Android开发小生(二)

                                 猜拳小游戏

选择界面xml源码:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context=".MainActivity" >

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="@string/showFist" />

    <RadioGroup
        android:id="@+id/fist"
        android:orientation="horizontal"
        android:layout_width="fill_parent"
        android:layout_height="wrap_content" >

        <RadioButton
            android:id="@+id/bone"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="石头" />

        <RadioButton
            android:id="@+id/jiandao"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="剪刀" />

        <RadioButton
            android:id="@+id/bu"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="布" />
    </RadioGroup>

    <Button
        android:id="@+id/showFist"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:onClick="chuquan"
        android:layout_gravity="center"
        android:text="出拳" />

</LinearLayout>


制作信息界面xml源码:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    <ImageView
        android:id="@+id/photo"
        android:layout_width="wrap_content"
        android:layout_height="180dp"
        android:layout_gravity="center"
        android:src="@drawable/fist_bg" />

    <TextView
        android:id="@+id/dialoginfo"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="@string/dialog_message"
        android:layout_gravity="center"
        android:textAppearance="?android:attr/textAppearanceLarge" />

</LinearLayout>


首界面xml源码:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    android:background="@drawable/fist_bg"
    tools:context=".WelcomeActivity" >

    <Button
        android:id="@+id/go"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignParentBottom="true"
        android:layout_alignParentRight="true"
        android:onClick="goMain"
        android:text="Go" />

</RelativeLayout>

核心代码:

 package com.example.case_guessfist.activity;

import com.example.case_guessfist.model.Game;

import android.os.Bundle;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.DialogInterface.OnClickListener;
import android.content.Intent;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
import android.widget.RadioGroup;
import android.widget.Toast;

public class MainActivity extends Activity {
    public static final int MENU_ABOUT=1;
    public static final int MENU_EXIT=2;
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
	}

	@Override
	//生成菜单的方法
	public boolean onCreateOptionsMenu(Menu menu) {
		/*MenuInflater menuinflater=getMenuInflater();
		menuinflater.inflate(R.menu.main, menu);*/
		//硬编码模式产生菜单
		menu.add(0, MENU_ABOUT, 0, R.string.menu_about);
		menu.add(0, MENU_EXIT, 1,R.string.menu_exit);
		return true;
	}
	
	public void chuquan(View view){
		RadioGroup quanChoose=(RadioGroup) this.findViewById(R.id.fist);
		String playerFist="";//局部变量初始化
		int chooseId=quanChoose.getCheckedRadioButtonId();
		switch (chooseId) {
		case R.id.bone:
			playerFist="石头";
			break;
		case R.id.jiandao:
			playerFist="剪刀";
			break;
		case R.id.bu:
			playerFist="布";
			break;
		default:
			break;
		}
		Game game=new Game();
		String result=game.start(playerFist);
		Bundle bundle=new Bundle();
		bundle.putString("result", result);
		Intent intent=new Intent();
		intent.setClass(this, ResultActivity.class);
		intent.putExtras(bundle);
		startActivity(intent);
	}
	
   @Override
public boolean onOptionsItemSelected(MenuItem item) {
	   switch (item.getItemId()) {
	case MENU_ABOUT:
		LayoutInflater layoutInflater=getLayoutInflater();
		View view=layoutInflater.inflate(R.layout.dialog_item, null);
	    AlertDialog.Builder alertDialog=new AlertDialog.Builder(this);
		alertDialog.setTitle(R.string.menu_about)
		.setView(view)
		.setPositiveButton("确定", new OnClickListener() {
			
			@Override
			public void onClick(DialogInterface dialog, int which) {
				dialog.dismiss();
			}
		});		
		alertDialog.create().show();
		break;
	case MENU_EXIT:
		Toast.makeText(this, "exit", Toast.LENGTH_SHORT).show();
		break;
	default:
		break;
	}
	return super.onOptionsItemSelected(item);
}
}


结果显示代码:

package com.example.case_guessfist.activity;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.widget.TextView;

public class ResultActivity extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_result);
		String result=getIntent().getStringExtra("result");
		TextView resultArea=(TextView) this.findViewById(R.id.resultArea);
		resultArea.setText(result);
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		// Inflate the menu; this adds items to the action bar if it is present.
		getMenuInflater().inflate(R.menu.result, menu);
		return true;
	}

}


初始界面代码:

package com.example.case_guessfist.activity;

import android.os.Bundle;
import android.app.Activity;
import android.content.Intent;
import android.view.Menu;
import android.view.View;

public class WelcomeActivity extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_welcome);
	}
	//创建跳转页面的方法
   public void goMain(View view){
	   //通过Intent方法传递参数
	   Intent intent = new Intent();
	   intent.setClass(this, MainActivity.class);
	   //启动Activity页面
	   startActivity(intent);
   }
}


电脑类:

package com.example.case_guessfist.model;

import java.util.Random;

public class Computer {
	//模拟电脑出拳的方法
    public int showFist(){
    	//产生随机数的方法
    	Random random = new Random();
    	int randNumber=random.nextInt(3)+1;
    	return randNumber;
    }
}


玩家类:

package com.example.case_guessfist.model;

public class player {
	public int showFist(String fist) {
         if("石头".equals(fist)){
        	 return 1;
         }else if("剪刀".equals(fist)){
        	 return 2;
         }else{
        	 return 3; 
         }
	}
}


游戏核心处理代码:

package com.example.case_guessfist.model;

public class Game {
	int playerFist;
	int computerFist;
    public String start(String fist){
    	player player = new player();
    	playerFist=player.showFist(fist);
    	Computer computer = new Computer();
    	computerFist=computer.showFist();
    	return showResult(fist); 
    }
    public String showResult(String mplayerFist){
    	StringBuffer result = new StringBuffer();
    	if((playerFist==1&&computerFist==2)||(playerFist==2&&computerFist==3)||(playerFist==3&&computerFist==1)){
    		
    		String comFist=(computerFist==1)?"石头":(computerFist==2)?"剪刀":"布";
    		result.append("电脑出拳:"+computerFist+"玩家出拳"+mplayerFist+"玩家赢了");
    	}else if((computerFist==1&&playerFist==2)||(computerFist==2&&playerFist==3)||(computerFist==3&&playerFist==1)){
    	    String comFist=(computerFist==1)?"石头":(computerFist==2)?"剪刀":"布";
    	    result.append("电脑出拳:"+computerFist+"玩家出拳"+mplayerFist+"电脑赢了");
    	}else{
    		result.append("电脑出拳:"+computerFist+"玩家出拳"+mplayerFist+"平局");	
    	}
    	return result.toString();
    }
}



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