当我在开发一款关于音频通讯的sdk时通过搜集的资料,观看大神的博客,以及再加上个人的见解实现的环形缓冲区,思路是生产者消费者模式,用的是阻塞式队列BlockingQueue(详情参见http://blog.csdn.net/zlb824/article/details/7091814),我的buffer代码
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