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CoCos2d-x
郑祖煌
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CoCos2d-x利用库函数进行动画播放
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" class HelloWorld : public cocos2d:: CCLayer { public: // 初始化 virtual bool init();原创 2013-12-21 11:48:42 · 623 阅读 · 0 评论 -
CoCos2d-x 通过帧显示动画
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" class HelloWorld : public cocos2d:: CCLayer { public: // 初始化 virtual bool init();原创 2013-12-19 20:13:10 · 647 阅读 · 0 评论 -
两个场景切换
场景一: #ifndef __HELLO_H__ #define __HELLO_H__ #include "cocos2d.h" class Hello : public cocos2d:: CCLayer { public: // Here's a difference. Method 'init' in cocos2d-x returns boo原创 2013-12-23 09:25:30 · 1361 阅读 · 0 评论 -
监控触屏事件
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "Hello.h" using namespace cocos2d; class HelloWorld : public cocos2d:: CCLayer { public :原创 2013-12-23 09:54:42 · 646 阅读 · 0 评论 -
多触点监听
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" using namespace cocos2d; // 多触点监听 class HelloWorld : public cocos2d:: CCLayer { public : //原创 2013-12-23 10:40:22 · 557 阅读 · 0 评论 -
碰撞检测
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" using namespace cocos2d; // 碰撞检测 class HelloWorld : public cocos2d:: CCLayer { public : //原创 2013-12-23 17:39:45 · 600 阅读 · 0 评论