1)当我们重写了onKeyDown方法后,如果return false,则会继续调用系统的onKeyDown方法。
如果只想让程序调用自己写的onKeyDown,则需要return true。
利用该特性可以拦截耳机耳机按键,防止启动音乐。
下面转载一下拦截屏幕按键的方法:
在Android系统中用来显示界面的组件(Component)为Activity,也就是说只有重写Activity的onKeyDown方法来监控/拦截/屏蔽系统的返回键(back)、菜单键(Menu)及Home键。
1、拦截/屏蔽返回键、菜单键实现代码
2、拦截/屏蔽系统Home键
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public
void onAttachedToWindow
(
)
{
this. getWindow ( ). setType (WindowManager. LayoutParams. TYPE_KEYGUARD ) ; super. onAttachedToWindow ( ) ; } |
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/frameworks
/policies
/base
/phone
/com
/android
/internal
/policy
/impl
/PhoneWindowManager.
java
1000行附近
if (code == KeyEvent. KEYCODE_HOME ) { // If a system window has focus, then it doesn't make sense // right now to interact with applications. WindowManager. LayoutParams attrs = win != null ? win. getAttrs ( ) : null ; if (attrs != null ) { final int type = attrs. type ; if (type == WindowManager. LayoutParams. TYPE_KEYGUARD || type == WindowManager. LayoutParams. TYPE_KEYGUARD_DIALOG ) { // the "app" is keyguard, so give it the key return false ; } final int typeCount = WINDOW_TYPES_WHERE_HOME_DOESNT_WORK. length ; for ( int i = 0 ; i <typeCount ; i ++ ) { if (type == WINDOW_TYPES_WHERE_HOME_DOESNT_WORK [i ] ) { // don't do anything, but also don't pass it to the app return true ; } } } } |
dispatchKeyEvent和onKeyDown
return true
自己东拼西凑的
- @Override
- public boolean dispatchKeyEvent(KeyEvent event) {
- int action = event.getAction();
- int keyCode = event.getKeyCode();
- switch (keyCode) {
- case KeyEvent.KEYCODE_VOLUME_UP:
- if (action == KeyEvent.ACTION_UP) {
- Log.e(TAG, "KEYCODE_VOLUME_UP ");
- }
- return true;
- case KeyEvent.KEYCODE_VOLUME_DOWN:
- if (action == KeyEvent.ACTION_UP) {
- Log.e(TAG, "KEYCODE_VOLUME_DOWN ");
- }
- return true;
- default:
- return super.dispatchKeyEvent(event);
- }
- }
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event) {
- // TODO Auto-generated method stub
- Log.e(TAG, "onKeyDown");
- Log.e(TAG, "keyCode -- "+ keyCode);
- Log.e(TAG, "event -- " + event.getAction());
- return super.onKeyDown(keyCode, event);
- }
三,在activity中重写了dispatchKeyEvent事件,不论最后返回TRUE还是FALSE都不会执行onKeyDown事件了么?
找到的一些资料却不是这样解释的:
当键盘按下时
首先触发dispatchKeyEvent
然后触发onUserInteraction
再次onKeyDown
如果按下紧接着松开,则是俩步
紧跟着触发dispatchKeyEvent
然后触发onUserInteraction
再次onKeyUp
可是为什么我在模拟器上调试时,无法触发onKeyDown事件呢?
这两个事件的调用机制是怎么样的啊?
回答:dispatchKeyEvent是做分发的工作,如果你想要onKeyDown还可以接收到应该这样实现
public boolean dispatchKeyEvent(KeyEvent event){
return super.dispatchKeyEvent(event);
}
- @Override
- public boolean dispatchKeyEvent(KeyEvent event) {
- if(event.getKeyCode() == KeyEvent.KEYCODE_BACK && event.getAction() != KeyEvent.ACTION_UP) {//不响应按键抬起时的动作
- }
- return super.dispatchKeyEvent(event);
- }