微信引入语音聊天后,使得语音聊天非常火。最近做了一个关于语音聊天demo,现在介绍下整个实现过程:包括录音、保存音频文件至SD卡、发送录音文件、接收新语音消息红点提醒、播放暂停、未读语音消息连续播放、播放模式切换。
录音部分包括:音频源、音频格式、编码器、音频通道、采样率、编码率等步骤,具体实现如下:
try {
this.recorder = new MediaRecorder();
this.recorder.setAudioSource(AudioSource.MIC);//音频源
this.recorder.setOutputFormat(MediaRecorder.OutputFormat.AMR_NB);//音频格式
this.recorder.setAudioEncoder(1);//编码器
this.recorder.setAudioChannels(1);//音频通道
this.recorder.setAudioSamplingRate(8000);//采样率
this.recorder.setAudioEncodingBitRate(64);//编码率
this.voiceFilePath = getVoiceFilePath();
this.file = new File(this.voiceFilePath);
this.recorder.setOutputFile(this.file.getAbsolutePath());//输出至指定文件路径
this.recorder.prepare();//准备录音
this.isRecording = true;
this.recorder.start();//开始录音
}catch(IOException localIOException) {
Log.e(TAG, "voice prepare() failed");
}
录音过程中根据音量大小刷新动画,100ms刷新一遍,开一个子线程操作,通过handler发送消息通知主线程:
new Thread(new Runnable() {
public void run() {
try {
while(VoiceRecorder.this.isRecording) {
Message localMessage = new Message();
double ratio = (double)recorder.getMaxAmplitude();
localMessage.arg1 = (int)((14*ratio)/32768);
localMessage.what = MessageActivity.VOICE_REFRESH;
VoiceRecorder.this.handler.sendMessage(localMessage);
SystemClock.sleep(100L);
}
}
catch(Exception localException) {
Log.e(TAG , localException.toString());
}
}
}).start();
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case VOICE_REFRESH:
if (msg.arg1 <= 1)
micImage.setImageDrawable(micImages[0]);
else
micImage.setImageDrawable(micImages[msg.arg1 >= 14 ? 14 : msg.arg1 - 1]);
break;
}
}
};
录音时长可以自己设定,最后的10秒倒计时,也是开一个子线程进行计时,通过handler通知主线程提示用户:
new Thread(new Runnable() {
@Override
public void run() {
while(isRecording) {
try {
voice_duration++;
if(MAX_DURATION - voice_duration < TIME_TO_COUNT_DOWN) {//开始进入倒计时10s
Message msg = handler.obtainMessage();
if(MAX_DURATION - voice_duration < 0) {//达到最大时长,停止录音
msg.arg1 = stopRecoding();
msg.what = MessageActivity.VOICE_LONG;
voice_duration = 0;
handler.sendMessage(msg);
}
else {
msg.arg1 = MAX_DURATION - voice_duration;
msg.what = MessageActivity.VOICE_TIP;
handler.sendMessage(msg);
}
}
Thread.sleep(1000);//每隔1秒计时1次
}
catch(Exception e) {
e.printStackTrace();
}
}
}
}).start();
录音完毕,需要停止并释放recorder,计算录音时间,保存录音文件。
public int stopRecoding() {
if(this.recorder != null) {
this.isRecording = false;
this.voice_duration = 0;
this.recorder.stop();//停止录音
this.recorder.release();//释放录音器
this.recorder = null;
int i = (int)(new Date().getTime() - this.startTime) / 1000;//计算录音时间,并保存至指定路径
Log.e("voice", " voice recording finished. seconds:" + i + " file length:" + new File(this.voiceFilePath).length());
return i;
}
return 0;
}
播放语音消息,使用MediaPayer进行播放,步骤包括:设置报放音频流类型、播放数据源、准备以及开始播放、设置播放完毕回调监听:
((Activity)context).setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
requestAudioFocus();
mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_VOICE_CALL);//音频流类型
try {
mediaPlayer.setDataSource(filePath);//播放数据源
mediaPlayer.prepare();//准备播放
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {//设置播放完毕的回调
// TODO Auto-generated method stub
mMediaPlayerCallback.onStop();
stopPlayVoice(); // stop animation
}
});
isPlaying = true;
playSource = filePath;
currentPlayListener = this;
mediaPlayer.start();//开始播放
mMediaPlayerCallback.onStart();
}
catch(Exception e) {
Log.d(TAG, "playErr--" + e.toString());
}
在播放过程中,用户也许会暂停播放,那么需要暂停当前MediaPlayer播放,并且记录当前已播放的时长,以便下次续播:
public void stopPlayVoice() {
if(mediaPlayer != null) {
mediaPlayer.stop();
mediaPlayer.release();
mediaPlayer = null;
mMediaPlayerCallback.onStop();
}
abandonAudioFocus();
isPlaying = false;
}
播放模式切换,两种模式:听筒播放、扬声器播放,并且在onStop()方法里,应该把当前设置模式写入sharePreference里保存起来,以便下次记住并调用设置后的播放模式。
mMediaPlayerCallback = callback;
AudioManager audioManager = (AudioManager)context.getSystemService(Context.AUDIO_SERVICE);
if(MessageActivity.outPlayMode) {//扬声器播放
audioManager.setSpeakerphoneOn(true);
audioManager.setMode(AudioManager.MODE_NORMAL);
} else {//听筒播放
audioManager.setSpeakerphoneOn(false);
audioManager.setMode(AudioManager.MODE_IN_CALL);
}
接收到的未读语音消息,旁边有小红点提示:
private void handleAudioMessage(View view, ViewHolder holder, AudioMessage msg,int read) {
if (msg.getSendOrReceive() == Provider.MessageColumns.MSG_SEND) {//发送的语音消息
......
} else {//接收的语音消息
holder.imgVoiceReadTip = (ImageView) view.findViewById(R.id.img_voice_unread_tip);
if (read == Provider.MessageColumns.UNREAD_AUDIO) {
holder.imgVoiceReadTip.setVisibility(View.VISIBLE);//如果未读,红点显示
} else {
holder.imgVoiceReadTip.setVisibility(View.GONE);//如果已读,红点消失
}
}
}
/**
* 通过输入当前的messageId,查找后面是否有未读的语音消息,如果有,返回cursor的位置,没有返回-1;
*/
private int queryUnReadVoice(int id) {
Cursor cursor = mAdapter.getCursor();
boolean currentPosition = false;
int index = -1;
if (cursor != null) {
cursor.moveToFirst();
if (!cursor.isAfterLast()) {
do {
int message_id = cursor.getInt(cursor.getColumnIndex(Provider.MessageColumns._ID));
if (message_id == id) {
currentPosition = true;
continue;
}
if (currentPosition) {
int isRead = cursor.getInt(cursor.getColumnIndexOrThrow(Provider.MessageColumns._MESSAGE_READ));
if (isRead == Provider.MessageColumns.UNREAD_AUDIO) {
index = cursor.getPosition();
break;
}
}
} while (cursor.moveToNext());
}
}
return index;
}
/**
* 查询到未读语音消息id,通过handler发送消息通知主线程往下播放
* @param id
*/
private void continueToPlay(int id) {
int index = queryUnReadVoice(id);
if (index != -1) {
Message myMsg = Message.obtain();
myMsg.what = index;
handler.sendMessage(myMsg);
}
}
当handler收到消息后,往下播放语音消息,小红点消失,未读状态置为已读,并且把该消息状态写进数据库:
private Handler handler = new Handler(Looper.getMainLooper()) {
@Override
public void handleMessage(Message msg) {
int index = msg.what;
View childView = mAdapter.getView(index, null, mListView);
AudioMessage message = (AudioMessage) childView.getTag();
ContentValues values = new ContentValues();
values.put(Provider.MessageColumns._MESSAGE_READ, Provider.MessageColumns.READ_AUDIO);
context.getApplicationContext().getContentResolver().update(Provider.MessageColumns.CONTENT_URI, values, Provider.MessageColumns._ID + "=?",
new String[]{message.getId() + ""});
mAdapter.notifyDataSetChanged();
childView.invalidate();
playAudio((ImageView) childView.findViewById(R.id.iv_audio), message);
}
};
录音过程中,用户可能又不想发送了,那么应该提供取消录音操作。这个可以在onTouchListener监听器的onTouch方法里设置,如果event.getAction() == MotionEvent.ACTION_MOVE,并且检测到手势是往上滑动,执行取消操作:
v.setPressed(true);
if (event.getY() < 0) {
// 上滑
notShowTip = true;
recordingHint.setText(getString(R.string.msg_voice_do_cancel_send_2));
recordingHint.setBackgroundResource(R.drawable.recording_text_hint_bg);
} else {
notShowTip = false;
if (VoiceRecorder.MAX_DURATION - voiceRecorder.voice_duration > VoiceRecorder.TIME_TO_COUNT_DOWN) {
recordingHint.setText(getString(R.string.msg_voice_do_cancel_send_1));
recordingHint.setBackgroundColor(Color.TRANSPARENT);
}
}
return true;<pre name="code" class="java">
当Activity失去焦点,回调onPause方法时,如果正在播放语音消息,应该暂停播放,如果正在录音也应该暂停录音:
@Override
protected void onPause() {
super.onPause();
audioPresenter.onPauseAudio();
try {
// 停止录音
if (voiceRecorder.isRecording()) {
voiceRecorder.discardRecording();
recordingContainer.setVisibility(View.INVISIBLE);
}
} catch (Exception e) {
e.printStackTrace();
}
}
相关的权限:
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>