JAVA 超简易版五子棋

超简易版的五子棋

ui很丑 棋子全是用button实现

在判断是否组成五子的算法方面也是有问题的 

只实现了水平 竖直两方面的  而且是从下的这个子开始算的连续的 这显然也是有问题的。。

就先这么写吧  目前懒得改进了。。

package src;

import java.io.*;
import java.nio.Buffer;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.*;


import java.util.*;

public class Chess extends JFrame{

	JPanel p1=new JPanel();
	JButton resetB=new JButton("Reset");
	JButton readB=new JButton("Read");
	JButton saveB=new JButton("Save");
	
	JPanel p2=new JPanel();
	JButton button[][]=new JButton[25][25];
	
	boolean isBlack=true;//记录是否是黑棋先手
	int data[][]=new int[25][25];
	boolean gameOver=false;
	
	
	public Chess(){
		Container c=this.getContentPane();
		c.add(p1, BorderLayout.NORTH);
		p1.add(resetB);
		p1.add(readB);
		p1.add(saveB);
		
		c.add(p2, BorderLayout.CENTER);
		p2.setLayout(new GridLayout(25, 25));
		for(int i=0;i<25;i++){
			for(int j=0;j<25;j++){
				button[i][j]=new JButton("");
				
			}
		}
		for(int i=0;i<25;i++){
			for(int j=0;j<25;j++){
				p2.add(button[i][j]);
				button[i][j].setBackground(Color.GREEN);
				button[i][j].addActionListener(new Handler(i, j));
			}
		}
		resetB.addActionListener(new resetHandler());
		saveB.addActionListener(new saveHandler());
		readB.addActionListener(new readHandler());
	}
	
	class resetHandler implements ActionListener{

		@Override
		public void actionPerformed(ActionEvent e) {
			// TODO Auto-generated method stub
			for(int i=0;i<25;i++){
				for(int j=0;j<25;j++){
					button[i][j].setBackground(Color.GREEN);
				}
			}
			isBlack=true;
			gameOver=false;
		}
		
	}
	
	
	/**
	 * @author Lenovo
	 * 实现保存按钮的功能
	 */
	class saveHandler implements ActionListener{

		@Override
		public void actionPerformed(ActionEvent e) {
			// TODO Auto-generated method stub
			for(int i=0;i<25;i++){
				for(int j=0;j<25;j++){
					if(button[i][j].getBackground()==Color.BLACK)
						data[i][j]=1;
					else if(button[i][j].getBackground()==Color.WHITE)
						data[i][j]=-1;
					else data[i][j]=0;
				}
			}
			try{
				File file=new File("out.txt");
				BufferedWriter bw=new BufferedWriter(new FileWriter(file));
				for(int i=0;i<25;i++){
					for(int j=0;j<25;j++){
						if(j!=0)
							bw.write(",");
						bw.write(String.valueOf(data[i][j]));
					}
					bw.write("\r\n");
				}
				bw.write(isBlack+"\r\n");
				
				bw.flush();
				bw.close();
			}catch (Exception e1) {
				// TODO: handle exception
				e1.printStackTrace();
			}
		}
		
	}
	
	/**
	 * @author Lenovo
	 * 实现打开按钮的功能
	 */
	class readHandler implements ActionListener{

		@Override
		public void actionPerformed(ActionEvent e) {
			// TODO Auto-generated method stub
			try{
				File file=new File("out.txt");
				BufferedReader br=new BufferedReader(new FileReader(file));
				String line=br.readLine();
				int num=0;
				while(line!=null&&num<25){
					String[] temp=line.split(",");
//					System.out.println("size: "+temp.length);
					for(int i=0;i<25;i++){
						data[num][i]=Integer.parseInt(temp[i]);
					}
					line=br.readLine();
					num++;
				}
				isBlack=Boolean.getBoolean(line);
				for(int i=0;i<25;i++){
					for(int j=0;j<25;j++){
						if(data[i][j]==1)
							button[i][j].setBackground(Color.BLACK);
						else if(data[i][j]==-1)
							button[i][j].setBackground(Color.WHITE);
						else button[i][j].setBackground(Color.GREEN);
					}
				}
				String ss=new String();
				if(isBlack)
					ss="黑";
				else ss="白";
				JOptionPane.showMessageDialog(null, "成功打开!现在到"+ss+"方下棋!");
			}catch (Exception e2) {
				// TODO: handle exception
				e2.printStackTrace();
			}
		}
		
	}
	
	class Handler implements ActionListener{

		int row=-1,col=-1;
		
		public Handler(int x,int y){
			row=x;
			col=y;
		}
		
		boolean isValid(){
			if(button[row][col].getBackground()!=Color.GREEN)
				return false;
			return true;
		}
		
		public void changePlayer(){
			if(isBlack)
				isBlack=false;
			else isBlack=true;
		}
		
		public void whoWin(){
//			System.out.println("row : "+row+"  col:  "+col);
//			System.out.println(button[row][col].getBackground()==Color.BLACK);
			int count=0;
			if(isBlack){//此时是黑方下棋
				count=0;
				for(int i=row;i<row+5&&i<25;i++){
//					System.out.println(button[i][col].getBackground()==Color.BLACK);
					if(button[i][col].getBackground()==Color.BLACK)
						count++;
				}
				System.out.println("count: "+count);
				if(count==5){
					gameOver=true;
					JOptionPane.showMessageDialog(null, "黑方获胜");
					return;
				}
				count=0;
				for(int i=row;i>row-5&&i>=0;i--){
					if(button[i][col].getBackground()==Color.BLACK)
						count++;
				}
				System.out.println("count: "+count);
				if(count==5){
					gameOver=true;
					JOptionPane.showMessageDialog(null, "黑方获胜");
					return;
				}
				
				count=0;
				for(int j=col;j<col+5&&j<25;j++){
					if(button[row][j].getBackground()==Color.BLACK)
						count++;
				}
				if(count==5){
					gameOver=true;
					JOptionPane.showMessageDialog(null, "黑方获胜");
					return;
				}
				
				count=0;
				for(int j=col;j>col-5&&j>=0;j--){
					if(button[row][j].getBackground()==Color.BLACK)
						count++;
				}
				if(count==5){
					gameOver=true;
					JOptionPane.showMessageDialog(null, "黑方获胜");
					return;
				}
				
			}else{
				count=0;
				for(int i=row;i<row+5&&i<25;i++){
					if(button[i][col].getBackground()==Color.WHITE)
						count++;
				}
				System.out.println("count: "+count);
				if(count==5){
					gameOver=true;
					JOptionPane.showMessageDialog(null, "白方获胜");
					return;
				}
				count=0;
				for(int i=row;i>row-5&&i>=0;i--){
					if(button[i][col].getBackground()==Color.WHITE)
						count++;
				}
				System.out.println("count: "+count);
				if(count==5){
					gameOver=true;
					JOptionPane.showMessageDialog(null, "白方获胜");
					return;
				}
				
				count=0;
				for(int j=col;j<col+5&&j<25;j++){
					if(button[row][j].getBackground()==Color.WHITE)
						count++;
				}
				if(count==5){
					gameOver=true;
					JOptionPane.showMessageDialog(null, "白方获胜");
					return;
				}
				
				count=0;
				for(int j=col;j>col-5&&j>=0;j--){
					if(button[row][j].getBackground()==Color.white)
						count++;
				}
				if(count==5){
					gameOver=true;
					JOptionPane.showMessageDialog(null, "白方获胜");
					return;
				}
			}
			
		}
		
		@Override
		public void actionPerformed(ActionEvent e) {
			// TODO Auto-generated method stub
			if(gameOver){
				JOptionPane.showMessageDialog(null, "游戏结束 请重新开始");
				return;
			}
			if(!isValid()){
				JOptionPane.showMessageDialog(null, "位置重叠不合法");
				return;
			}
			if(isBlack)
				button[row][col].setBackground(Color.BLACK);
			else button[row][col].setBackground(Color.WHITE);
			
			whoWin();
			changePlayer();
		}
		
	}
	
	
	public static void main(String[] args){
		Chess chess=new Chess();
		chess.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		chess.setSize(500,500);
		chess.setVisible(true);
	}
	
}


效果图:




    

简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }
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