable.bg1);
		setGravity(Gravity.CENTER);
		setPadding(1, 1, 1, 1);
		fadeIn = new AlphaAnimation(0, 1);
		fadeIn.setInterpolator(new DecelerateInterpolator());
		fadeIn.setDuration(200);

		fadeOut = new AlphaAnimation(1, 0);
		fadeOut.setInterpolator(new AccelerateInterpolator());
		fadeOut.setDuration(200);

		isShown = false;

		if (this.target != null) {
			applyTo(this.target);
		} else {
			show();
		}

	}

	private void applyTo(View target) {

		LayoutParams lp = target.getLayoutParams();
		ViewParent parent = target.getParent();
		FrameLayout container = new FrameLayout(context);

		if (target instanceof TabWidget) {

			// set target to the relevant tab child container
			target = ((TabWidget) target).getChildTabViewAt(targetTabIndex);
			this.target = target;

			((ViewGroup) target).addView(container, 
					new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));

			this.setVisibility(View.GONE);
			container.addView(this);

		} else {

			// TODO verify that parent is indeed a ViewGroup
			ViewGroup group = (ViewGroup) parent; 
			int index = group.indexOfChild(target);

			group.removeView(target);
			group.addView(container, index, lp);

			container.addView(target);

			this.setVisibility(View.GONE);
			container.addView(this);

			group.invalidate();

		}

	}

	/**
	 * Make the badge visible in the UI.
	 * 
	 */
	public void show() {
		show(false, null);
	}

	/**
	 * Make the badge visible in the UI.
	 *
	 * @param animate flag to apply the default fade-in animation.
	 */
	public void show(boolean animate) {
		show(animate, fadeIn);
	}

	/**
	 * Make the badge visible in the UI.
	 *
	 * @param anim Animation to apply to the view when made visible.
	 */
	public void show(Animation anim) {
		show(true, anim);
	}

	/**
	 * Make the badge non-visible in the UI.
	 * 
	 */
	public void hide() {
		hide(false, null);
	}

	/**
	 * Make the badge non-visible in the UI.
	 *
	 * @param animate flag to apply the default fade-out animation.
	 */
	public void hide(boolean animate) {
		hide(animate, fadeOut);
	}

	/**
	 * Make the badge non-visible in the UI.
	 *
	 * @param anim Animation to apply to the view when made non-visible.
	 */
	public void hide(Animation anim) {
		hide(true, anim);
	}

	/**
	 * Toggle the badge visibility in the UI.
	 * 
	 */
	public void toggle() {
		toggle(false, null, null);
	}

	/**
	 * Toggle the badge visibility in the UI.
	 * 
	 * @param animate flag to apply the default fade-in/out animation.
	 */
	public void toggle(boolean animate) {
		toggle(animate, fadeIn, fadeOut);
	}

	/**
	 * Toggle the badge visibility in the UI.
	 *
	 * @param animIn Animation to apply to the view when made visible.
	 * @param animOut Animation to apply to the view when made non-visible.
	 */
	public void toggle(Animation animIn, Animation animOut) {
		toggle(true, animIn, animOut);
	}

	private void show(boolean animate, Animation anim) {
//		if (getBackground() == null) {
//			setBackgroundResource(R.drawable.bg1);
//		}
		applyLayoutParams();

		if (animate) {
			this.startAnimation(anim);
		}
		this.setVisibility(View.VISIBLE);
		isShown = true;
	}

	private void hide(boolean animate, Animation anim) {
		this.setVisibility(View.GONE);
		if (animate) {
			this.startAnimation(anim);
		}
		isShown = false;
	}

	private void toggle(boolean animate, Animation animIn, Animation animOut) {
		if (isShown) {
			hide(animate && (animOut != null), animOut);	
		} else {
			show(animate && (animIn != null), animIn);
		}
	}

	/**
	 * Increment the numeric badge label. If the current badge label cannot be converted to
	 * an integer value, its label will be set to "0".
	 * 
	 * @param offset the increment offset.
	 */
	public int increment(int offset) {
		CharSequence txt = getText();
		int i;
		if (txt != null) {
			try {
				i = Integer.parseInt(txt.toString());
			} catch (NumberFormatException e) {
				i = 0;
			}
		} else {
			i = 0;
		}
		i = i + offset;
		setText(String.valueOf(i));
		return i;
	}

	/**
	 * Decrement the numeric badge label. If the current badge label cannot be converted to
	 * an integer value, its label will be set to "0".
	 * 
	 * @param offset the decrement offset.
	 */
	public int decrement(int offset) {
		return increment(-offset);
	}

//	private ShapeDrawable getDefaultBackground() {//画圆
//
//		int r = dipToPixels(DEFAULT_CORNER_RADIUS_DIP)+4;
//		float[] outerR = new float[] {r, r, r, r, r, r, r, r};
//		RoundRectShape rr = new RoundRectShape(outerR, null, null);
//		ShapeDrawable drawable = new ShapeDrawable(rr);
//		drawable.getPaint().setColor(Color.RED);
//
//		return drawable;
//
//	}

	private void applyLayoutParams() {

		FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);

		switch (badgePosition) {
		case POSITION_TOP_LEFT:
			lp.gravity = Gravity.LEFT | Gravity.TOP;
			lp.setMargins(badgeMarginV, badgeMarginH, 0, 0);
			break;
		case POSITION_TOP_RIGHT:
			lp.gravity = Gravity.RIGHT | Gravity.TOP;
			lp.setMargins(0, badgeMarginV, badgeMarginH, 0);
			break;
		case POSITION_TOP_RIGHT2:
			break;
		case POSITION_BOTTOM_LEFT:
			lp.gravity = Gravity.LEFT | Gravity.BOTTOM;
			lp.setMargins(badgeMarginH, 0, 0, badgeMarginV);
			break;
		case POSITION_BOTTOM_RIGHT:
			lp.gravity = Gravity.RIGHT | Gravity.BOTTOM;
			lp.setMargins(0, 0, badgeMarginH, badgeMarginV);
			break;
		case POSITION_CENTER:
			lp.gravity = Gravity.CENTER;
			lp.setMargins(0, 0, 0, 0);
			break;
		case POSITION://调整适合的手机布局
			lp.setMargins(325, 105, 0, 0);
		default:
			break;
		}

		setLayoutParams(lp);

	}

	/**
	 * Returns the target View this badge has been attached to.
	 * 
	 */
	public View getTarget() {
		return target;
	}

	/**
	 * Is this badge currently visible in the UI?
	 * 
	 */
	@Override
	public boolean isShown() {
		return isShown;
	}

	/**
	 * Returns the positioning of this badge.
	 * 
	 * one of POSITION_TOP_LEFT, POSITION_TOP_RIGHT, POSITION_BOTTOM_LEFT, POSITION_BOTTOM_RIGHT, POSTION_CENTER.
	 * 
	 */
	public int getBadgePosition() {
		return badgePosition;
	}

	/**
	 * Set the positioning of this badge.
	 * 
	 * @param layoutPosition one of POSITION_TOP_LEFT, POSITION_TOP_RIGHT, POSITION_BOTTOM_LEFT, POSITION_BOTTOM_RIGHT, POSTION_CENTER.
	 * 
	 */
	public void setBadgePosition(int layoutPosition) {
		this.badgePosition = layoutPosition;
	}

	/**
	 * Returns the horizontal margin from the target View that is applied to this badge.
	 * 
	 */
	public int getHorizontalBadgeMargin() {
		return badgeMarginH;
	}

	/**
	 * Returns the vertical margin from the target View that is applied to this badge.
	 * 
	 */
	public int getVerticalBadgeMargin() {
		return badgeMarginV;
	}

	/**
	 * Set the horizontal/vertical margin from the target View that is applied to this badge.
	 * 
	 * @param badgeMargin the margin in pixels.
	 */
	public void setBadgeMargin(int badgeMargin) {
		this.badgeMarginH = badgeMargin;
		this.badgeMarginV = badgeMargin;
	}

	/**
	 * Set the horizontal/vertical margin from the target View that is applied to this badge.
	 * 
	 * @param horizontal margin in pixels.
	 * @param vertical margin in pixels.
	 */
	public void setBadgeMargin(int horizontal, int vertical) {
		this.badgeMarginH = horizontal;
		this.badgeMarginV = vertical;
	}

	/**
	 * Returns the color value of the badge background.
	 * 
	 */
	public int getBadgeBackgroundColor() {
		return badgeColor;
	}

	/**
	 * Set the color value of the badge background.
	 * 
	 * @param badgeColor the badge background color.
	 */
//	public void setBadgeBackgroundColor(int badgeColor) {
//		this.badgeColor = badgeColor;
//	}

	private int dipToPixels(int dip) {
		Resources r = getResources();
		float px = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dip, r.getDisplayMetrics());
		return (int) px;
	}

}

 

 

 

 

 

 

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值