前言
苦逼的加班啊 一如既往的点开百度外卖 突然发现有个有趣的界面效果
what 百度这么浪啊 怎么大风越狠我心越浪~(跑调了)
一般人看到这个界面的反应是:哎哟 不错哦;程序猿看到反应是:这他喵的怎么实现的 没错 这就是我的第一反应
实现
首先 想到的是网上一大搜 看到一个不错的 可惜是OC写的 不过思路有了 不知道大家还记不记得高中学的正余弦曲线表达式 对的 就是这么简单
下面是我实现的效果
代码(很少,全部贴上)
public class WaveView3 extends View {
private Path mAbovePath,mBelowWavePath;
private Paint mAboveWavePaint,mBelowWavePaint;
private DrawFilter mDrawFilter;
private float φ;
private OnWaveAnimationListener mWaveAnimationListener;
public WaveView3(Context context, AttributeSet attrs) {
super(context, attrs);
//初始化路径
mAbovePath = new Path();
mBelowWavePath = new Path();
//初始化画笔
mAboveWavePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mAboveWavePaint.setAntiAlias(true);
mAboveWavePaint.setStyle(Paint.Style.FILL);
mAboveWavePaint.setColor(Color.WHITE);
mBelowWavePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mBelowWavePaint.setAntiAlias(true);
mBelowWavePaint.setStyle(Paint.Style.FILL);
mBelowWavePaint.setColor(Color.WHITE);
mBelowWavePaint.setAlpha(80);
//画布抗锯齿
mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.setDrawFilter(mDrawFilter);
mAbovePath.reset();
mBelowWavePath.reset();
φ-=0.1f;
float y,y2;
double ω = 2*Math.PI / getWidth();
mAbovePath.moveTo(getLeft(),getBottom());
mBelowWavePath.moveTo(getLeft(),getBottom());
for (float x = 0; x <= getWidth(); x += 20) {
/**
* y=Asin(ωx+φ)+k
* A—振幅越大,波形在y轴上最大与最小值的差值越大
* ω—角速度, 控制正弦周期(单位角度内震动的次数)
* φ—初相,反映在坐标系上则为图像的左右移动。这里通过不断改变φ,达到波浪移动效果
* k—偏距,反映在坐标系上则为图像的上移或下移。
*/
y = (float) (8 * Math.cos(ω * x + φ) +8);
y2 = (float) (8 * Math.sin(ω * x + φ));
mAbovePath.lineTo(x, y);
mBelowWavePath.lineTo(x, y2);
//回调 把y坐标的值传出去(在activity里面接收让小机器人随波浪一起摇摆)
mWaveAnimationListener.OnWaveAnimation(y);
}
mAbovePath.lineTo(getRight(),getBottom());
mBelowWavePath.lineTo(getRight(),getBottom());
canvas.drawPath(mAbovePath,mAboveWavePaint);
canvas.drawPath(mBelowWavePath,mBelowWavePaint);
postInvalidateDelayed(20);
}
public void setOnWaveAnimationListener(OnWaveAnimationListener l){
this.mWaveAnimationListener = l;
}
public interface OnWaveAnimationListener{
void OnWaveAnimation(float y);
}
}
布局文件(activity_wave.xml)
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#ffffff"
android:orientation="vertical">
<FrameLayout
android:layout_width="match_parent"
android:layout_height="200dp"
android:background="#FF3366">
<me.happy.demo.view.wave.WaveView3
android:id="@+id/wave_view"
android:layout_width="match_parent"
android:layout_height="15dp"
android:layout_gravity="bottom" />
<ImageView
android:id="@+id/image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|center"
android:background="@mipmap/ic_launcher" />
</FrameLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="vertical">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="其他内容"
android:textSize="24sp" />
</LinearLayout>
</LinearLayout>
WaveActivity
public class WaveActivity extends AppCompatActivity {
private ImageView imageView;
private WaveView3 waveView3;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_wave);
imageView = (ImageView) findViewById(R.id.image);
waveView3 = (WaveView3) findViewById(R.id.wave_view);
final FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(-2,-2);
lp.gravity = Gravity.BOTTOM|Gravity.CENTER;
waveView3.setOnWaveAnimationListener(new WaveView3.OnWaveAnimationListener() {
@Override
public void OnWaveAnimation(float y) {
lp.setMargins(0,0,0,(int)y+2);
imageView.setLayoutParams(lp);
}
});
}
}
github
还有很多可以改进的地方 欢迎大家指正和完善 关注下博客 分类合集持续更新^_^