YUV数据画矩形和直线

YUV数据画矩形和直线

  1. 划线函数用breshenham算法,yuv数据格式为 422sp 。
//在YUVsp422数据上画直线,imgdata是 YUV数据指针, int width, int height,YUV图像大小。 startPoint,endPoint 直线量端点,color 颜色。目前直线需要偶数其实地址
unsigned char cyf_breshenhamLine(unsigned char* imgdata, int width, int height, my_CvPoint startPoint, my_CvPoint endPoint, my_CvColor color)
{
    if (!imgdata)
    {
        return -1;
    }
    if (width < 0 || height < 0 )
    {
        return -1;
    }
    if (startPoint.x<0 || startPoint.x > width || startPoint.y < 0 || startPoint.y > height || endPoint.x < 0 || endPoint.x > width || endPoint.y < 0 || endPoint.y > height)
    {
        return -1;
    }

    int imgSize = width*height;
    int t;

    int x0 = startPoint.x, x1 = endPoint.x;
    int y0 = startPoint.y, y1 = endPoint.y;
    int dy = ABS(y1 - y0);
    int dx = ABS(x1 - x0);
    HI_BOOL steep = dy>dx ?HI_TRUE:HI_FALSE;

    HI_BOOL bIsVertical =HI_FALSE;  //默认不是竖直的线,竖直的线对列上的uv分量不减少

    if (x0 == x1)  //如果是竖线的话
    {
        bIsVertical = HI_TRUE;
    }

    if (steep)
    {
        my_CV_SWAP(x0, y0,t);
        my_CV_SWAP(x1, y1,t);
    }
    if (x0 > x1)
    {
        my_CV_SWAP(x0, x1,t);
        my_CV_SWAP(y0, y1,t);
    }





    int deltax = x1 - x0;
    int deltay = ABS(y1 - y0);

    int error = deltax/2;
    int ystep;
    int y = y0;
    int x;

    if (y0 < y1)
    ystep = 1;
    else
        ystep = -1;

    for (x = x0; x < x1; x++)
    {
        //int stepC=0;
        if (steep)
        {
        /*  //yuv422p 算法
            imgdata[x*width + y] = color.g;
            imgdata[imgSize + x/2*width/2 + y/2] = color.r;
            imgdata[imgSize + imgSize/4 + x/2*width/2 + y/2] = color.b;
        */
        if(bIsVertical == HI_TRUE)   //竖直的线对列上的uv分量不减少
            {

                    imgdata[x*width + y] = color.g;


                    imgdata[imgSize + x*width + y] = color.r;


                    imgdata[imgSize +  x*width + y+1] = color.b;

            }

        else{

                imgdata[x*width + y] = color.g;
                 if( x%2 ==0)
                {
                    imgdata[imgSize + x*width + y] = color.r;
                }
                 else
                 {
                    imgdata[imgSize +  x*width + y] = color.b;
                 }
            }
        }
        else
        {
        //yuv422p 算法
        /*
            imgdata[y*width + x] = color.r;
            imgdata[imgSize + y/2*width/2 + x/2] = color.g;
            imgdata[imgSize + imgSize/4 + y/2*width/2 + x/2] = color.b;
        */
        //yuv422sp算法

            imgdata[y*width + x] = color.g;
             if( x%2 ==0)
            {
                imgdata[imgSize + y*width + x] = color.r;
            }
             else
             {
                imgdata[imgSize +  y*width + x] = color.b;
             }


        }

        error -= deltay;
        if (error < 0) 
        {
            y += ystep;
            error += deltax;
        }
    }
    return 1;
}
  1. 画框
//画矩形,my_CvRect 需要2对齐

void cyf_drawRect_to_YUVsp422(unsigned char *src ,int SrcWidth,int SrcHeight,my_CvRect rect_rio,my_CvColor color)
{

    int RoiWidth = rect_rio.width;
    int RoiHeight = rect_rio.height;
    int x = rect_rio.x;
    int y = rect_rio.y;
    int i=0;
    int j=0;

    my_CvPoint  Point[4];
    Point[0].x= x;
    Point[0].y = y;
    Point[1].x = x+RoiWidth-2;
    Point[1].y = y;
    Point[2].x = x+RoiWidth-2;
    Point[2].y = y+RoiHeight-2;
    Point[3].x = x;
    Point[3].y = y+RoiHeight-2;

/*
    for(i=0; i<4 ;i++)
    {
        cyf_breshenhamLine(src,  SrcWidth,  SrcHeight,  Point[i],  Point[i+1],  color);
    }
    */


    cyf_breshenhamLine(src, SrcWidth, SrcHeight,  Point[0],Point[1],  color);
    cyf_breshenhamLine(src, SrcWidth, SrcHeight,  Point[1],Point[2],  color);
    cyf_breshenhamLine(src, SrcWidth, SrcHeight,  Point[3],Point[2],  color);
    cyf_breshenhamLine(src, SrcWidth, SrcHeight,  Point[0],Point[3],  color);





}
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