语音消息以及未读提醒连续播放

  微信引入语音聊天后,使得语音聊天非常火。最近做了一个关于语音聊天demo,现在介绍下整个实现过程:包括录音、保存音频文件至SD卡、发送录音文件、接收新语音消息红点提醒、播放暂停、未读语音消息连续播放、播放模式切换。

       录音部分包括:音频源、音频格式、编码器、音频通道、采样率、编码率等步骤,具体实现如下:

try {
	this.recorder = new MediaRecorder();
	this.recorder.setAudioSource(AudioSource.MIC);//音频源
	this.recorder.setOutputFormat(MediaRecorder.OutputFormat.AMR_NB);//音频格式
	this.recorder.setAudioEncoder(1);//编码器
	this.recorder.setAudioChannels(1);//音频通道
	this.recorder.setAudioSamplingRate(8000);//采样率
	this.recorder.setAudioEncodingBitRate(64);//编码率
	this.voiceFilePath = getVoiceFilePath();
	this.file = new File(this.voiceFilePath);
	this.recorder.setOutputFile(this.file.getAbsolutePath());//输出至指定文件路径
	this.recorder.prepare();//准备录音
	this.isRecording = true;
	this.recorder.start();//开始录音
    }catch(IOException localIOException) {
	Log.e(TAG, "voice prepare() failed");
    }

  录音过程中根据音量大小刷新动画,100ms刷新一遍,开一个子线程操作,通过handler发送消息通知主线程:

new Thread(new Runnable() {
	public void run() {
	try {
		while(VoiceRecorder.this.isRecording) {
			Message localMessage = new Message();
			double ratio = (double)recorder.getMaxAmplitude();
			localMessage.arg1 = (int)((14*ratio)/32768);
			localMessage.what = MessageActivity.VOICE_REFRESH;
			VoiceRecorder.this.handler.sendMessage(localMessage);
			  SystemClock.sleep(100L);
		}
	}
	catch(Exception localException) {
		Log.e(TAG , localException.toString());
	}
	}
}).start();


主线程接收消息,刷新录音动画:

    private Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
          switch (msg.what) {

            case VOICE_REFRESH:
                if (msg.arg1 <= 1)
                    micImage.setImageDrawable(micImages[0]);
                else
                    micImage.setImageDrawable(micImages[msg.arg1 >= 14 ? 14 : msg.arg1 - 1]);
                break;

          }
        }
    };

录音时长可以自己设定,最后的10秒倒计时,也是开一个子线程进行计时,通过handler通知主线程提示用户:

new Thread(new Runnable() {
	@Override
	public void run() {
		while(isRecording) {
			try {
				voice_duration++;
				if(MAX_DURATION - voice_duration < TIME_TO_COUNT_DOWN) {//开始进入倒计时10s
					Message msg = handler.obtainMessage();
					if(MAX_DURATION - voice_duration < 0) {//达到最大时长,停止录音
						msg.arg1 = stopRecoding();
						msg.what = MessageActivity.VOICE_LONG;
						voice_duration = 0;
						handler.sendMessage(msg);
					}
					else {
						msg.arg1 = MAX_DURATION - voice_duration;
						msg.what = MessageActivity.VOICE_TIP;
						handler.sendMessage(msg);
					}
				}
				Thread.sleep(1000);//每隔1秒计时1次
			}
			catch(Exception e) {
				e.printStackTrace();
			}
		}
	}
}).start();

录音完毕,需要停止并释放recorder,计算录音时间,保存录音文件。

	public int stopRecoding() {
		if(this.recorder != null) {
			this.isRecording = false;
			this.voice_duration = 0;
			this.recorder.stop();//停止录音
			this.recorder.release();//释放录音器
			this.recorder = null;
			int i = (int)(new Date().getTime() - this.startTime) / 1000;//计算录音时间,并保存至指定路径
			Log.e("voice", " voice recording finished. seconds:" + i + " file length:" + new File(this.voiceFilePath).length());
			return i;
		}
		return 0;
	}

播放语音消息,使用MediaPayer进行播放,步骤包括:设置报放音频流类型、播放数据源、准备以及开始播放、设置播放完毕回调监听:
	((Activity)context).setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
	requestAudioFocus();
	mediaPlayer = new MediaPlayer();
	mediaPlayer.setAudioStreamType(AudioManager.STREAM_VOICE_CALL);//音频流类型
	try {
		mediaPlayer.setDataSource(filePath);//播放数据源
		mediaPlayer.prepare();//准备播放
		mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {

			@Override
			public void onCompletion(MediaPlayer mp) {//设置播放完毕的回调
				// TODO Auto-generated method stub
				mMediaPlayerCallback.onStop();
				stopPlayVoice(); // stop animation
			}

		});
		isPlaying = true;
		playSource = filePath;
		currentPlayListener = this;
		mediaPlayer.start();//开始播放
		mMediaPlayerCallback.onStart();
	}
	catch(Exception e) {
		Log.d(TAG, "playErr--" + e.toString());
	}

在播放过程中,用户也许会暂停播放,那么需要暂停当前MediaPlayer播放,并且记录当前已播放的时长,以便下次续播:

      public void stopPlayVoice() {
		if(mediaPlayer != null) {
			mediaPlayer.stop();
			mediaPlayer.release();
			mediaPlayer = null;
			mMediaPlayerCallback.onStop();
		}
		abandonAudioFocus();
		isPlaying = false;
	}

播放模式切换,两种模式:听筒播放、扬声器播放,并且在onStop()方法里,应该把当前设置模式写入sharePreference里保存起来,以便下次记住并调用设置后的播放模式。

	mMediaPlayerCallback = callback;
	AudioManager audioManager = (AudioManager)context.getSystemService(Context.AUDIO_SERVICE);
	
	if(MessageActivity.outPlayMode) {//扬声器播放
		audioManager.setSpeakerphoneOn(true);
		audioManager.setMode(AudioManager.MODE_NORMAL);
	} else {//听筒播放
		audioManager.setSpeakerphoneOn(false);
		audioManager.setMode(AudioManager.MODE_IN_CALL);
	}

接收到的未读语音消息,旁边有小红点提示:

    private void handleAudioMessage(View view, ViewHolder holder, AudioMessage msg,int read) {
 
        if (msg.getSendOrReceive() == Provider.MessageColumns.MSG_SEND) {//发送的语音消息
            ......

        } else {//接收的语音消息
            holder.imgVoiceReadTip = (ImageView) view.findViewById(R.id.img_voice_unread_tip);

            if (read == Provider.MessageColumns.UNREAD_AUDIO) {
                holder.imgVoiceReadTip.setVisibility(View.VISIBLE);//如果未读,红点显示
            } else {
                holder.imgVoiceReadTip.setVisibility(View.GONE);//如果已读,红点消失
            }
        }
    }


当前语音消息播放完毕,开一个子线程异步查询是否有未读语音消息,如果有就往下连续播放:

    /**
     * 通过输入当前的messageId,查找后面是否有未读的语音消息,如果有,返回cursor的位置,没有返回-1;
     */
    private int queryUnReadVoice(int id) {
        Cursor cursor = mAdapter.getCursor();
        boolean currentPosition = false;
        int index = -1;
        if (cursor != null) {
            cursor.moveToFirst();
            if (!cursor.isAfterLast()) {
                do {
                    int message_id = cursor.getInt(cursor.getColumnIndex(Provider.MessageColumns._ID));
                    if (message_id == id) {
                        currentPosition = true;
                        continue;
                    }
                    if (currentPosition) {
                        int isRead = cursor.getInt(cursor.getColumnIndexOrThrow(Provider.MessageColumns._MESSAGE_READ));
                        if (isRead == Provider.MessageColumns.UNREAD_AUDIO) {
                            index = cursor.getPosition();
                            break;
                        }
                    }
                } while (cursor.moveToNext());
            }
        }
        return index;
    }
    /**
     * 查询到未读语音消息id,通过handler发送消息通知主线程往下播放
     * @param id
     */
    private void continueToPlay(int id) {
        int index = queryUnReadVoice(id);
        if (index != -1) {
            Message myMsg = Message.obtain();
            myMsg.what = index;
            handler.sendMessage(myMsg);
        }
    }

当handler收到消息后,往下播放语音消息,小红点消失,未读状态置为已读,并且把该消息状态写进数据库:

    private Handler handler = new Handler(Looper.getMainLooper()) {
        @Override
        public void handleMessage(Message msg) {

            int index = msg.what;
            View childView = mAdapter.getView(index, null, mListView);
            AudioMessage message = (AudioMessage) childView.getTag();
            ContentValues values = new ContentValues();
            values.put(Provider.MessageColumns._MESSAGE_READ, Provider.MessageColumns.READ_AUDIO);
            context.getApplicationContext().getContentResolver().update(Provider.MessageColumns.CONTENT_URI, values, Provider.MessageColumns._ID + "=?",
                    new String[]{message.getId() + ""});
            mAdapter.notifyDataSetChanged();
            childView.invalidate();
            playAudio((ImageView) childView.findViewById(R.id.iv_audio), message);
        }
    };


录音过程中,用户可能又不想发送了,那么应该提供取消录音操作。这个可以在onTouchListener监听器的onTouch方法里设置,如果event.getAction() == MotionEvent.ACTION_MOVE,并且检测到手势是往上滑动,执行取消操作:

    v.setPressed(true);
    if (event.getY() < 0) {
        // 上滑
        notShowTip = true;
        recordingHint.setText(getString(R.string.msg_voice_do_cancel_send_2));
        recordingHint.setBackgroundResource(R.drawable.recording_text_hint_bg);
    } else {
        notShowTip = false;
        if (VoiceRecorder.MAX_DURATION - voiceRecorder.voice_duration > VoiceRecorder.TIME_TO_COUNT_DOWN) {
            recordingHint.setText(getString(R.string.msg_voice_do_cancel_send_1));
            recordingHint.setBackgroundColor(Color.TRANSPARENT);
        }
    }
    return true;<pre name="code" class="java">

 

当Activity失去焦点,回调onPause方法时,如果正在播放语音消息,应该暂停播放,如果正在录音也应该暂停录音:

    @Override
    protected void onPause() {
        super.onPause();
        audioPresenter.onPauseAudio();
        try {
            // 停止录音
            if (voiceRecorder.isRecording()) {
                voiceRecorder.discardRecording();
                recordingContainer.setVisibility(View.INVISIBLE);
            }
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

相关的权限:

    <uses-permission android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/>
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
    <uses-permission android:name="android.permission.RECORD_AUDIO"/>
    <uses-permission android:name="android.permission.WAKE_LOCK"/>


好了,语音消息从录音到发送再到接收播放的过程介绍完了。希望大家阅读过后,对android系统的语音相关操作有更深刻理解与认识。如果有什么问题,大家可以提出来相互探讨。下次对音频管理器作进一步介绍,敬请期待。






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