计算机图形学 -- 变换之旋转二 [鼠标操作]

本文介绍了如何在OpenGL中结合鼠标操作实现旋转。通过glutMouseFunc注册处理鼠标点击事件的函数,根据按钮状态(左键、中键、右键)进行加速、减速或停止旋转。同时讲解了检测鼠标动作,包括active motion和passive motion,以及检测鼠标进入或离开窗口的事件处理。
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在上一次的旋转中加入鼠标的动作,

按左键加速,右键减速,中键停止


滚轮的动作文件中好像没有,总之没有找到,只有键的定义

稍后补上


#include<GL/glut.h>
#include<stdlib.h>
#pragma comment(linker,"/subsystem:\"windows\" /entry:\"mainCRTStartup\"") 
GLfloat rtri;
float add = 0.1f;

void init()
{
	glClearColor(0.0f,0.0f,0.0f,0.0f);
	
	glShadeModel(GL_SMOOTH);	//GL_FLAT和GL_SMOOTH在这里的区别很明显哟
	glEnable(GL_DEPTH_TEST);
  }

void mydisplay()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();
	glTranslatef(0.0f,0.2f,-4.0f);	
	glRotatef(rtri,0.0f,1.0f,0.0f);	
	
	glBegin(GL_TRIANGLES);
		glColor3f(1.0f,0.0f,0.0f);
		glVertex3f(0.0f,1.0f,0.0f);
		glColor3f(0.0f,1.0f,0.0f);
		glVertex3f(-1.0f,-1.0f,1.0f);
		glColor3f(0.0f,0.0f,1.0f);
		glVertex3f(1.0f,-1.0f,1.0f);

		glColor3f(1.0f,0.0f,0.0f);
		glVertex3f(0.0f,1.0f,0.0f);
		glColor3f(1.0f,0.0f,1.0f);
		glVertex3f(1.0f,-1.0f,1.0f);
		glColor3f(0.0f,1.0f,0.0f);
		glVertex3f(1.0f,-1.0f,-1.0f);

		glColor3f(1.0f,0.0f,0.0f);
		glVert
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