0、前言
在前面的文章中,我们分析了http的缓存策略和Okhttp缓存拦截器的缓存机制,我们知道,在没有缓存命中的情况下,需要对网络资源进行请求,这时候拦截链就来到ConnectInterceptor。
ConnectInterceptor的主要作用是和服务器建立连接,在连接建立后通过okio获取通向服务端的输入流Source和输出流Sink。
1、源码分析
public Response intercept(Chain chain) throws IOException {
RealInterceptorChain realChain = (RealInterceptorChain) chain;
Request request = realChain.request();
StreamAllocation streamAllocation = realChain.streamAllocation();
// We need the network to satisfy this request. Possibly for validating a conditional GET.
boolean doExtensiveHealthChecks = !request.method().equals("GET");
HttpCodec httpCodec = streamAllocation.newStream(client, chain, doExtensiveHealthChecks);
RealConnection connection = streamAllocation.connection();
return realChain.proceed(request, streamAllocation, httpCodec, connection);
}
ConnectInterceptor拦截器的intercept方法很简单,首先拿到StreamAllocation对象streamAllocation,这个对象在RetryAndFollowUpInterceptor拦截器中已经初始化好了,这在RetryAndFollowUpInterceptor拦截器分析中提到过。在拿到streamAllocation后,后续的连接建立工作都交给streamAllocation来完成。
ConnectionPool
我们知道http连接的需要三次握手、四次挥手操作,如果每次请求进行握手连接和挥手释放资源,则会消耗很多不必要的时间。针对这种情况,Http协议提供了keep-alive的请求头字段,来保持长连接,以便下次进行请求时不必进行重新握手操作。OkHttp为了方便管理所有连接,采用连接池ConnectionPool。
ConnectionPool的主要功能就是为了降低由于频繁建立连接导致的网络延迟。它实现了复用连接的策略。ConnectionPool双端队列Deque<RealConnection>
来保存它所管理的所有RealConnection
private final Deque<RealConnection> connections = new ArrayDeque<>();
ConnectionPool会对连接池中的最大空闲连接以及连接的保活时间进行控制,maxIdleConnections和keepAliveDurationNs成员分别体现对最大空闲连接数及连接保活时间的控制。ConnectionPool的初始化由OkhttpClient的Builder类完成,默认最大空闲连接数为5、保活时间5分钟。此外,我们也可以初始化OkHttpClient自定义ConnectionPool。ConnectionPool有提供put、get、evictAll等操作,但对连接池的操作,是通过Internal.instance进行的。
public abstract class Internal {
public static void initializeInstanceForTests() {
// Needed in tests to ensure that the instance is actually pointing to something.
new OkHttpClient();
}
public static Internal instance;
...//
}
StreamAllocation
StreamAllocation是用来建立执行HTTP请求所需网络设施的组件,如其名字所显示的那样,分配Stream。StreamAllocation的构造函数如下:
public StreamAllocation(ConnectionPool connectionPool, Address address, Call call,
EventListener eventListener, Object callStackTrace) {
this.connectionPool = connectionPool;
this.address = address;
this.call = call;
this.eventListener = eventListener;
this.routeSelector = new RouteSelector(address, routeDatabase(), call, eventListener);
this.callStackTrace = callStackTrace;
}
回到上面的代码StreamAllocation.newStream方法:
public HttpCodec newStream(
OkHttpClient client, Interceptor.Chain chain, boolean doExtensiveHealthChecks) {
int connectTimeout = chain.connectTimeoutMillis();
int readTimeout = chain.readTimeoutMillis();
int writeTimeout = chain.writeTimeoutMillis();
int pingIntervalMillis = client.pingIntervalMillis();
boolean connectionRetryEnabled = client.retryOnConnectionFailure();
try {
RealConnection resultConnection = findHealthyConnection(connectTimeout, readTimeout,
writeTimeout, pingIntervalMillis, connectionRetryEnabled, doExtensiveHealthChecks);
HttpCodec resultCodec = resultConnection.newCodec(client, chain, this);
synchronized (connectionPool) {
codec = resultCodec;
return resultCodec;
}
} catch (IOException e) {
throw new RouteException(e);
}
}
这个方法代码也不多,主要通过findHealthyConnection去查找是否有可服用的连接,有则复用,无则返回一个新建的连接:
private RealConnection findHealthyConnection(int connectTimeout, int readTimeout,
int writeTimeout, int pingIntervalMillis, boolean connectionRetryEnabled,
boolean doExtensiveHealthChecks) throws IOException {
//死循环获取一个连接
while (true) {
RealConnection candidate = findConnection(connectTimeout, readTimeout, writeTimeout,
pingIntervalMillis, connectionRetryEnabled);
//连接池同步获取,上面找到的连接是否是一个新的连接,如果是的话,就直接返回了,就是我们需要找
// 的连接了
// If this is a brand new connection, we can skip the extensive health checks.
synchronized (connectionPool) {
if (candidate.successCount == 0) {
return candidate;
}
}
//如果不是一个新的连接,判断是否一个健康的连接。
//不健康的RealConnection条件为如下几种情况:
//RealConnection对象 socket没有关闭
//socket的输入流没有关闭
//socket的输出流没有关闭
//http2时连接没有关闭
// Do a (potentially slow) check to confirm that the pooled connection is still good. If it
// isn't, take it out of the pool and start again.
if (!candidate.isHealthy(doExtensiveHealthChecks)) {
noNewStreams();
continue;
}
return candidate;
}
}
继续看findConnection方法:
private RealConnection findConnection(int connectTimeout, int readTimeout, int writeTimeout,
int pingIntervalMillis, boolean connectionRetryEnabled) throws IOException {
boolean foundPooledConnection = false;
RealConnection result = null;
Route selectedRoute = null;
Connection releasedConnection;
Socket toClose;
synchronized (connectionPool) {
if (released) throw new IllegalStateException("released");
if (codec != null) throw new IllegalStateException("codec != null");
if (canceled) throw new IOException("Canceled");
// Attempt to use an already-allocated connection. We need to be careful here because our
// already-allocated connection may have been restricted from creating new streams.
releasedConnection = this.connection;
toClose = releaseIfNoNewStreams();
if (this.connection != null) {
// We had an already-allocated connection and it's good.
result = this.connection;
releasedConnection = null;
}
if (!reportedAcquired) {
// If the connection was never reported acquired, don't report it as released!
releasedConnection = null;
}
if (result == null) {
// Attempt to get a connection from the pool.
Internal.instance.get(connectionPool, address, this, null);
if (connection != null) {
foundPooledConnection = true;
result = connection;
} else {
selectedRoute = route;
}
}
}
closeQuietly(toClose);
if (releasedConnection != null) {
eventListener.connectionReleased(call, releasedConnection);
}
if (foundPooledConnection) {
eventListener.connectionAcquired(call, result);
}
if (result != null) {
// If we found an already-allocated or pooled connection, we're done.
return result;
}
// If we need a route selection, make one. This is a blocking operation.
boolean newRouteSelection = false;
if (selectedRoute == null && (routeSelection == null || !routeSelection.hasNext())) {
newRouteSelection = true;
routeSelection = routeSelector.next();
}
synchronized (connectionPool) {
if (canceled) throw new IOException("Canceled");
if (newRouteSelection) {
// Now that we have a set of IP addresses, make another attempt at getting a connection from
// the pool. This could match due to connection coalescing.
List<Route> routes = routeSelection.getAll();
for (int i = 0, size = routes.size(); i < size; i++) {
Route route = routes.get(i);
Internal.instance.get(connectionPool, address, this, route);
if (connection != null) {
foundPooledConnection = true;
result = connection;
this.route = route;
break;
}
}
}
if (!foundPooledConnection) {
if (selectedRoute == null) {
selectedRoute = routeSelection.next();
}
// Create a connection and assign it to this allocation immediately. This makes it possible
// for an asynchronous cancel() to interrupt the handshake we're about to do.
route = selectedRoute;
refusedStreamCount = 0;
result = new RealConnection(connectionPool, selectedRoute);
acquire(result, false);
}
}
// If we found a pooled connection on the 2nd time around, we're done.
if (foundPooledConnection) {
eventListener.connectionAcquired(call, result);
return result;
}
// Do TCP + TLS handshakes. This is a blocking operation.
result.connect(connectTimeout, readTimeout, writeTimeout, pingIntervalMillis,
connectionRetryEnabled, call, eventListener);
routeDatabase().connected(result.route());
Socket socket = null;
synchronized (connectionPool) {
reportedAcquired = true;
// Pool the connection.
Internal.instance.put(connectionPool, result);
// If another multiplexed connection to the same address was created concurrently, then
// release this connection and acquire that one.
if (result.isMultiplexed()) {
socket = Internal.instance.deduplicate(connectionPool, address, this);
result = connection;
}
}
closeQuietly(socket);
eventListener.connectionAcquired(call, result);
return result;
}
findConnection这个方法代码比较长,大致流程如下:
判断streamAllocation对象内部是否有可复用的connection对象;
如果streamAllocation对象无可用的connection对象,则通过Internal.instance从连接池中查找可用的connection对象;
如果连接池中仍未找到,则遍历所有路由路径,尝试再次从ConnectionPool中寻找可复用的连接;
前面三步都未找到,则新建一个连接,进行TCP + TLS握手
将新建的连接放入连接池中,并返回结果
上面关键的步骤在于通过Internal.instance的get方法在连接池中查找可复用的连接,上面提到了连接池的操作是通过Internal.instance进行的,Internal.instance的get方法最终调用的是ConnectionPool的get方法:
RealConnection get(Address address, StreamAllocation streamAllocation, Route route) {
assert (Thread.holdsLock(this));
for (RealConnection connection : connections) {
if (connection.isEligible(address, route)) {
streamAllocation.acquire(connection, true);
return connection;
}
}
return null;
}
ConnectionPool的get方法遍历connections队列,通过isEligible检测连接是否可复用,可复用则通过streamAllocation的acquire方法绑定:
public void acquire(RealConnection connection, boolean reportedAcquired) {
assert (Thread.holdsLock(connectionPool));
if (this.connection != null) throw new IllegalStateException();
this.connection = connection;
this.reportedAcquired = reportedAcquired;
connection.allocations.add(new StreamAllocationReference(this, callStackTrace));
}
isEligible方法判断连接是否可用:
public boolean isEligible(Address address, @Nullable Route route) {
// 如果这个连接不接受新的流,返回false.
if (allocations.size() >= allocationLimit || noNewStreams) return false;
//判断host是否匹配
// If the non-host fields of the address don't overlap, we're done.
if (!Internal.instance.equalsNonHost(this.route.address(), address)) return false;
// If the host exactly matches, we're done: this connection can carry the address.
if (address.url().host().equals(this.route().address().url().host())) {
return true; // This connection is a perfect match.
}
// At this point we don't have a hostname match. But we still be able to carry the request if
// our connection coalescing requirements are met. See also:
// https://hpbn.co/optimizing-application-delivery/#eliminate-domain-sharding
// https://daniel.haxx.se/blog/2016/08/18/http2-connection-coalescing/
//上面条件不满足,判断是否http2
// 1. This connection must be HTTP/2.
if (http2Connection == null) return false;
// 2. 路由必须共享一个IP地址。这要求我们为两个主机都有DNS地址,这只发生在路由规划之后。我们
//不能合并使用代理的连接,因为代理没有告诉我们源服务器的IP地址。
if (route == null) return false;
if (route.proxy().type() != Proxy.Type.DIRECT) return false;
if (this.route.proxy().type() != Proxy.Type.DIRECT) return false;
if (!this.route.socketAddress().equals(route.socketAddress())) return false;
// 3. 此连接的服务器证书必须覆盖新主机
if (route.address().hostnameVerifier() != OkHostnameVerifier.INSTANCE) return false;
if (!supportsUrl(address.url())) return false;
// 4. Certificate pinning must match the host.
try {
address.certificatePinner().check(address.url().host(), handshake().peerCertificates());
} catch (SSLPeerUnverifiedException e) {
return false;
}
return true; // The caller's address can be carried by this connection.
}
新建流(HttpCodec)
回到StreamAllocation的newStream方法,在获取到Connection对象后,接下来就是新建流,即HttpCodec对象。HttpCodec对象是封装了底层IO的可以直接用来收发数据的组件(依赖okio库),它会将请求的数据序列化之后发送到网络,并将接收的数据反序列化为应用程序方便操作的格式。
public interface HttpCodec {
/**
* The timeout to use while discarding a stream of input data. Since this is used for connection
* reuse, this timeout should be significantly less than the time it takes to establish a new
* connection.
*/
int DISCARD_STREAM_TIMEOUT_MILLIS = 100;
/** Returns an output stream where the request body can be streamed. */
Sink createRequestBody(Request request, long contentLength);
/** This should update the HTTP engine's sentRequestMillis field. */
void writeRequestHeaders(Request request) throws IOException;
/** Flush the request to the underlying socket. */
void flushRequest() throws IOException;
/** Flush the request to the underlying socket and signal no more bytes will be transmitted. */
void finishRequest() throws IOException;
/**
* Parses bytes of a response header from an HTTP transport.
*
* @param expectContinue true to return null if this is an intermediate response with a "100"
* response code. Otherwise this method never returns null.
*/
Response.Builder readResponseHeaders(boolean expectContinue) throws IOException;
/** Returns a stream that reads the response body. */
ResponseBody openResponseBody(Response response) throws IOException;
/**
* Cancel this stream. Resources held by this stream will be cleaned up, though not synchronously.
* That may happen later by the connection pool thread.
*/
void cancel();
}
HttpCodec作用:
创建请求体,以用于发送请求体数据。
写入请求头
结束请求发送
读取响应头部。
打开请求体,以用于后续获取请求体数据。
取消请求执行
拿到HttpCodec对象后,回到拦截器处,将