1.Path
路径,可用于绘制直线、曲线构成的集合图形,还可以御用根据路径绘制文字
常用Api包括 移动、连线、闭合等
//
mPaint.setStyle(Paint.Style.FILL);
//一阶贝塞尔曲线,表示的是一条直线
mPath.moveTo(100, 70); //移动
// mPath.lineTo(140, 800);//连线
//等同于上一行代码效果
mPath.rLineTo(40, 730);
// mPath.lineTo(250, 600);
mPath.close();//设置曲线是否闭合
// //添加子图形addXXX
// //添加弧形
// mPath.addArc(200, 200, 400, 400, -225, 225);
//Path.Direction.CW表示顺时针方向绘制,CCW表示逆时针方向
mPath.addRect(500, 500, 900, 900, Path.Direction.CW);
//添加一个圆
mPath.addCircle(700,700, 200, Path.Direction.CW);
//添加一个椭圆
mPath.addOval(0,0,500,300, Path.Direction.CCW);
//
// //追加图形
// //xxxTo画线
// mPath.arcTo(400, 200, 600, 400, -180, 225, false);
// //forceMoveTo,true,绘制时移动起点,false,绘制时连接最后一个点与圆弧起点
// mPath.moveTo(0, 0);
// mPath.lineTo(100, 100);
// mPath.arcTo(400, 200, 600, 400, 0, 270, false);
// //添加一个路径
// mPath.moveTo(100, 70);
// mPath.lineTo(140, 180);
// mPath.lineTo(250, 330);
// mPath.lineTo(400, 630);
// mPath.lineTo(100, 830);
//
// Path newPath = new Path();
// newPath.moveTo(100, 1000);
// newPath.lineTo(600, 1300);
// newPath.lineTo(400, 1700);
// mPath.addPath(newPath);
// //添加圆角矩形, CW顺时针,CCW逆时针
// RectF rectF5 = new RectF(200, 800, 700, 1200);
// mPath.addRoundRect(rectF5, 20, 20, Path.Direction.CCW);
2.贝塞尔曲线
//画二阶贝塞尔曲线
mPath.moveTo(300, 500);
// mPath.quadTo(500, 100, 800, 500);
//参数表示相对位置,等同于上面一行代码
mPath.rQuadTo(200, -400, 500, 0);
//
//
//画三阶贝塞尔曲线
mPath.moveTo(300, 500);
// mPath.cubicTo(500, 100, 600, 1200, 800, 500);
//参数表示相对位置,等同于上面一行代码
mPath.rCubicTo(200, -400, 300, 700, 500, 0);
canvas.drawPath(mPath, mPaint);
3.QQ气泡效果
public class DragBubbleView extends View {
/**
* 气泡默认状态--静止
*/
private final int BUBBLE_STATE_DEFAULT = 0;
/**
* 气泡相连
*/
private final int BUBBLE_STATE_CONNECT = 1;
/**
* 气泡分离
*/
private final int BUBBLE_STATE_APART = 2;
/**
* 气泡消失
*/
private final int BUBBLE_STATE_DISMISS = 3;
/**
* 气泡半径
*/
private float mBubbleRadius;
/**
* 气泡颜色
*/
private int mBubbleColor;
/**
* 气泡消息文字
*/
private String mTextStr;
/**
* 气泡消息文字颜色
*/
private int mTextColor;
/**
* 气泡消息文字大小
*/
private float mTextSize;
/**
* 不动气泡的半径
*/
private float mBubFixedRadius;
/**
* 可动气泡的半径
*/
private float mBubMovableRadius;
/**
* 不动气泡的圆心
*/
private PointF mBubFixedCenter;
/**
* 可动气泡的圆心
*/
private PointF mBubMovableCenter;
/**
* 气泡的画笔
*/
private Paint mBubblePaint;
/**
* 贝塞尔曲线path
*/
private Path mBezierPath;
private Paint mTextPaint;
//文本绘制区域
private Rect mTextRect;
private Paint mBurstPaint;
//爆炸绘制区域
private Rect mBurstRect;
/**
* 气泡状态标志
*/
private int mBubbleState = BUBBLE_STATE_DEFAULT;
/**
* 两气泡圆心距离
*/
private float mDist;
/**
* 气泡相连状态最大圆心距离
*/
private float mMaxDist;
/**
* 手指触摸偏移量
*/
private final float MOVE_OFFSET;
/**
* 气泡爆炸的bitmap数组
*/
private Bitmap[] mBurstBitmapsArray;
/**
* 是否在执行气泡爆炸动画
*/
private boolean mIsBurstAnimStart = false;
/**
* 当前气泡爆炸图片index
*/
private int mCurDrawableIndex;
/**
* 气泡爆炸的图片id数组
*/
private int[] mBurstDrawablesArray = {R.mipmap.burst_1, R.mipmap.burst_2, R.mipmap.burst_3, R.mipmap.burst_4, R.mipmap.burst_5};
public DragBubbleView(Context context) {
this(context, null);
}
public DragBubbleView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public DragBubbleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
this(context, attrs, defStyleAttr, 0);
}
public DragBubbleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.DragBubbleView, defStyleAttr, 0);
mBubbleRadius = array.getDimension(R.styleable.DragBubbleView_bubble_radius, mBubbleRadius);
mBubbleColor = array.getColor(R.styleable.DragBubbleView_bubble_color, Color.RED);
mTextStr = array.getString(R.styleable.DragBubbleView_bubble_text);
mTextSize = array.getDimension(R.styleable.DragBubbleView_bubble_textSize, mTextSize);
mTextColor = array.getColor(R.styleable.DragBubbleView_bubble_textColor, Color.WHITE);
array.recycle();
//两个圆半径大小一致
mBubFixedRadius = mBubbleRadius;
mBubMovableRadius = mBubFixedRadius;
mMaxDist = 8 * mBubbleRadius;
MOVE_OFFSET = mMaxDist / 4;
//抗锯齿
mBubblePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mBubblePaint.setColor(mBubbleColor);
mBubblePaint.setStyle(Paint.Style.FILL);
mBezierPath = new Path();
//文本画笔
mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mTextPaint.setColor(mTextColor);
mTextPaint.setTextSize(mTextSize);
mTextRect = new Rect();
//爆炸画笔
mBurstPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mBurstPaint.setFilterBitmap(true);
mBurstRect = new Rect();
mBurstBitmapsArray = new Bitmap[mBurstDrawablesArray.length];
for (int i = 0; i < mBurstDrawablesArray.length; i++) {
//将气泡爆炸的drawable转为bitmap
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), mBurstDrawablesArray[i]);
mBurstBitmapsArray[i] = bitmap;
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
init(w, h);
}
private void init(int w, int h) {
mBubbleState = BUBBLE_STATE_DEFAULT;
//设置固定气泡圆心初始坐标
if (mBubFixedCenter == null) {
mBubFixedCenter = new PointF(w / 2, h / 2);
} else {
mBubFixedCenter.set(w / 2, h / 2);
}
//设置可动气泡圆心初始坐标
if (mBubMovableCenter == null) {
mBubMovableCenter = new PointF(w / 2, h / 2);
} else {
mBubMovableCenter.set(w / 2, h / 2);
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//1. 连接情况绘制贝塞尔曲线 2.绘制圆背景以及文本 3.另外端点绘制一个圆
//1. 静止状态 2,连接状态 3,分离状态 4,消失
if (mBubbleState == BUBBLE_STATE_CONNECT) {
//绘制静止的气泡
canvas.drawCircle(mBubFixedCenter.x, mBubFixedCenter.y, mBubFixedRadius, mBubblePaint);
//计算控制点的坐标
int iAnchorX = (int) ((mBubMovableCenter.x + mBubFixedCenter.x) / 2);
int iAnchorY = (int) ((mBubMovableCenter.y + mBubFixedCenter.y) / 2);
float sinTheta = (mBubMovableCenter.y - mBubFixedCenter.y) / mDist;
float cosTheta = (mBubMovableCenter.x - mBubFixedCenter.x) / mDist;
//D
float iBubFixedStartX = mBubFixedCenter.x - mBubFixedRadius * sinTheta;
float iBubFixedStartY = mBubFixedCenter.y + mBubFixedRadius * cosTheta;
//C
float iBubMovableEndX = mBubMovableCenter.x - mBubMovableRadius * sinTheta;
float iBubMovableEndY = mBubMovableCenter.y + mBubMovableRadius * cosTheta;
//A
float iBubFixedEndX = mBubFixedCenter.x + mBubFixedRadius * sinTheta;
float iBubFixedEndY = mBubFixedCenter.y - mBubFixedRadius * cosTheta;
//B
float iBubMovableStartX = mBubMovableCenter.x + mBubMovableRadius * sinTheta;
float iBubMovableStartY = mBubMovableCenter.y - mBubMovableRadius * cosTheta;
mBezierPath.reset();
mBezierPath.moveTo(iBubFixedStartX, iBubFixedStartY);
mBezierPath.quadTo(iAnchorX, iAnchorY, iBubMovableEndX, iBubMovableEndY);
mBezierPath.lineTo(iBubMovableStartX, iBubMovableStartY);
mBezierPath.quadTo(iAnchorX, iAnchorY, iBubFixedEndX, iBubFixedEndY);
mBezierPath.close();
canvas.drawPath(mBezierPath, mBubblePaint);
}
//静止,连接,分离状态都需要绘制圆背景以及文本
if (mBubbleState != BUBBLE_STATE_DISMISS) {
canvas.drawCircle(mBubMovableCenter.x, mBubMovableCenter.y, mBubMovableRadius, mBubblePaint);
mTextPaint.getTextBounds(mTextStr, 0, mTextStr.length(), mTextRect);
canvas.drawText(mTextStr, mBubMovableCenter.x - mTextRect.width() / 2, mBubMovableCenter.y + mTextRect.height() / 2, mTextPaint);
}
// 认为是消失状态,执行爆炸动画
if (mBubbleState == BUBBLE_STATE_DISMISS && mCurDrawableIndex < mBurstBitmapsArray.length) {
mBurstRect.set(
(int) (mBubMovableCenter.x - mBubMovableRadius),
(int) (mBubMovableCenter.y - mBubMovableRadius),
(int) (mBubMovableCenter.x + mBubMovableRadius),
(int) (mBubMovableCenter.y + mBubMovableRadius));
canvas.drawBitmap(mBurstBitmapsArray[mCurDrawableIndex], null, mBurstRect, mBubblePaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (mBubbleState != BUBBLE_STATE_DISMISS) {
mDist = (float) Math.hypot(event.getX() - mBubFixedCenter.x, event.getY() - mBubFixedCenter.y);
if (mDist < mBubbleRadius + MOVE_OFFSET) {
//加上MOVE_OFFSET是为了方便拖拽
mBubbleState = BUBBLE_STATE_CONNECT;
} else {
mBubbleState = BUBBLE_STATE_DEFAULT;
}
}
break;
case MotionEvent.ACTION_MOVE:
if (mBubbleState != BUBBLE_STATE_DEFAULT) {
mDist = (float) Math.hypot(event.getX() - mBubFixedCenter.x, event.getY() - mBubFixedCenter.y);
mBubMovableCenter.x = event.getX();
mBubMovableCenter.y = event.getY();
if (mBubbleState == BUBBLE_STATE_CONNECT) {
if (mDist < mMaxDist - MOVE_OFFSET) {
mBubFixedRadius = mBubbleRadius - mDist / 8;
} else {
mBubbleState = BUBBLE_STATE_APART;
}
}
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if (mBubbleState == BUBBLE_STATE_CONNECT) {
// 橡皮筋动画
startBubbleRestAnim();
} else if (mBubbleState == BUBBLE_STATE_APART) {
if (mDist < 2 * mBubbleRadius){
//反弹动画
startBubbleRestAnim();
}else{
// 爆炸动画
startBubbleBurstAnim();
}
}
break;
}
return true;
}
/**
* 连接状态下松开手指,执行类似橡皮筋动画
*/
private void startBubbleRestAnim() {
ValueAnimator anim = ValueAnimator.ofObject(new PointFEvaluator(),
new PointF(mBubMovableCenter.x, mBubMovableCenter.y),
new PointF(mBubFixedCenter.x, mBubFixedCenter.y));
anim.setDuration(200);
anim.setInterpolator(new OvershootInterpolator(5f));
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mBubMovableCenter = (PointF) animation.getAnimatedValue();
invalidate();
}
});
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
mBubbleState = BUBBLE_STATE_DEFAULT;
}
});
anim.start();
}
/**
* 爆炸动画
*/
private void startBubbleBurstAnim() {
//将气泡改成消失状态
mBubbleState = BUBBLE_STATE_DISMISS;
ValueAnimator animator = ValueAnimator.ofInt(0, mBurstBitmapsArray.length);
animator.setInterpolator(new LinearInterpolator());
animator.setDuration(500);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mCurDrawableIndex = (int) animation.getAnimatedValue();
invalidate();
}
});
animator.start();
}
public void init(){
init(getWidth(), getHeight());
invalidate();
}
}