猜拳小游戏
选择界面xml源码:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/showFist" />
<RadioGroup
android:id="@+id/fist"
android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="wrap_content" >
<RadioButton
android:id="@+id/bone"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="石头" />
<RadioButton
android:id="@+id/jiandao"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="剪刀" />
<RadioButton
android:id="@+id/bu"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="布" />
</RadioGroup>
<Button
android:id="@+id/showFist"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="chuquan"
android:layout_gravity="center"
android:text="出拳" />
</LinearLayout>
制作信息界面xml源码:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<ImageView
android:id="@+id/photo"
android:layout_width="wrap_content"
android:layout_height="180dp"
android:layout_gravity="center"
android:src="@drawable/fist_bg" />
<TextView
android:id="@+id/dialoginfo"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/dialog_message"
android:layout_gravity="center"
android:textAppearance="?android:attr/textAppearanceLarge" />
</LinearLayout>
首界面xml源码:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:background="@drawable/fist_bg"
tools:context=".WelcomeActivity" >
<Button
android:id="@+id/go"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:onClick="goMain"
android:text="Go" />
</RelativeLayout>
核心代码:
package com.example.case_guessfist.activity;
import com.example.case_guessfist.model.Game;
import android.os.Bundle;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.DialogInterface.OnClickListener;
import android.content.Intent;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
import android.widget.RadioGroup;
import android.widget.Toast;
public class MainActivity extends Activity {
public static final int MENU_ABOUT=1;
public static final int MENU_EXIT=2;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
//生成菜单的方法
public boolean onCreateOptionsMenu(Menu menu) {
/*MenuInflater menuinflater=getMenuInflater();
menuinflater.inflate(R.menu.main, menu);*/
//硬编码模式产生菜单
menu.add(0, MENU_ABOUT, 0, R.string.menu_about);
menu.add(0, MENU_EXIT, 1,R.string.menu_exit);
return true;
}
public void chuquan(View view){
RadioGroup quanChoose=(RadioGroup) this.findViewById(R.id.fist);
String playerFist="";//局部变量初始化
int chooseId=quanChoose.getCheckedRadioButtonId();
switch (chooseId) {
case R.id.bone:
playerFist="石头";
break;
case R.id.jiandao:
playerFist="剪刀";
break;
case R.id.bu:
playerFist="布";
break;
default:
break;
}
Game game=new Game();
String result=game.start(playerFist);
Bundle bundle=new Bundle();
bundle.putString("result", result);
Intent intent=new Intent();
intent.setClass(this, ResultActivity.class);
intent.putExtras(bundle);
startActivity(intent);
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case MENU_ABOUT:
LayoutInflater layoutInflater=getLayoutInflater();
View view=layoutInflater.inflate(R.layout.dialog_item, null);
AlertDialog.Builder alertDialog=new AlertDialog.Builder(this);
alertDialog.setTitle(R.string.menu_about)
.setView(view)
.setPositiveButton("确定", new OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
});
alertDialog.create().show();
break;
case MENU_EXIT:
Toast.makeText(this, "exit", Toast.LENGTH_SHORT).show();
break;
default:
break;
}
return super.onOptionsItemSelected(item);
}
}
结果显示代码:
package com.example.case_guessfist.activity;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.widget.TextView;
public class ResultActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_result);
String result=getIntent().getStringExtra("result");
TextView resultArea=(TextView) this.findViewById(R.id.resultArea);
resultArea.setText(result);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.result, menu);
return true;
}
}
初始界面代码:
package com.example.case_guessfist.activity;
import android.os.Bundle;
import android.app.Activity;
import android.content.Intent;
import android.view.Menu;
import android.view.View;
public class WelcomeActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_welcome);
}
//创建跳转页面的方法
public void goMain(View view){
//通过Intent方法传递参数
Intent intent = new Intent();
intent.setClass(this, MainActivity.class);
//启动Activity页面
startActivity(intent);
}
}
电脑类:
package com.example.case_guessfist.model;
import java.util.Random;
public class Computer {
//模拟电脑出拳的方法
public int showFist(){
//产生随机数的方法
Random random = new Random();
int randNumber=random.nextInt(3)+1;
return randNumber;
}
}
玩家类:
package com.example.case_guessfist.model;
public class player {
public int showFist(String fist) {
if("石头".equals(fist)){
return 1;
}else if("剪刀".equals(fist)){
return 2;
}else{
return 3;
}
}
}
游戏核心处理代码:
package com.example.case_guessfist.model;
public class Game {
int playerFist;
int computerFist;
public String start(String fist){
player player = new player();
playerFist=player.showFist(fist);
Computer computer = new Computer();
computerFist=computer.showFist();
return showResult(fist);
}
public String showResult(String mplayerFist){
StringBuffer result = new StringBuffer();
if((playerFist==1&&computerFist==2)||(playerFist==2&&computerFist==3)||(playerFist==3&&computerFist==1)){
String comFist=(computerFist==1)?"石头":(computerFist==2)?"剪刀":"布";
result.append("电脑出拳:"+computerFist+"玩家出拳"+mplayerFist+"玩家赢了");
}else if((computerFist==1&&playerFist==2)||(computerFist==2&&playerFist==3)||(computerFist==3&&playerFist==1)){
String comFist=(computerFist==1)?"石头":(computerFist==2)?"剪刀":"布";
result.append("电脑出拳:"+computerFist+"玩家出拳"+mplayerFist+"电脑赢了");
}else{
result.append("电脑出拳:"+computerFist+"玩家出拳"+mplayerFist+"平局");
}
return result.toString();
}
}